Weapons

The Metroid series has a variety of weapons. Some are for Samus Aran (the series' main character) while some can only be used by enemies. Most can be upgraded for the arm cannon, though some are available at the beginning of the game.

Starting Weapons
Power Beam: The standard weapon of Samus' Power Suit, available from the start of every game in the series. It boasts unlimited ammunition and a high rate of fire, and can be charged in certain games.

Missiles: Missiles are a more powerful alternative the Power Beam with limited ammunition and a lower rate of fire. In Prime Hunters, it is her weapon of choice.

Morph Ball: A starting weapon only in the Prime series, it allows Samus to access places too small for her to otherwise enter. It is combined with the Morph bombs.

Upgrade Weapons (Metroid Prime Hunters)

 * Volt Driver: Draws energy from the planetary electromagnetic field and converts into multi-terawatt burst of high voltage with a yellow blast; Kanden can also mess other players' visors up.


 * Battlehammer: Gives damage to the opponent with a green blast; Weavel can also push enemies back.


 * Magmaul: Hits enemies with a fireball with an orange blast; Spire can also burn enemies.


 * Judicator: Hits enemies with ice with a purple blue blast;Noxus can also freeze enemies.


 * Imperialist: Hits enemies with a laser with a red blast; Trace can also turn invisible before firing this weapon.


 * Shock Coil: Hits enemies with a shock with a blue blast; Sylux can also steal energy from enemies and give it to itself.


 * Omega Cannon: The Alimbic weapon of mass destruction was sealed away along with Gorea. They hoped someone would use it against it. While battling Gorea, it has unlimited ammo and is the only thing she has that can damage it. It can only be used when battling it. It goes away after the battle every time.

Upgrade Weapons (Metroid Fusion)

 * Wide Beam: Shoots a wide blast of gun shots and is more powerful than the Power Beam.


 * Plasma Beam combined with Wide Beam: Shoots wide green plasma shots and is more powerful than the just the Wide Beam.


 * Wave Beam combined with Wide Beam and Plasma Beam: Shoots a waving, wide blast with plasma that can shoot switches from the other side without being there and is more powerful than just the Wide Beam and Plasma Beam.


 * Ice Beam combined with Wide Beam, Plasma Beam, and Wave Beam: Shoots a wave, wide, plasma, and ice shot that can shoot switches from the other side without being there and is more powerful than just the Wide Beam, Plasma Beam, and Wave Beam.

Upgrade Weapons (Metroid Prime)

 * Wave Beam: Shoots a wave of shots that can open purple doors, or kill certain enemies. It can also shock enemies.


 * Ice Beam: Shoots a blast of ice shots that can open white doors, or kill certain enemies. It can also freeze enemies.


 * Plasma Beam: Shoots a blast of plasma shots that can open red/orange doors, or kill certain enemies. It can also burn enemies.

Upgrade Weapons (Metroid Prime 2: Echoes)

 * Dark Beam: Shoots a blast of dark shots that can open purple doors, or freeze enemies.


 * Light Beam: Shoots a blast of light shots that can open white doors, or burn enemies.


 * Annihilator Beam: Shoots a blast of dark and light shots that can open gray doors, or damage enemies highly.

Enemy Weapons (Metroid Prime Hunters)

 * Alimbic Turret: There are four types: one fires energy or missile blasts, another fires shots identical to the Battlehammer. The next one shoots blasts identical to the Imperialist.


 * Psycho Bit: There are three types: one fires shots identical to the Power Beam shots while the same version but different shoots shots identical to the Battlehammer. The next version shoots shots identical to the Volt Driver. The next version shoots shots identical to the Magmaul. The final version shoots shots similar to the Judicator.


 * Voldrum: There are three types: one fires shots identical to the Magmaul. The next type shoots shots identical to the Judicator. The next type shoots shots identical to the Volt Driver.