Flip Jump



The Flip Jump is an attack of Zero Suit Samus in Super Smash Bros. Brawl. It is her down special move, and when executed, she will flip into the air. Zero Suit Samus will flash as she does a flip and an arching jump through the air. This provides horizontal and vertical recovery. It functions as Zero Suit Samus's Third Jump, but does not put her into Helpless mode, allowing her to use her Plasma Whip/Wire in addition, which makes up for its relatively short length. This move provides a short time of invincibility for Zero Suit Samus during the inital rise. She cannot perform the Flip Jump again until she lands, even if she is hit before returning to the stage.

If Zero Suit Samus hits a wall while performing the Flip Jump, she will automatically perform a Wall Jump. This does not count as the Wall Jump she can perform without landing. She will automatically do up to 4 jumps if she continues to contact them soon enough, mostly in custom stages.

After using Flip Jump in the air, Zero Suit Samus cannot land on a platform that she can go through until the move has completely finished (when she is level in height with when she started), instead she will fall through it.

If the player inputs any attack button (A, B, or Z on the GameCube controller) while Zero Suit Samus is flashing, she will stick out her foot at a 45 degree angle, performing a kick. Anyone hit by the initial extension of this kick will be sent downwards in a moderate-power meteor smash. This makes for one of her few KO moves. She can also perform her Dair when just past the 180 degree mark.