Metroid Prime Trilogy

Metroid Prime Trilogy is an enhanced compilation of Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption released on August 24, 2009 for the Wii in North America. It was released in the America, Europe and Australia in lieu of New Play Control! versions of the former two. The product has since been discontinued by Nintendo. This has led some to believe that the New Play Control! versions of Prime and Echoes would begin to be distributed outside Japan. However, this remains to be seen.

Additions and changes
Metroid Prime Trilogy includes many of the changes introduced in New Play Control! Metroid Prime and New Play Control! Metroid Prime 2: Dark Echoes. These include, but are not limited to:


 * Three difficulty settings: Normal Mode, Veteran Mode, and Hyper Mode replacing Hard. Normal in the first two Primes is equivalent to the new Veteran. The Normal is an entirely new "easy" mode, and Hyper Mode is the Hard difficulty from both games. All Corruption difficulties remain unaltered.
 * Customizable control options similar to Metroid Prime 3: Corruption carry over to all three games. Does not carry over to multiplayer, however.
 * A Credits system similar to the one introduced in Corruption, allowing the player to unlock extras such as music or image galleries. This is also how the Fusion Suit is obtained in Prime. The player receives Orange Credits and Purple Credits for defeating bosses in Prime and Echoes, respectively, and Silver Credits for completing certain tasks, like escaping the Frigate Orpheon or collecting a Dark Temple Key.
 * Widescreen and 480p support.
 * A reworked menu interface with a stylized Arm Cannon interior background, Mii system for game files, files that include all three games (as well as details on location and current power-up status), and connected control options between games on a single Mii file. Individual title screens are removed in favor of this.
 * A reworked HUD in Prime and Echoes, it now only displays the current beam/visor in use rather than all obtained, as in the New Play Control! titles. Also, all gauges, the radar, map window, and beam/visor icons become transparent when the cursor passes over them.
 * The Multiplayer from Metroid Prime 2: Echoes returns with Wii controls.
 * Doors open faster.
 * Bosses in Echoes are less difficult.
 * Higher texture quality and resolution for Prime and Echoes. Both games now feature bloom lighting as well (which is very noticeable during the Thardus battle in the former game).
 * Updated sound effects.
 * Several altered songs, including those for Flaahgra (fixing the looping issue that was present in the original version of Prime, the theme now plays in full), Luminoth Key, Dark Temple Key, restoring an Energy Controller, Dark Trooper, Bryyo, and Korakk Beast. In addition, a new version of Meta Ridley's theme from the trailer was put in the gallery and the Impact Crater music was added to Echoes.
 * Chozo Lore scans in the Trilogy version of Prime have now been changed to the PAL versions. That especially means that Pirate Data logs are different and state that the Space Pirates never made official contact with the creature named Metroid Prime. Similarly, the Corruption logs are rearranged and there is a bug - sometimes, a different log gets recorded for view.
 * Missile Ammo of three different types now appear in Metroid Prime in addition to the original 5-unit item, as in the PAL version. Each have their own Logbook scan.
 * In Prime, Meta Ridley uses the same moves from the PAL/Japanese version, such as firewaves and jump attacks and is much more resistant in prior to stun him. The Boost Ball trick, which is used to obliterate his health to the point where he loses his wings, has been fixed and is now ineffective.
 * In Corruption, the Bryyo Cliffside theme has been extended, and the Reptilicus/Korakk Beast battle theme is now a shorter version of the Defense Drone theme (the original theme had less instruments and lacked the mechanical sounds).
 * In the original version of Corruption, Admiral Dane says "Damn! They're targeting the planetary defense system!" during the briefing scene. In the Trilogy version, the word "Damn" is replaced with "No!" This was also the case with the European version of Corruption.
 * Certain special effects from the first Prime were removed due to technical problems. For example, water surfaces no longer ripple in reaction to weapon fire or character movement (although the water will still splash), and the arm cannon is no longer affected by the type of beam it is charging. For example, in the GameCube version, embers would rise from the cannon when charging the Plasma Beam and ice would form over the cannon for the Ice Beam (the sound of this remains, but not the visual). It is commonly believed that the charge effects were incompatible with the many new angles of the arm cannon introduced by the Wii controls. Possible reasons why the water ripples had to be removed are less obvious.
 * In Corruption, there is a data room on the way to Generator B (the only generator Samus does not visit during her first trip to Norion), which has a panel that reveals a code when scanned. Each column provides a hidden message when typed in the Transmission console on Samus's Gunship. The messages were present in the first version of Corruption, but the terminal in the data storage was inactive, and no hints to the messages existed.
 * 28413
 * 73636
 * 55184
 * 14758


