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Lyle Deceased
"Looks like a pile of rags..."

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During the Adventure Mode of Super Smash Bros. Melee, the player goes through several Nintendo worlds with their chosen character. The fourth world is Brinstar, on Planet Zebes.

Description

The start of the world begins on the stage Planet Zebes: Brinstar. Samus Aran is the opponent on this stage. When she is defeated, a cutscene begins, with the stage shaking and rumbling with bits of debris falling, along with a loud warning klaxon and "DANGER!" flashing on the screen. Then player begins an escape through a Metroid series-styled vertical shaft. An an added touch, the shaft resembles the tall vertical shaft from Super Metroid's Crateria that leads to Mother Brain's old resting place and is climbed while escaping at the end of the game. The platforms begin as small floating platforms, then the player jumps through a floor and up two parts of the rock wall sticking into the shaft. The platforms then become smaller and harder to land on, before reaching a metal shaft and two jump-through floors. A final floor leads into a room with an elevator very similar to the one in the Space Colony at the beginning of Super Metroid. When the elevator is jumped onto, the stage is won. A cutscene shows Zebes exploding spectacularly, then pans over and zooms in on the next stage, Pop Star.

Note that there is a thirty second time limit to escape. If time runs out before the player reaches the top, the game continues as normal but the player loses one stock life (if that stock was the last one, it is game over). There are no enemies in the shaft, but landing the jumps on the small platforms may be tricky for some characters, along with the distance between them.

A trophy will always appear in the shaft, but its location is random. Most of the time it can be found on one of the rock floors, on a platform just below the double floors, or in the top room on either side of the elevator.

Trivia

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