Zero Suit

The Zero Suit is skintight full-body jumpsuit worn by Samus Aran underneath her Power Suit, and appears after many recent Metroid game endings. The suit first appeared in Metroid: Zero Mission after Samus defeated Mother Brain and initially escaped from the surface of Zebes. While in orbit, Samus was pursued by a small fleet of Space Pirate ships, and even escaped, but was subsequently shot down from afar. Samus crash landed onto the surface of the planet nearby the Space Pirate Mothership, stripped of her Power Suit. In order to escape from the planet, Samus needed to infiltrate this ship to find a small escape vessel -- this is what was expected to be found within the ship at the very most. Luckily, Samus came across the Chozo Hieroglyphic during her infiltration mission, granting her a more advanced Power Suit than before.

The Zero Suit is seen in three other Metroid games: in Metroid Prime 2: Echoes and Metroid Prime Hunters as part of the good endings, and at the beginning and 100% ending of Metroid Prime 3: Corruption.

Specifications
While in this suit, Samus takes much more damage but is more agile. She is capable of grabbing and hanging from ledges and performing wall jumps due to her already-present superhuman acrobatic skills from her Chozo DNA and training. Samus resorts to crawling on her hands and knees to clear small paths, in the absence of the Morph Ball. She retains Power Suit upgrades she has acquired, but is unable to manifest or use them in any way (with exception to Energy Tanks). In Zero Mission she also carries the Paralyzer with her, which briefly stuns her foes with an energy blast, but must recharge between shots. It is unknown what the Zero Suit is made of, or how Samus gets into and out of it. The material has to be some sort of firm polymer or loose rubber, something that allows Samus to stretch in different positions, but still holds together.

Super Smash Bros. Brawl - Zero Suit Samus
In Super Smash Bros. Brawl, Samus is playable in the Zero Suit. After Samus uses her Final Smash, the Zero Laser, her Power Suit falls off, leaving her in only the Zero Suit. The player can also hold Z on the Wii Nunchuk at the character selection screen when selecting Samus, minus on the Wii Remote, or one of the shield buttons on the Nintendo GameCube controller. When the stage selection appears, Zero Suit is displayed as a character instead. ‘Zero Suit Samus’ functions as a separate fighter with her own armament and combat style, in much the same way that Princess Zelda has an alter-ego, Sheik, with different moves. As in the Metroid games, Zero Suit Samus is more vulnerable, but also quicker and more maneuverable. She carries her Paralyzer and can also use it as a laser whip, and the pieces of her Power Suit lying on the ground can be picked up and thrown at other fighters. She can also use her laser whip as a recovery tool: when she is falling, she can latch onto the edge of the stage with it, then retract the whip to pull herself back to the stage. Zero Suit Samus' Final Smash is called Power Suit Samus. It restores Samus' Power Suit, as well as drags nearby enemies close to Samus, and blasts them away for damage. This move mimics the Crystal Flash in ways, though it doesn't heal Samus in any way.

Trivia

 * The Zero Suit can also be unlocked in Fatal Frame IV: Mask of the Lunar Eclipse for the Wii along with a Luigi costume.


 * In Metroid: Zero Mission Samus crawls on her hands and knees where she would normally use the Morph Ball while she is wearing the Zero Suit. In the original Metroid the Morph Ball was created because it would have been to hard to animate her crawling in the same fashion. Also, in Super Smash Bros. Brawl, Zero Suit Samus crawls in much the same way she did in Zero Mission.


 * The Zero Suit in Metroid Prime Hunters does not cover the hands, has a glowing green line at the base of the neck, different line markings, and does not appear to have the breast sigil. Metroid Prime 2: Echoes' Zero Suit has much lighter grey areas. Metroid: Other M also has a suit that bears new line markings.

Appearances

 * Metroid Zero Mission (GBA, 2004)
 * Metroid Prime 2: Echoes (GCN, 2004)
 * Metroid Prime Hunters (DS, 2004)
 * Metroid Prime 3: Corruption (Wii, 2007)
 * Super Smash Bros. Brawl (Wii, 2008)
 * Fatal Frame IV: Mask of the Lunar Eclipse (Wii, Japan-only 2008)
 * New Play Control! Metroid Prime 2: Echoes (Wii, Japan-only 2009)
 * Metroid Prime Trilogy (Wii, 2009)
 * Metroid: Other M (Wii, Unreleased 2010)