 * In Corruption, when Samus destroys a Leviathan, it can be seen exploding and collapsing as she leaves it. This was present in the PAL version.
 * In Prime, after the Omega Pirate has been defeated, the number of Fission Metroids greatly increases in the mines, as in the PAL version.
 * In Trilogy Version of Corruption the rotating wall in the Piston Hall is replaced by an energy field.

Packaging
The packaging of the Trilogy varies between the regions it was released in. In North America, the product came with a metal SteelBook packaging and transparent sleeve. However, in Europe and Australia, the Trilogy instead was packaged in a normal Wii case, but with no text, inside a cardboard sleeve which reproduced the effect of the transparent sleeve and the SteelBook cover and back.

Trilogy also came with a 5 double-sided panel art booklet, featuring concept art from the Prime series, some of which was previously unreleased, along with a history of Samus' adventures through the games. Unfolded, the booklet was just under 36 inches in length.

Content
Metroid Prime Trilogy uses a single dual-layered disc to contain the three games of the series. Dual-layering was also used on the discs for Super Smash Bros. Brawl and Metroid: Other M. It allows discs to contain much more content than would be normally available on a standard Wii disc.

The three games are accessed from a special menu that is unique to Metroid Prime Trilogy. The menu has a rotating, mechanical-tunnel background, showing what appears to be the interior of Samus' Arm Cannon. As the player selects the various options and so on, the camera pulls out to various parts of the tunnel. Upon selecting a game file to play, the view pulls back quickly to reveal the outside of Samus' Arm Cannon. A similar tunnel effect can be seen in the intro cutscene in Metroid: Other M.

Trilogy also features several loading screens that play when a certain game is selected by the player. These loading screens feature Samus using the Charge Beam, before turning around and firing a move strikingly similar to the Zero Laser in Brawl. Samus' suit will differ in appearance depending on the progress of the game. In Metroid Prime, the loading screens feature Samus in her Power Suit, Varia Suit, Gravity Suit, Gravity Suit with Grapple Beam and Phazon Suit. Worthy of note is that the Phazon Suit no longer has the Grapple Beam, and the Phazon Beam appears to be configured, as blue veins can be seen running up Samus' left arm. In Metroid Prime 2: Echoes, the loading screens feature Samus in her Varia Suit, Dark Suit, Dark Suit with Gravity Boost and Light Suit. Worthy of note is that there is no Dark Suit with Grapple Beam cutscene. In Metroid Prime 3: Corruption, the loading screens feature Samus in her Varia Suit, Varia Suit with Grapple Lasso and the PED Suit in all of its stages of corruption (with a loading screen for 50% corrupted and Hazard Shield). There is also a seperate loading screen for the Metroid Prime 2: Echoes Multiplayer, which shows the four players jumping apart from one another, with the normal Samus firing at the screen. There is no set of loading screens for the Fusion Suit.

Trivia

 * "Echoes" was misspelled "Echos" on images released of the box art. (This was fixed for the final printing.)
 * The Metroid Prime Trilogy trailer can be viewed on the Nintendo Channel.
 * Interestingly, the trailer shows the final bosses in all three games.
 * Also in the trailer, the music that plays while showing clips from each of the games is the respective main theme of the game. The exception are the Metroid Prime 3 scenes, which have the Rundas battle music.


 * The theme of the Metroid Prime Trilogy can be heard here:
 * The first 5,000 Europeans that have previously registered one of the three Prime console titles to also register this game would receive a free download of the original Metroid from the Virtual Console.
 * Attempting to press the Home Button during a cutscene in Prime or Echoes will not bring up the Home Menu. However, this can be done in every cutscene in Corruption.