Water-filled room (Area 5 lower level)


 * This article is about the room in Area 5's lower level. For other uses, see Water-filled room (Disambiguation).

The water-filled room is a room in Metroid II: Return of Samus and Metroid: Samus Returns.

Description
The water-filled room is located in the lowest level of Area 5 of SR388, and is explored during Samus Aran's mission to exterminate the Metroids. This room marks the entrance to Area 5 where Samus leaves the purple liquid tunnels, emphasized by a different music track that starts playing in this room: an ambient theme in Return of Samus, or Area Indefinite in Samus Returns.

In Return of Samus, the water-filled room does not actually contain any water, which is seen a few rooms later in the Grand Cavern. It is a simple Pincher Fly-infested vertical shaft composed of natural rock, with some stalactites hanging from the roof. Although the next room contains a Gamma Metroid, its Metroid Husk is not found in this room (instead located in the Grand Cavern), making its encounter a complete surprise.

In Samus Returns, the water-filled room has been redesigned to match the jungle and marsh theme of Area 5. For the most part, the water-filled room appears to be a natural cavern with a jungle habitat, populated by magenta trees, pink mushrooms, and large green vines, branches, and roots. However, there are a few artificial structures visible in the room, most notably including a Teleport Station. As the name indicates, it is also flooded with water, with several small waterfalls pooling at the bottom of the cave.

The water-filled room is also heavily expanded. While it is largely a linear path from one Beam Door to the other, it winds left and right as it ascends. At one point, Samus is forced to pass a Fleech Swarm and run quickly to the next pool of water. Samus can also use her Grapple Beam on a Pull Block, revealing a shortcut to the purple liquid tunnels.

Connecting rooms
In the lower right side, the water-filled room connects (via two entrances, through a Beam Door and a Pull Block, in Samus Returns) to a tunnel flooded with purple liquid on the right side. In the upper left corner, the room connects (via Beam Door in Samus Returns) to a straight hallway occupied by a Metroid on the left side.

Return of Samus

 * 8 Pincher Flies

Samus Returns

 * 1 Fleech Swarm
 * 4 Ramulkens
 * 3 Stronger Gulluggs
 * 2 Stronger Motos

Items

 * Missile Tank
 * Near the Teleport Station and Metroid Husk, Samus must plant a Bomb on a wall to reveal a secret passage, which leads directly to the Missile tank.