Forum:Beam Power Indicators

What's this about?
Well, I was editing the page about the Metroid Prime 3 Hyper BEam today when I saw a box in the table saying Power: Devastating. Now that looks really nice - but what is devastating in comparison to other beams? Can we add a different indicator - Class 1, 2, 3 for example?

I know this is hard to do because each beam is different, but maybe it could be done using the point in the game in which you get the beam. For example: Super metroid: Power Beam class 1, Wave beam class 2, Ice Beam class 3 and Plasma Beam class 4. Hyper Beam could be a "Class X" because of its ultimate character.

In games like Metroid Prime, where the player can switch between beams, this would be more difficult. In this case the damage of an individual shot shoudl be extracted from the code and compared, making it very difficult. Of course, you could use an enemy as a "guinea pig" and see how many it takes to go down, but you would have to make sure to only use single shots (making the Power beam a peashooter and the Wave Beam significantly stronger) or fully charged shots (making the Power Beam a little stronger than the Wave Beam damagewise).

I'd like to hear your opinions on this! Is it possible to create a class system like this?