Template talk:Bosses in Metroid Series

Giant Metroid thing
In relation to the recent edits, i'd like to point out that the Big Metroid encounter is not entirely scripted. I have been able to dodge the creature entirely in many playthroughs, and youtube has videos that show how to escape it and access the rest of Tourian without it grabbing you. Its not an easy task, but thats what makes it a challenge, a huge obstacle and a unique 'battle'. About the music that plays during the encounter, it is my honest opinion that the developpers put the generic boss theme shared with Crocomire, Kraid and Phantoon, to warn players that a hard struggle with a unique creature is about to start, in other words, let the players know that a boss battle is starting.

While it is true that the Metroid can't kill you, there have been many video games throughout history that have offered unique ways on defeating certain bosses, some have comical value and cant even harm you (joke bosses), yet they are still bosses. Unwary players who face the Big Metroid for the first time will obviously do their best to fight it, and will ultimately find out that letting it suck your energy is the only way to 'defeat' it (of course, now we know there is a second unique option of 'defeating' it). Another thing to support the creature being a boss are the facts that its a tall and one of a kind, not-seen-anywhere-else type of creature, characteristics seen in other Super Metroid bosses (that says a lot more than say, the Plated Beetle, which you can encounter an unlimited amount of times in Prime 1), it is a particularly powerful being and a very hard challenge/obstacle in the game. (Latinlingo 22:06, September 9, 2010 (UTC))