User:RoyboyX/Metroid Fusion Beta

As a lot of you know, there were some things in Fusion that got taken out at the last minute (no! Not the Game Boy Color-like game! Blech! I meant the two prerelease ones, that can be found here and here). Let me analyze some things.


 * The title screen looks different, and sick.
 * There's a new health bar with 100/100 health (I bet the Energy Tanks go above it), and a thing near the minimap, dubbed the Heart Monitor, which goes all crazy when X are near, indicating that it's to detect X.
 * The X sprites are recolored from the Boyons in Super Metroid, and are purple, but act no different than they do in the final.
 * Apparantly the Quarantine Bay was meant to be bigger and have some more life forms. You can see that the Power Beam sprites are slightly different (or are they?) but their sound is the same as the final.
 * Skrees can be seen at one point in Sector 1, and the doors have different sprites, they're all silver and open automatically much like on Ceres.
 * Sidehoppers are colored red but are still in Sector 3 (this may be so that they can adapt to the surroundings).
 * Scisers move slightly differently.
 * Wavers can be seen in the background much like Hornoads.
 * Samus can be seen in a room that can be accessed by hacking, and she uses a Power Bomb on some differently colored Zombie Researchers (personally, I like the old color better, as it makes them look more dead and decaying). Worthy of note is that the explosion does not suck in X.
 * Samus can be seen in Sector 1, using either an early Plasma Beam or the Spazer (likely the latter) on several Hornoads, killing them. However, it kills them instantly, unlike the Spazer, which doesn't have as much firepower as the Plasma.
 * Yameba have differently colored sprites.
 * When you exit your ship, a message saying STAR SHIP appears. It might also do this when you enter.
 * Locked Doors, Ladders and Geron Air Systems all have different sprites. The Locked Door appears to have police tape on it ("Do not cross" tape)
 * Two Missiles can kill a Geron Air System, and the Missiles have different sound FX.
 * Samus is wall jumping in an unknown location.
 * The ladders again have different sprites, and several glowing objects can be seen in the area (after Ridley's chamber or on the way to Arachnus X)
 * The Speed Booster has a different sound effect.
 * Shooting a Halzyn with a charged Wide Beam is a bit gorish, as parts of it come off.
 * The elevator has different sprites.
 * Navigation Rooms have similar layout to Recharge Rooms and feature the touch sensitive platform in Save Stations.
 * A Data Room is shown that is much larger.
 * Arachnus X is seen battling Samus in a much larger arena than the final game.
 * The SA-X's sprites appear to be directly based on the Super Metroid Varia Suit sprites. The beam it shoots also looks like a charged Plasma Beam, but with Spazer and Ice as well.
 * Samus is wearing a hella hot blue dress with red shoes when she dies.

What I'm proposing is that I hire a talented spriter (presumably this user) to help with editing sprites such as recoloring the Boyon. I may also have a larger Quarantine Bay, and the SA-X blasts Samus' suit off and leaves her in the dress, and she has to run from the SA-X with her Emergency Pistol acting as her Ice Missile until she can get to the large Data Room and regenerate her suit. Some suggestions and ideas can go down here.