List of creatures in Super Metroid

This is a list of creatures that appear in Super Metroid.

Bombu
Strange, electrical beings resembling the nucleus of an atom. Whether they are robots or not is different depending on where they are found; those on Tallon IV are implied to be living creatures, while those on Aether are janitorial drones made by the Luminoth. The ones in Ridley's ship in Zero Mission are never explained.

Pulse Bombu/Harmony Class Drone
Yellow and blue in color, these creatures release the yellow sections of their bodies in the forms of regenerating explosives. The Bombu in Metroid Prime can only be destroyed by the Wave Beam, but the Luminoth-made Harmony Drones of Metroid Prime 2: Echoes can be dispatched with conventional weaponry.

In Prime, the Pirates have patrolling certain areas of the Phazon Mines invisible Pulse Bombus. They can only be seen with the X-Ray Visor, but other than that are regular Bombus.

Scatter Bombu/Diligence Class Drone
Purple and pink in color, these creatures form a trio of energy beams around themselves and latch onto the walls of narrow tunnels. They rotate in the tunnel, and a well-timed Boost Ball can allow Samus to pass between the beams. In Prime, the Wave Beam is the only weapon that can destroy them. In Prime 2: Echoes, the Dark Beam destroys the Diligence Drones, and the Light Beam (when fully charged) can destroy the Dark Diligence Drones.

Zero Mission/Super Metroid Bombu
An unnamed green and yellow Bombu can be found flying in the Pirate Mothership after Samus clears the Chozo Ruins test. This Bombu moves like a Pulse Bombu, but releases a beam of electricity to attack like the Scatter Bombu.

Identical in appearance yet lacking the energy projectiles of its 'predecessors', the bombu-like constructs found in Super Metroid ' s Wrecked Ship have an even more mysterious origin, but are much simpler to deal with. They sometimes emerge from glass-encased storage tubes attached to the floor.

Botwoon
Botwoon is an orange snake-like mini-boss in the Maridia area of Super Metroid. Botwoon is a burrowing creature, and is encountered snaking between various holes in the wall. When threatened, it will stick its head out of a hole, much like an eel, and then spit a form of corrosive acid on its attacker. Botwoon can only be damaged by shooting its head, and although the head is easier to hit while Botwoon is attacking, it can be shot while Botwoon is moving as well, which is necessary to finish Botwoon off when it is heavily damaged. When Botwoon is defeated, the wall behind it caves in and the player can continue.

Boyon
The Boyon is a yellow spit like creature, and looks very similar to the spit balls Draygon makes, they are useful when frozen and act as another platform for the player.

Bull
A round, floating creature, which emits puffs of gas from many exhaust pipes on its surface. It is attracted to Samus and moves toward her, but can only be destroyed with a Super Missile or the Grappling Beam. It lives in the Wrecked Ship and the sand pits of Maridia. They also appear as X-Parasite clones in Metroid Fusion. The clones are blue and purple in color, and have a movement pattern similar to the Multiviola, though unlike their original counterparts, the Bull-X can be destroyed with a beam weapon.

Cacatac
The Cacatac is a plant on planet Zebes, that closely resembles a barrel cactus. It is mobile, which is unusual for a plant, and can shoot spikes. It has appeared in Super Metroid, and bears a resemblance to Seedlings in Metroid Prime.

The cacatac is a plant standing roughly 1.3 meters in height, and is found in Brinstar, Maridia and Norfair. It stands on a number of short spiney legs. The cacatac's body is covered by rows of spikes, which it is able to launch as projectiles. Though normally green, cacatacs can be and are found in a variety of colors, including red and blue.

Covern
Covern (sometimes called Koben) are ghosts that haunt the Wrecked Ship in Super Metroid. They are dark brown and have multiple skull-like heads. After the defeat of Phantoon, they will cease to haunt the ruins, suggesting that they were in fact caused by Phantoon. They try to materialize wherever Samus Aran is standing, but the player can simply move and then shoot them to kill them, or wait for them to disappear.

Crocomire


Crocomire is a large, 8-eyed reptilian, standing at about twice Samus Aran's height. Its red flesh, though nearly indestructible, appears to be in a perpetual state of melting. The creature's long bony arms are connected close to its back, but are long enough to reach well round its immense girth. Despite its short legs and portly build, Crocomire's movements are surprisingly quick, and it is easily capable of charging its prey.

