Debug Menu

-The Debug Menu is often used in the Metroid series to interact with the game mechanics(Events, Energy, Missile Ammo,etc..), also it´s commonly used to check CPU details or graphics renders.It is only accessible via cheats, what means it must be used in an emulator.






 * Metroid: Zero Mission


 *  -The Debug Menu concept was totally different on the Zero Mission  GBA, gaZero_mission.jpeg entering the GAMSHARK code allows you to activate and deactivate Misc. Items and Beams  while oddly it doesn`t allows you to deactivate Suits, however the most interesting detail is that the Menu was actually in game It means that first it was actually decided to become part of the game but neither the developers or designers give some hint about this, and it is also strange that every beam had its own animation, what means IT REALLY was supposed to be in-game and the idea why was it removed remains a mystery among us.


 * Trivia:


 * It´s unknow why the developers removed or throw away the idea of a Debug Menu
 * Also it´s unknow who discovered the code for activating it.
 * The Zero Mission Debug Menu doesn´t look like a Debug Menu on it´s proper appereance it looks mostly based on Super Metroid Item-Switching System
 * One of the disadvantages of using the Debug Menu on Metroid Fusion for event manipulation was the bugs and glitches that could be caused, for example: Setting the event to the Omega Metroid fight(also countdown for impact) would cause the game to present almost every detail except the Metroid fight you could stay in the Docks all the time until the countdown(still decreasing) went to 0 and the B.S.L Station impacting SR388 you could fix it exiting the docks and the destroyed corridor going to Debug Menu and changing the events to any other.