Jump Guardian

The Jump Guardian is a Sub-Guardian in the game Metroid Prime 2: Echoes, found in the Judgement Pit in Dark Agon. A mutation of a Warrior Ing, the Jump Guardian is one of the Ing which originally attacked Samus Aran, stealing the Space Jump Boots ability. The Jump Guardian has two moves: creating a dark force-field which it jumps with; while upon landing, the field sends out dark pulsing waves and shooting lasers of Dark Energy. The Jump Guardian, takes a long time to defeat as his health is depleted slowly. Samus will slowly regain health if she stays inside the Light Crystal's safe zone.



Logbook Entry
Morphology: Jump Guardian "Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields.

Metroid Prime 2: Echoes: "This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down."

Glitch
There is a glitch that lets Samus damage the Guardian before the battle starts. The Guardian will be invisible, but technically, still at the place where it jumps down from. Samus is able to damage it to the point of one health-point remaining. This is achieved by Sequence Breaking in the original version of Metroid Prime 2: Echoes, where Samus can take an alternative route from Portal Site.

Trivia

 * The Jump Guardian and Boost Guardian are the only two to not possess other creatures.
 * The Jump Guardian is the first Sub-Guardian boss fought on Dark Aether.
 * On very rare occassions, the Jump Guardian will sometimes walk through the single light barrier that shelters Samus, taking some amount of damage in the process.
 * The Jump Guardian and Boost Guardian are the only Sub-Guardian bosses that fought Samus in their Warrior Ing forms, without possessing another creature.
 * When the Jump Guardian's health drops to around the level the Power Beam can defeat him with one more shot, he dramatically increases his overall speed. However, in New Play Control! and Metroid Prime Trilogy versions of the game this empowerment becomes apparent around the stage in which the Jump Guardian has 1/4 left.