Crocomire's flesh is extremely tough, and he cannot be damaged through conventional means, but shooting missiles, super missiles or regular shots into his mouth causes him to stagger back. He is defeated when he is pushed back onto the weak spot on the floor, causing him to fall into the lava below. Just before he dies, his skeleton will jump out and try to attack Samus. It won't hurt her and will simply collapse into a pile of bones. If left alone long enough, he will push Samus back into a wall of spikes.

Crocomire was also planned to appear in Metroid: Zero Mission, but it was removed for unknown reasons. While the character artwork and programming was unfinished, the unused sprites have been discovered inside the finished game's ROM.

Dachora
The Dachora is a fictional alien species resembling a green ostrich or emu. It first appeared in Super Metroid, then in its sequel Metroid Fusion.

In Super Metroid, Samus Aran encounters the dachora after getting the Speed Booster; the dachora teaches her how to use the "Shinespark" technique. An egg in a nest can be seen in the area.

At the end of the game, during the countdown to escape the planet, the player has the option of rescuing it (it is trapped in the room in Crateria where the morph bombs were acquired and the battle with the first Torizo mini-boss occurred). Doing so results in a slightly different ending.

Regardless of whether or not the Dachora and Etecoons are rescued in Super Metroid, the characters show up in the following game, Metroid Fusion, apparently making their rescue in the storyline official canon. The egg from Super Metroid was hatched, as the Dachora now has a baby with it.

In Metroid Fusion, the encounter is a required part of the plot; Samus must rescue them for the story to proceed. At the end of the game, the Dachora, along with the Etecoons, return the favor by helping to pilot Samus' ship into space when the Omega Metroid shows up. After Samus defeats it, they pilot the ship back, in effect saving her ship, as well as her life.

Draygon
Draygon is a boss that inhabits the far east end of Maridia in Super Metroid. Samus Aran must defeat it in order to obtain the Space Jump and to unlock the path to Tourian. It is never confirmed if Draygon was affiliated with the Space Pirates in any way, but the fact that it must be killed in order to have access to the core of the Space Pirate base indicates that it might have been a leader of some sort.

Draygon is a large, green crustacean with markings that resemble human skulls. Draygon is often referred to by fans as a female because of the several harmless Evirs (which resemble Draygon) that surround the area before the fight and drag Draygon's body away when defeated (there is no conclusive evidence of gender). Its attacks include quickly zooming on and off screen, spitting out viscous saliva, and lifting Samus off the ground and lashing her with its tail. Draygon's shell is extremely tough, with its yellow underbelly being its only weak point.

Draygon can be defeated in three ways: shooting charged shots or missiles at its underbelly or (once grabbed) using the Grapple Beam to electrocute Draygon by hooking it onto damaged electrical turrets on the wall. Utilizing the second method causes considerable damage to the player, but makes it easy to defeat Draygon. However, this method is not immediately apparent.

The third method of dispatching it is something of a glitch. If Draygon is reduced to sufficiently low health, it can be defeated with a shinespark. Once Samus is trapped in a web, she may begin running and quickly gain enough momentum to become blue without moving far (thanks to the web's impaired movement). She may then duck, and, if properly timed, shinespark into Draygon's belly. If Draygon is slain in this manner Samus will appear blue indefinitely until the next time she chooses to duck, at which point she may activate one shinespark before returning to normal.

Etecoon
The Etecoons somewhat resemble a mix of monkeys and koalas. They have appeared in the video games Super Metroid and Metroid Fusion.

In Super Metroid, Samus Aran finds a group of three Etecoons deep in the caverns of Brinstar. They show her how to execute the Wall jump technique. If Samus rescues the Etecoons and Dachora at the end of the game, the ending becomes slightly different.

In Metroid Fusion, Samus' computerized CO, Adam, detects signs of life in the Biologic Space Labs Habitation Deck. When she goes to investigate, she finds not human survivors, but the same trio of Etecoons and the adult and baby Dachora from Super Metroid.

Evir
The Evirs are crustaceans that appear in Super Metroid. They resemble small versions of Draygon, but are colored orange. However, the Evirs that surround Draygon are colored green. Evirs also appear in the reef area of Metroid Fusion ' s AQA (Sector 4), after the Nightmare boss is defeated.

KiHunter
The KiHunters, also called the Keyhunters, have allied themselves with the chief villains of the galaxy, the Space Pirates.

