Mogenar

Mogenar is a boss in Metroid Prime 3: Corruption, the guardian of Bryyo's Leviathan core.

It is located in the Leviathan seed on Bryyo, and is a powerful Ancient Bryyonian War Golem infused with Phazon spouting out of the Leviathan's very core. It boasts an imposing figure, that while not in the level of the awesome giant Quadraxis, is at least three times taller than Samus, with an immense frame that makes it resemble some kind of Mesoamerican idol. He has three eyes on his reptilian-looking face, keeping in touch with its Bryyonian origins.

When Samus approaches him, it activates, and using a rather unique ability, uses a form of holographic projection of its hands to pull 4 red orbs off nearby pedestals, putting two into slots on his shoulders, one on his belly, and one on his back. These orbs act as its weak points and energy generators, and all four must be destroyed by being firstly destroyed, and the radiation within, overloaded with Phazon energy from Hypermode to blow up the slot, rendering it useless. The three on his front can switch positions to avoid damage. Its attacks include ramming dives, energy streams, jumps that release a Phazon shockwave, generating additional holographic hands to attack Samus directly, slamming its hands against the floor to create a massive cave-in with Phazon rocks, or when its orbs are near destruction, stand in the middle of the room and use its holographic hands to retrieve more unharmed spheres from the pedestals of the room to regenerate his damaged ones. After destroying his first sphere and overloading its Phazon core, it will generate a form of Phazite on its feet for additional invulnerability, though this limits its attack range to only two attacks: its ramming dive, and its shockwave jump. These Phazite platings can be destroyed by simple Morph Ball bombs. When the second of his orbs has been destroyed, Mogenar no longer uses its former regeneration technique; rather, the last remaining sphere on its front will start acquiring more and more armor as time flows, and speed is necessary to blast off the sphere's cap before it regenerates and overload it with Hypermode. When three of its spheres have been destroyed, the beast no longer can defend itself adequately and is mostly reduced, again, to its ramming dive attack and shockwave, though it can still throw in any of its attacks in-between. When the final orb is overloaded, it explodes, leaving behind the Hyper Ball and further contaminating Samus to reach a 25% corruption level. There is a glitch that causes him to hop down a sphincter in the Seed and disappear.