Shinespark

A Shinespark is a move Samus can execute after getting the Speed Booster ability. It was originally taught to her by a Dachora in Super Metroid.

The Shinespark is performed by running over a distance until Samus glows, crouching and then jumping. The run must be uninterrupted, and the charge lasts only for a few seconds. After crouching, Samus can stand up and move around as normal while the charge lasts, with the exception of normal jumping, which activates the shinespark. Spin jumps do not activate the Shinespark. The Shinespark can be performed upward, horizontally, or diagonally. In addition, if a horizontal Shinespark is performed into a slope, Samus will begin running along the slope at full speed. This feature debuted in Super Metroid, and is key in performing multiple Shinesparks in a row.

A very complicated series of Shinesparks can be attempted in Metroid Fusion to see the Secret Message. It is one of the very few sequence breaks in that game. Another complex series of Shinesparks can be used in Metroid: Zero Mission to obtain the Super Missiles much earlier than normal.