Crocomire



Crocomire is a miniboss in Super Metroid. It is found in Norfair on the way to finding the Grapple Beam. Crocomire cannot be killed by conventional means. Samus's weapons, such as missiles, super missiles, and the Charge Beam only succeed in making the beast take a step or two backwards. Thus, the battle is sort of a shoving match between Samus and Crocomire. The beast shoots fireballs from its mouth (that she can then destroy for health and missiles) and will try to rake her with its claws. Behind Samus lies a wall of spikes. Behind the Crocomire lies a pit of acid. (At the end of this pool, there is an Energy Tank.)

After managing to push Crocomire into the acid and witnessing its gruesome death (its skin melts right off), the fight is seemingly over - yet there is still a gray door from where Samus came, and you observe a trail of bubbles traveling away to the other side of the chamber. When she reaches the wall of spikes, the Crocomire's skeleton rips through the wall. However, due to the fact that it is now only a pile of bones, it falls apart right on the spot.

Super Metroid Manual
This huge creature has sticky skin and spits plasma balls. When adventurers attempt to fight the Crocomire, it becomes angrier with every blow.

Behind the scenes

 * Crocomire was originally going to be a boss (presumably in Norfair) in Metroid: Zero Mission, but was cut for unknown reasons. His sprite can still be accessed by hacking the GBA ROM, but the existing animations are seemingly unfinished and there's no death sequence. Unlike the one in Super Metroid, this Crocomire's coloration was black instead of red.
 * There is an unused creature in Super Metroid, known as a Stoke, that resembles a miniature Crocomire.

Trivia

 * Curiously, Crocomire will not only take no damage, but become enraged and charge forward much further than he normally would if the player uses a Power Bomb against him. He is the only boss in Super Metroid to have this sort of behavior.
 * In the second Castlevania title for the Game Boy Advance, Harmony of Dissonance, you will eventually come to an area called the "Cave of Skeletons." In it, there are giant skulls which you use as ramps to allow you to get to the next part of the area. Since Super Metroid paved the way for all 2D Castlevania games from Symphony onward, this game appears to pay a specific homage to the franchise by making these skulls bear an uncanny resemblance to Crocomire's. There has been no official verification that this is an homage, however.
 * Some of the Space Pirates hands looks like Crocmires head.