Elevator

Elevators are a common transportation method built into developed areas or spacecraft. Very few inhabited locations do not feature them heavily as an access between areas or within levels of a single location.

Elevators vary in design and method of propusion. The 2D games featured slow floating panels that lowered and raised Samus along narrow tunnels. The Elevators on planet Tallon IV use a traditional rail/pulley system. The Elevators of Aether are much faster, utilising a jet booster to launch the pads down and upwards at high speeds.

Another varying aspect of Elevators is the method of activation. Some require the user to simply step on them, as do the Elevators of Zebes. In the first two games in the Prime Trilogy, Samus must scan a neaby terminal to project a hologram. Upon entering this hologram, the Elevator will activate. In Metroid Prime 3: Corruption, there several different ways to activate Elevators. These include the use of Hand Scanners, touch-screen terminals, the Grapple Lasso and the old Scanning method.

Music

 * The Elevator music from Metroid:


 * The Elevator music from Super Metroid:


 * The Elevator music from Metroid: Zero Mission:


 * The Elevator music from Metroid Prime:


 * The Elevator music from Metroid Prime 2: Echoes:

Trivia

 * In the Sanctuary Fortress of Metroid Prime 2: Echoes, Dark Samus manually activates an elevator that would normally require scanning by pounding on it with the back of her fist, which suggests that Samus merely prefers to activate them through scanning.