Dark Pirate Commando

Dark Pirate Commandos are the result of a Pirate Commando merging with the Ing. They are an invaluable additions to the Ing Horde and only Hunter Ing are allowed to possess them (even then, they hold fierce competition for the tremendously strong bodies). Extremely powerful, they also share the Hunter Ing ability to phase out of the local time-space, "teleporting" from location to next, leaving after images to confound their opponent; they are only visible to the Dark Visor. This system is similar to the one used by the Chozo Ghostss in Metroid Prime. They also share many similar attacks. Dark Commandos can be very hard enemies to defeat, although Super Missiles or a charged Dark Beam are reasonably effective. Note that a charged Dark Beam followed by a Missile instant-kills them. Despite this, they should not be considered easy to defeat; they often strike ambushes in medium cadres later on the game, locking down rooms until they have been defeated or retreat, attacking not only with their phasing skills, but also with improved versions of the standard form of the Pirate Commando weapon, a deadlier energy dagger sprouting from the tips of their weapons, and a grenade launcher on their shoulder, which fires experimental EMP grenades stolen from the slain pirates. The rooms where they attack also tend to have irregular terrains, increasing the odds of missing them. Despite them originally being Space Pirates, they now join the Ing Horde and serve the Emperor Ing.

Logbook Entry

 * The Ing prize the few Pirate Commandos the manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.