Gathering Hall (Torvus Bog)

Gathering Hall is a room in the Torvus Bog in Metroid Prime 2: Echoes. It features two movement pads that are designed to confuse the Ing according to their scan. They have a Light Lift Crystal on their undersides and must be shot with the Dark Beam to flip them over. Underwater, there is a Portal and a panel of Denzium that, once destroyed with a Power Bomb, will reveal another Denzium drain cover. Once this is destroyed, the water in the room will drain and the alcove in the floor can be used as a half-pipe.

The Dark Aether version of this room was the Crypt.

Connecting rooms

 * Transit Tunnel South
 * Transit Tunnel West
 * Gathering Access

Inhabitants

 * 1 Blogg

Items
Missile Expansion
 * Samus must use the half-pipe in the room to get up to a series of Spider Ball Tracks. She can then boost into Bomb Slots hanging on the ceiling. Once both have been activated, a shield covering the expansion will deactivate, and allow collection.