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Adventure Mode: The Subspace Emissary (亜空の使者 Akū no Shisha ) is the Adventure mode in Super Smash Bros. Brawl. It centers around the playable characters and their intertwining struggles against the Subspace Army.
Samus Aran's role[]
Samus Aran's involvement begins when she infiltrates the Research Facility on the Isle of Ancients as Zero Suit Samus. After working her way through part of the facility and defeating the various R.O.B. sentries she encountered along the way, she discovers a trapped Pikachu that is being drained of its electricity; once Samus frees it, the Pikachu teams up with her for much of the remainder of the Subspace Emissary. After defeating the R.O.B. sentries that responded to the alarms set off by Pikachu's release, Samus and Pikachu make their way further into the Research Facility, where they eventually find a screen displaying Samus's Power Suit that is being held elsewhere in the facility, presumably being studied.
Zero Suit Samus and Pikachu make their way to the chamber where the Power Suit is being held; before Samus can recover it, however, two darker versions of her Power Suit attack the duo. After defeating the Copied Power Suits, Samus dons her Power Suit; beyond this point, it seems to be impossible to play as Zero Suit Samus until The Great Maze, where she can be selected by pressing the - button on the Wii Remote or the Z button on a Wii Remote with Nunchuck while highlighting Samus. With her Power Suit recovered, Samus continues working her way through the Research Facility with Pikachu in tow. Some time later, the two are ambushed again, this time by Ridley. After defeating her nemesis once again, Samus discovers two R.O.B.s transporting a Subspace Bomb from another area of the Isle of Ancients; presumably, she began investigating that area as well.
Later, Samus's storyline is revisited as she infiltrates the Subspace Bomb Factory along with Pikachu. After going through part of the Factory, they confront the Ancient Minister, who does not attack them. Shortly afterwards, Captain Falcon, Captain Olimar, Donkey Kong, and Diddy Kong all arrive, having entered the Factory via a different route. Samus is present when the Ancient Minister reveals himself to be R.O.B. in disguise, prompting an attack from Subspace forces under Ganondorf's command. After the battle, Samus and the rest must escape before the Subspace Bombs explode, so they make their way to Captain Falcon's Falcon Flyer. While flying out of the Isle of Ancients, however, the group is ambushed by Meta Ridley and must defeat him in 2 minutes.
When the Subspace Gunship appears, Samus's Gunship is one of the vehicles seen entering the portal to Subspace. Samus is one of many characters that travel through Subspace to confront the Master Hand. She is present when Tabuu reveals that he has been the one pulling the strings—literally—during the entire Subspace Emissary. Samus, along with everyone else, is subsequently turned into a trophy by Tabuu's Off Waves and is revived by Luigi, Ness, and King Dedede. Finally, Samus is one of the characters to make it through the Great Maze and confront Tabuu at the end. She is last seen standing on a promontory with the rest of the characters looking at what remains of the Isle of Ancients; the amount of Subspace Bombs that went off inside it has rendered it unable to be restored.
Subspace Army[]
The Subspace Army serve as the antagonistic force of the Adventure Mode, led by Tabuu. The vast majority of its forces consist of enemies, which are created from Shadow Bugs. Mr. Game & Watch was used to create the Shadow Bugs. Ganondorf, Bowser and Wario are initially militants within the Subspace Army, who later defect from it and join the rest of the fighters in countering Tabuu at the end of the story. The Ancient Minister, a high-ranking official within the Army, is later revealed to be R.O.B. and joins the fighters when they are leaving the Isle of the Ancients due to not wanting his kind to die.
Bosses[]
- Petey Piranha - Originates from the Mario franchise.
- Rayquaza - Originates from the Pokémon franchise.
- Porky Minch - Originates from the EarthBound/Mother franchise.
- Galleom - Created for Brawl.
- Ridley - Originates from the Metroid franchise.
- Duon - Created for Brawl.
- Meta Ridley - Originates from the Metroid franchise.
- Tabuu - Created for Brawl. Tabuu is the main antagonist of The Subspace Emissary and its final boss.
Ridley became a playable character in Super Smash Bros. Ultimate, with Meta Ridley as two of his alternate costumes. Galleom returns in Ultimate as a boss in Classic Mode and World of Light, while Petey Piranha is a part of Piranha Plant's Final Smash.
Enemies[]
Primids, humanoids with red eyes and (usually) green bodies, are the standard troops of the Subspace Army and are ubiquitous throughout the levels. They are formed from Shadow Bugs and have multiple variants that wield firearms, swords or boomerangs, are covered in heavy metal, breathe fire or are large in size.
R.O.B., in addition to being a playable character, is also a type of enemy. It has Sentry, Launcher and Blaster variants, which use hand-to-hand combat, homing missiles and eye beam fire respectively to attack. A Giant R.O.B. is seen in a cutscene killing dozens of Pikmin before it is destroyed by Captain Falcon.
Several enemies from the Mario franchise, including Goombas, Koopa Troopas, Koopa Paratroopas, Hammer Bros., Bullet Bills and Giant Goombas are also encountered, and serve under Bowser as they do in their own series.
The remaining enemies, all of which are original to Brawl, are as follows:
- Spaak - a cloud-like enemy with a battery and Tesla coils on its back. It fires electric spheres and turns black as it is damaged, then fires lightning beams.
- Cymul - a spherical enemy with four reflectors around its circumference, which reflect most projectiles. It spins rapidly when approached.
