Hall of the Golems

Hall of the Golems is a room in Bryyo Cliffside in Metroid Prime 3: Corruption.

Description
This room contains three Bryyonian Golems (hence the name) that use a certain element (ice, fire or electricity) to solve a problem in the room. Two golems are located on the bottom floor, and the third is located on a high ledge at the top of the room. The two bottom golems have obstructions that prevent Samus from simply using them: one's Bomb Slot is covered by metal vulnerable to heat, and the other golem features a clamp over top of the Bomb Slot, that must be overloaded with the Grapple Voltage, which Samus does not have during the time of her first visit.

At the east end of the room there is a door frame with metal blocking it. It is too hardy for Samus to simply melt with her Plasma Beam, so she must utilize the first golem. When activated, this golem will breathe fire on the metal parts of the door, leaving behind a frame that will retract shortly afterwards. Once used, the golem will shut off indefinately.

At one end of the room there is a massive trio of falls pouring Fuel Gel that pour rapid enough to render Samus' Ice Missiles useless. Samus must climb a series of platforms to reach the high golem, whose Bomb Slot is covered by a security clamp vulnerable to Ice Missiles. When destroyed and used, the golem will breathe ice over the Fuel Gel similar to the fire golem, before shutting off. The Fuel Gel will be permanently frozen and unable to thaw.

The last thing Samus will be able to do here is activate the final golem, which can only be done when she is in posession of the Grapple Voltage. The security clamp here is low on energy and needs to be overloaded by Samus to destroy it. When activated, the golem will walk over to two slots in the wall, and send an electric surge through them, to activate a series of offline Spider Ball Tracks, which will take Samus to a Missile Expansion.

Connecting rooms

 * Hangar Bay Hall (via Blue Door)
 * Burrow (via Blue Door)
 * Colossus Vista (via Orange Door)

Inhabitants

 * 3 Reptilicus
 * Fargul Hatcher (on later visits)
 * Fargul Wasps (on later visits)

Items

 * Missile Expansion:Located at the end of many traversable Spider Ball Tracks.

Scans

 * Victory:"We, the Lords of Science, mishandled the use of our knowledge. The devastation of the war robbed us of the rare resources necessary to fuel our war engines. Without our machines we were unable to stand up to the Primal armies, and they overran the enclaves of many Science Lords. What few remained fled into dark places, polluted wastelands even the bravest of Primal warriors would not dare enter. Whatever joy there may have been amongst the victorious was quickly stamped out by the grim reality surrounding them. Bryyo, their cradle, their sacred home... was on the verge of death."


 * Fuel Gel falls:"Gel is pouring too rapidly to be frozen for any amount of time. Unable to freeze directly."


 * Fuel Gel falls (frozen):"Gel has been permanently frozen and will not thaw. Ice formations are safe to traverse."


 * Clamp (Ice Missile):"Security clamp in place. Cold-based weaponry could destroy the clamp."


 * Clamp (Plasma Beam):"Security clamp in place. High-temp weaponry could destroy the clamp."


 * Clamp (Grapple Voltage):"Security clamp in place. Overloading the clamp with energy could destroy it."


 * Door:"Door is sealed shut. High-temp vulnerabilities detected. Unable to destroy directly."


 * Deactivated Spider Ball Tracks:"Scan complete. Magnetic rail system is offline and currently unusable."


 * Generator:"Generator power has been restored and is now powering nearby magnetic rail system."