The KiHunters are insectoids closely resembling wasps or praying mantises. They have four limbs and a set of wings. They are most common in their flying form, where they attack with their claws by swooping down upon their victim from above. All members of the species will lose their wings when damaged. They then revert to a ground-based mode of travel that involves hopping, and at this point they will spit highly corrosive acid at anything that threatens them. The KiHunters are apparently, like the Space Pirates, civilizational animals, as the Super Metroid instruction manual refers to them as pirates from another galactic system who helped rebuild the fortress on Zebes after Samus Aran destroyed it on her first mission there.

KiHunters are found in both Super Metroid and Metroid Fusion, although in the later game, they are only X Parasites mimicking the true species. The cocoons which the Zoro creatures in the TRO sector form after you defeat the Giant Choot boss later hatch into Kihunters after the station-wide power outage occurs. This apparent metamorphosis of one species into another is a result of the ability of the X Parasites to recombine DNA from multiple hosts.

KiHunters can be found in virtually all environments on Zebes, ranging from the damp caverns of Crateria to the hottest pits of Lower Norfair. KiHunters come in several different colors, generally indicative of their strength. The fact that their color scheme is always very close to that of their environment, even in artificially constructed areas, suggests that they may employ some degree of camouflage.

The name (which means “life” or “blood” hunter), needle like proboscis and the acid spitting capabilities of this race hint at a spider digestive process, where incapacitated prey are liquefied by digestive enzymes before consumption.

Mochtroid
Mochtroids are the unfortunate result of the Space Pirates' failed attempt to clone Metroids. They are distinctly different from their progenitors in that they only possess a single nucleus, instead of three the (original) Metroids naturally possess. As well, they are no larger than half the size of a Metroid, and most Mochtroids possess only 1/10 the strength of a natural Metroid. The Mochtroids can suck energy out of their prey just like Metroids can, but they can't latch onto anyone. They appear in Metroid Fusion as X imitations. In Fusion, if they are destroyed, the X can combine to form larger versions.

Oum
A green mollusk which can curl up into a ball much like Arachnus to block passages. They are only found in a single area in Maridia.

Rippers
Rippers are flying turtle like creatures, they come in different colours all over Zebes and are used for different purposes. The Peachy/murky coloured ones are used as platforms when frozen and come in handy when you're off to get your first power bomb. The Yellow/murky coloured ones with a blue flame coming out the back are used for grappling across gaps and come in useful when you need to get into the wrecked ship. The Red/Black ones with the red flame coming out the back have no real purpose but are found in Norfair, they might just be obstacles.

Phantoon
A large, dark green floating creature, resembling a cross between a jellyfish and the disembodied head of a cyclops. Its large head suggests an equally large brain, and its psychic abilities. Phantoon is the guardian of the Wrecked Ship in Super Metroid and one of four bosses that must be killed in order to have access to Tourian. It is not clear if Phantoon, along with Draygon, had any connections whatsoever with the Space Pirates, but it is possible that both were Pirate leaders in some existing way because of their importance in unlocking Tourian. Its attacks consist of blue flame which it can summon in various patterns. Phantoon can only be damaged when it is visible, after an attack - most of the time it is transparent or invisible to Samus. If hit by a Super Missile, which does double damage to Phantoon, it will move to the center of the room and attack with many waves of blue flame, blocking the entire room but which can be easily dodged using Morph Ball mode. When Phantoon is destroyed, power is restored to the Wrecked Ship and Covern stop appearing.

Shaktool
A mechanical digging robot, consisting of two digging wheels on either side, connected by pods to the center control unit. The Shaktool moves by constantly backflipping. It is only found in one room in Maridia, and is necessary to get the Spring Ball. The player must destroy the opposite wall and the Shaktool will dig through the dirt, exposing a path to the upgrade.

Skultera
Large, gray fish found in Maridia, Skultera are slow-moving powerhouses. They are invulnerable to regular Beam shots. Upon detecting prey (in this case, Samus), they speed up and attempt to kill the target by ramming. They never gain a whole lot of speed during the effort.

Skultera also appear on the B.S.L. station in Metroid Fusion as an enemy in the AQA sector. They form when two X combine with a small, brown fish very similar in appearance to a Skultera. Otherwise, little has changed since Super Metroid.

In Zero Mission, a small part of Crateria has a resemblance to Maridia. In this section, Skultera can be found in abundance, but they appear nowhere else in the game.

