User blog comment:Freezeblade7997/My opinion on the Metroid Fandom as of now.../@comment-1960283-20170501141537

@Freezeblade7997

"Metroid Federation`s force art-style is very different compared to the other games, but that was primarily because of the 3DS looks and all."

You're wrong actually. To begin, the 3DS is capable of much, MUCH better graphics than what Federation Force gave us. Look at Smash Bros for the 3DS, Ocarina of Time 3DS, Kingdom Hearts Dream Drop Distance, Monster Hunter 4 Ultimate, Kid Icarus: Uprising.

Second, Kensuke Tanabe himself stated in one of the promo videos for Federation Force that the big blocky artstyle was chosen to "help" players hit their targets, implying that we were going to have difficulty hitting them otherwise. However, they completely ignore the fact that the game has the lock-on feature from Prime which help us hit targets anyways, thus completely negating the big blocky artstyle argument.

@Rodriguez Aran

"and yes, the Samus battle was the best thing in the game"

That's.... quite a statement to make. You'd be the first and only person I've ever seen online that didn't find the battle utterly bad. Video game-wise, many find it lame as a final boss due to it being a... giant rolling ball. Story-wise, previous Metroid games have made it abundantly clear that Pirates would either outright kill Samus if given the chance, or extract her suit's technology before killing her; interestingly, Fusion implied that removing the suit while she is unconscious would be dangerous to her life, making it a win-win scenario for the Pirates. Federation Force however showed us that they'd rather turn her into a giant without even so much as removing her arm-cannon to begin experimenting on her weapons (it's not like she was going to use it in the battle anyways).