Power Grip

The Power Grip is an item received in Metroid Zero Mission that enables Samus to grab onto ledges and to perform the wall jump ability. While holding onto a ledge, Samus could either pull herself up or jump from one ledge to another. If the Morph Ball has been acquired, Samus could pull herself into tight spaces by automatically shifting into ball form once she entered them.

In Metroid Fusion, the Power Grip ability is not required to grab ledges while in the Fusion Suit (as well as the Zero Suit in Metroid Zero Mission). Samus can once again grip ledges, but can also climb ladders found throughout the game. Although the Power Grip item is not included in Metroid Prime 3: Corruption, there are certain green magnetic ledges which allow Samus to pull herself onto platforms.

In other games

 * Samus first demonstrated this ability in Super Smash Bros. and Super Smash Bros. Melee before the mechanic was introduced to the main series in Metroid Fusion and made into an upgrade in Metroid Zero Mission. Super Smash Bros. Brawl continues this tradition with all of the characters.
 * Samus was intended to appear in Mario & Luigi: Superstar Sagaat Starbeans Cafe with other Nintendo characters. Dialog remains in the game's code- "Cashier: Whoa! A power outage? Yikes! Samus Aran! I see you're rocking and rolling as usual! ...Looks like your energy tanks are empty! Sorry, but can't you give your Hoolumbian to Samus? Oh! Feeling better?" She would then give the player an Energy Tank in exchange for the drink. Ultimately, most of the items were replaced with similar ones in the final game, though the Energy Tank became a Power Grip accessory.
 * [[Image:Power grip.gif|thumb|left]]By holding the Hammer button while defending (when a character has the Power Grip equipped), that character will never drop the Hammer, making countering enemies easier.