Board Feature

Board Features are objects that are present on most tables in Metroid Prime Pinball. There are nine different board features. Board Features also include the different types of Flashing Lights.

Mode Saucer
(main article:Mode Saucer)

"Shoot this saucer to start whichever mode is being indicated by the hologram."

S-A-M-U-S Lights
(main article:S-A-M-U-S Lights)

"Shoot the flashing Blue Ramps to light a letter. Light all the letters to open the Combat Saucer."

Combat Saucer
(main article:Combat Saucer)

"Shoot the ball into this when it is open to start Combat Mode. Samus can be hit 4 times before being forced back into Morph Ball mode. Use your blaster or missiles to kill all the enemies and to successfully complete the mini-game and return to Morph Ball mode."

Bounty Multiplier Rollovers
(main article:Bounty Multiplier Rollover)

"Light all of these to increase the Bounty Multiplier."

Kickbacks
(main article:Kickback)

"These prevent the ball from passing into the outlanes (the lanes just outside the flippers), but retract once they have been used. These can be re-activated by using the Award Scanner."

Award Scanner
(main article:Award Scanner)

"Shooting [Samus] into this scanner will cause several possible rewards to spin. Use a bomb to stop the wheel and earn the reward.
 * Health Recharge - Restores Samus' health to maximum
 * Big Points - Awards points
 * Phazon Multiball - Starts a Phazon Multiball
 * Combat Ready - Opens the Combat Saucer
 * Extra Ball - awards an additional ball for the mission
 * Force Field - Activates the Force Field (ball saver) for a short time
 * Missile Recharge - Refills all the Missiles
 * Bounty Multiplier - Increases the Bounty Multiplier
 * Power Bomb - Awards a Power Bomb
 * Kickback Ready - Energizes the Kickbacks"

Bumpers
(main article:Bumper

"Hit these to increase the Jackpot and advance which hologram is displayed in the Mode Saucer."

Ramps
(main article:Ramp)

"Shoot the ball up a ramp to earn points. Follow that up by shooting the ball up a ramp with a flashing white arrow to start a combo."