Metroid Creche

Metroid Creche is a room in the Research sector of the Pirate Homeworld. It is here that Samus Aran fights one of three Metroid Hatchers encountered in Metroid Prime 3: Corruption.

Description
There are three large specemin tanks in the room, which can be concealed into the ground by the use of a Spinner device built in to the lid of the tanks. Using a Spinner will gradually cause the tank to rise up and finally open the lid to release specemins. Two of the tanks in the room are empty, but the third tank (which is on a ledge in the room) contains the Metroid Hatcher. It was likely that the Pirates were researching the creature prior to Samus' arrival.

The room appears to be largely organic, however the walls and ceiling are purely Pirate-made. A Wall Jump Surface is also present near the back of the room, and is inaccessable at first due to several shutters in place over the Surface. These shutters can be retracted by powering a Bomb Slot above the Wall Jump Surface. Several Phazon canisters also are numbered around the room, providing Samus with health should she need it.

Role
Samus can choose to visit this room by following a corridor from Metroid Processing. Samus uses a Spinner with her Boost Ball on the first tank, which rises into the air. Eventually the lid of the tank opens, launching Samus into a Bomb Slot on the ceiling. Samus lays a Bomb which activates the Spinner on the second specemin tank. Samus repeats the process and powers the second Bomb Slot. The third specemin tank's Spinner glows, signifying it is ready for use. However the Spinner then flickers and shuts down, turning off the tank's locking mechanism. A Metroid Hatcher flies out of the specemin tank and starts to attack.

During the battle, the Metroid Hatcher will fly around the room, making it difficult for Samus to get a clear shot at its tentacles (the Hatcher's weak points). The Hatcher can also spawn Phazon Metroids to assist itself in battle while its tentacles have been retracted. The Phazon Metroids will fly around the room, and distract Samus from focusing on taking down the Hatcher.

After the creature has had all its tentacles ripped off by Samus, the creature explodes, and the Spinner glows again. Samus raises the final specemin tank from the ground and is launched up into winding tunnel and goes through the ceiling and walls until she emerges again (still in Morph Ball form into another tunnel that winds around the ceiling of the Creche. Samus carries along, moving through the passage to reach a final Bomb Slot, which releases the security shutters on the Wall Jump Surface, allowing Samus to progress to the next room.

Items

 * Energy Tank - Lies on the opposite side of the room from the small passage that Samus emerges from after defeating the Hatcher. Can be reached by use of the Spider Ball.