Spore Spawn
A plantlike sub-boss of Brinstar, combining falling spores (hence the name) and a waving motion of its elongated plant-like neck to attack. The falling spores can be shot for energy and missile powerups, and Spore Spawn's direct attacks can be avoided by using Samus' morph ball mode. As Spore Spawn is damaged, it turns from green to a darker color and moves faster. This boss is defeated by shooting into its vulnerable inner core when it opens. When Spore Spawn is defeated, the entire room turns yellow and Spore Spawn, now brown, shrivels, becoming a platform to reach the top of the room and continue to the first Super Missile powerup.

Tatori
A giant tortoise as large as Samus which lives in Maridia. If disturbed, it retracts into its shell and spins back and forth. If Samus jumps on top of it, it will fly up to near the top of the room, allowing her to obtain powerups. It will damage Samus if she is hit by the shell while it is moving side-to-side. There are also some harmless baby turtles crawling around it.

Torizo
The Torizo was introduced in Super Metroid. Torizos look just like standard Chozo statues, but while Chozo statues are usually beneficial to the player, giving new equipment and items, a Torizo comes to life and attacks the player.

Three Torizos appear as mini-bosses in Super Metroid. The first, which is encountered very early in the game in Crateria, poses as an ordinary Chozo statue holding the Morph Ball Bombs, and comes to life to attack when the bombs are taken. The second Torizo, which is gold and considerably more powerful than the first, is found late in the game, in the depths of Norfair. It holds no item of its own, but defeating it allows the player to reach the Screw Attack. This Torizo dodges Missiles, as well as grabs Super Missiles and throws them back at Samus. As such can only be harmed with the Charge Beam.

A third Torizo is encountered just before the end of the game in Tourian. This one, however, is only a dried-up husk that crumbles when touched. It is soon revealed that the creature was sucked dry by a giant Metroid, giving the impression that the player was saved the trouble of battling this final, presumably most powerful, Torizo.

One of the early bosses in Metroid Fusion is an X Parasite mimicking a Torizo, representing the most recent representation of this enemy. However, it quickly morphs into a Core-X almost immediately after the player shoots it once.

The word "torizo" is Japanese for "bird statue", which can alternately be read as "chozo". As such, it is synonymous with Chozo to describe the statues that give the power ups. However, since only the referenced statues attack Samus, it produced the misconception that the Torizo is a new, evil race of Chozo. A Chozo inscription in Metroid Prime clarifies the issue: "Still [other statues] are guardians of our secret ways, and these can be as terrible as they are beautiful."

Zebesian Space Pirate
Zebesian Space Pirates are the basic enemy soldiers of Super Metroid, and appear as tall, insectile humanoids with large crustacean-like claws instead of hands. They have large, glowing eyes, and segmented limbs with softer and differently-colored tissue on the undersides of their arms and legs. Their claws fire a weakened variant of the plasma beam, and they can cling to/climb on/leap between walls. Gray pirates are the weakest variety, dying to a single powerbeam shot. These are found in the Old Tourian areas of Crateria. Green pirates, located in Crateria and Brinstar, are immune to most uncharged shots, Red pirates inhabit the areas around Crocomire's lair and regions of Upper Norfair. while the pink-armored ones, found in Maridia, require the plasma beam or the screw attack. There are also Gold coloured pirates in Lower Norfair that require a charge shot or screw attack to be killed. Tan-gray pirates, found only near Ridley's lair (the ninja pirates) in Lower Norfair and in the final escape sequence, are the hardest to kill, requiring charged plasma beam or screw attacks to breach their armor. Purple-armored pirates are also found in the B.S.L in Metroid Fusion; these are about as strong as the green ones in Super Metroid. They are most common in Sector 1 (SRX), although a few of them can also be found in Sector 5 (ARC).

There are also variants of the tan-gray pirates. They are the most powerful Space Pirate in Super Metroid, and are found only in a room near Ridley's, where they function as a miniboss of sorts. They have powerful armor and can only be destroyed once they turn gold (which occurs after they do a flying kick). Rather than wielding guns, they rely on spinning jumps, and flying kicks. They also occasionally throw their claws (resembling boomerangs when airborne), which somehow respawn a short time later.

Metroid Fusion features similar guardians near Neo-Ridley's lair, but these pirates are always gold, and rather than using melee attacks, these act like normal pirates who can only be damaged from behind--usually after performing a spin jump.