User blog comment:Vommack/M:OM low point? I beg to differ.../@comment-408551-20111017042021/@comment-408551-20111018213117

3. On route to the game's portals, there are only three hunter encounters. These being Kanden's, Spire's and Noxus's encounter. The rest are not on route to a portal system. Sylux's encounter happens after the portal is reached, so you can save beforehand. Weavel's and Trace's occur during escapes, both of which are less than 8 minutes so the "pick and put down" experience isn't in trouble there.

4. It doesn't feel the same as other Metroid games; however, it still has the where-do-I-go-next formula to it in spite of that.

5. What's not to get about a lore saying there are eight members in the Alimbic Order? It means there are eight members in the Alimbic Order.

6. You're now complaining about exploration of an environment in a Metroid game? Yes, Hunters has a story that a player has to work for by searching the areas. While the lore may be randomly placed from a gameplay perspective, lore content is very relevant to location. Take the lore Interment Chamber being next to the Magma Drop, for example.

7. It's not an "if." A message appears on the bottom screen mentioning a security protocol. There's a security system tied to the Octoliths. Maybe the ship scrambles the security system's and Octolith's signals to one another terminating the sequence. My guess that it's inside the Octolith would be wrong for that explanation, that said.