Red Tower

The Red Tower in Super Metroid is the entrance to the red soil area of Brinstar. It is connected to rooms leading to the Power Bombs, X-Ray Scope, and Spazer, and is directly connected to "A Bridge Too Far" and an Energy Recharge Station. The room can be easily navigated with the Screw Attack, at many of the platforms are made of Bomb Blocks.

Summary
Beneath the entrance are pipes that will indefinitely spawn Geegas. Lower yet is an area that is seemingly the bottom of the room, with only Power Bomb Blocks blocking a Yellow Door and a bomb able box that contains a Beetom. However, there are Fake Blocks on the ground that reveal a passage leading to the true bottom of the room, a shaft full of Rippers. At the bottom are two doors, on the left is a Green Door leading to an Energy Recharge Station, and on the right is a Blue Door leading to more of the area.

Above the entrance is a thinner shaft with platforms made of Bomb Blocks that require the High Jump Boots to reach normally. Near the top of the shaft are many Rippers, and at the very top, part of the floor is a Fake Block that must be shot in order to reach the Blue Door leading to where the first Power Bombs are.

Gameplay Progression
When this room is first entered, the only direction which can be gone is down. At the "Bottom", the player will find themselves unable to move on. The Map shows them as being at the bottom of the room, but finding the hidden Fake Blocks will allow them to reach the true bottom of the shaft. Once they have fallen to the bottom, the player will be unable to go back up the shaft until the Ice Beam and High Jump Boots are acquired, or tricky Wall Jumps or Bomb Jumps are used. Once these items are acquired, the player will be able to reach the very top of the shaft by freezing the Rippers, allowing them to acquire their first Power Bombs.

On their way back down, the player will likely use their newly acquired Power Bombs to open the Yellow Door that is midway down the shaft, but find themselves unable to progress until they have acquired the Grappling Beam. Once they find that item, they will be able to progress to acquire the X-Ray Scope.

Sequence Break
When the room is first entered, the player can Wall Jump to the upper platforms which normally require the High Jump Boots. Once at the top platform, the player can proceed to Wall Jump to the top of the shaft to shoot the Fake Block, then quickly Wall Jump back up before it reappears. (Usually, the player will kill the Rippers with Super Missiles to ease their Wall Jumping.) This allows the Power Bombs to be acquired directly after the Super Missiles, far earlier than intended.