Missile Ammo

Missile Ammo is an item in the Metroid series that replenishes the Missile count of Samus' Power Suit. They appear as floating rocket projectiles and can be collected by touching them. Missile Ammo is released by defeated enemies and various storage containers on the different planets.

The amount of Missiles restored on collecting one is usually five, but in some games there are different types of ammo that restore different amounts, and are as follows:
 * Metroid - A small rocket projectile that flashes orange and blue and restores 5.
 * Metroid II: Return of Samus - Small triangular projectile that restores 5 Missiles.
 * Super Metroid - A larger, pink tipped projectile that restores 5 Missiles.
 * Metroid Fusion - Not present. Green X Parasites restore instead.
 * Metroid: Zero Mission - Resembles that of Super Metroid, but is smaller.
 * Metroid Prime - Three different types of ammo that each restore different amounts. Small restores 3, medium 5 and large 10. Each have different shapes and their own Logbook entry. This only applies to the PAL and Wii versions of Prime, all other versions only have one type of ammo.
 * Metroid Prime 2: Echoes - (Description missing)
 * Metroid Prime 3: Corruption - Small, brown-yellow rocket.
 * Metroid Prime Hunters - Resembles Prime '</nowikis incarnation.

Metroid Prime

 * Small Missile Ammo - "Missile Ammunition. Resupplies Missile Launcher with 3 rounds of ammo."
 * Medium Missile Ammo - "Missile Ammunition. Resupplies Missile Launcher with 5 rounds of ammo."
 * Large Missile Ammo - "Missile Ammunition. Resupplies Missile Launcher with 10 rounds of ammo."

Metroid Prime Hunters

 * Small Missile - Replenishes MISSILE reserves by 10 MISSILES.
 * Large Missile - Replenishes MISSILE reserves by 25 MISSILES.