- Glunder, Glire and Glice - spinning tire-like objects with an eye in their center. They roll along walls and ceilings and their exterior splits into three parts, unleashing electricity, fire or ice and damaging nearby fighters. They resemble the Morph Ball form of Dark Samus.
- Greap - an enemy resembling a pot on wheels with two large scythe-like arms that it attacks with. The scythes tend to get stuck in the ground.
- Roturret - a turret with a skull for a face that is stationed in midair. It is armed with two guns and the lower half of its body ends in a downward pointing arrow. Attacking a Roturret knocks its aim off course.
- Poppant - a black and white creature with enlarged, round red pants in which it carries food (which can heal fighters) or harmful objects. They run away when approached. They return in Super Smash Bros. for Nintendo 3DS, appearing in Smash Run, where they drop custom parts.
- Feyesh - a floating fish-like enemy with a single eye and five tentacles, which it uses to attack with electrical stings. They dash toward playable characters and die instantly if they come into contact with water, ironically.
- Mite - small creatures that resemble stick figures and are colored red, yellow or green. They are more dangerous in larger numbers and spawn from destructible Subspace Generators. Low attacks are best for destroying them. They resemble Mr. Game & Watch.
- Towtow - a powerful ram-like enemy with sharp teeth and an intense glare when provoked. They charge at and bite fighters while emitting electrical currents. If left alone, a Towtow will return to sleep.
- Ticken - a large chicken made of sturdy metal. Defeating it reveals that the chicken appearance was a suit for a much smaller yellow bird, which flies away. The concept of a small being inside a massive suit appeared in Metroid Prime: Federation Force with the Federation Force-piloted Mechs.
- Borboras -a common enemy with a thin body and a trumpet-like head, with which it generates gusts of wind. They are more of a nuisance than a genuine threat since their wind can knock back fighters. Otherwise, it does not attack and skips around while singing.
- Auroros - a swan-like enemy with a large beak and rainbow-colored feathers. When approached, they dive from the sky and stab their beak into the ground, leaving them stuck. Fighters can pick them up to throw as an item, which kills them, unless the Auroros frees itself first.
- Bucculus - a parasitic plant with enlarged red lips and a poisonous purple, strawberry-like body. It burrows into the ground with its lips protruding; when approached, it surfaces and tries to latch onto the nearby fighter. Jumping over the lips can avoid the enemy, or it can be run over. Should it attempt to latch on and miss, it will bounce around for a few seconds before replanting itself. Fighters attacked by a Bucculus can button mash to shake them off.
- Buckot - a floating robot enemy with a propeller on its head. It carries a bucket filled with red-hot bricks, which it dumps onto the fighter's head. It wears oven mittens to protect its hands from the heat. Aerial attacks can destroy them.
- Bytan - bouncing ball enemies with a single eye and sharp teeth that are always exposed in a smile. They come in multiple colors and are capable of reproducing rapidly. This necessitates quickly destroying them. Giant Bytans exist as well, but are less likely to multiply.
- Floow - a flat, humanoid shape divided into rectangles that emerges from a smoky cloud. When it attacks, two red eyes get brighter. The rectangles spread apart as the Floow takes damage.
- Roader - a one-wheeled red motorcycle with a spiky motocross helmet on its head. They are fast and can even outrun Sonic, the fastest playable character in Brawl. They ram at or slide toward fighters at top speed upon seeing them, and can jump over gaps. When defeated, their head explodes and their wheel flies away.
- Armight - a floating blue ammonite that wears a Trojan helmet, has two yellow facial appendages resembling a handlebar mustache, and two additional tentacle-like appendages, at the end of which they carry large javelins. Their primary method of attack is swinging or stabbing their swords, sometimes in a combo. It can also throw the swords for a ranged attack, drawing new swords immediately after. When an Armight enters the arena, it flies into the playable plane while emitting a mocking laugh. If they are not killed within a short amount of time, they will face the screen and fly offscreen.
- Autolance - a powerful enemy that moves on treads and has a knight mask. It is armed with a large lance, hence its name. They are very resistant to attacks and deal heavy damage. Its weak spot is inside the helmet.
- Nagagog - a spherical enemy with two arms, wearing the logo of the Subspace Army on their front. They first appear blue and small; when attacked, they grow larger, turning yellow. Further attacks will increase its size to maximum and turn it red. It cannot return to previous forms and is invulnerable while changing. When large, it attacks like a sumo wrestler and deals more damage, but is slower.
- Shellpod - a common, large, stag beetle-like enemy that walks on all fours and tries to stab fighters with its front horn. Damaging it enough breaks its shell and reveals it to be a banana-shaped creature that makes a high-pitched sound. It is most vulnerable without its shell and can no longer attack, leaving them defenseless. There are two trophies for the Shellpod with and without its shell.
- Puppit - a hanging marionette puppet that floats around the arena while suspended from piano strings. It flashes fighters using its long claws, although these attacks are weak. When its eyes flash, it will fire a laser from them.
- Trowlon - a floating, elongated enemy that enters with a whooshing sound and attempts to scoop up the fighter before flying upwards, hoping to KO the character by taking them above the upper blast line. It has a beak, which it may use to force the fighter on top of it.
- Bombed - a humanoid creature with a red and black bomb as a head. After lighting the fuse, it throws the bomb at fighters before fleeing and growing a new head. The bomb can be detonated with fire-based attacks, or reflected.
- Shaydas - a large, black apparition of Shadow Bugs with two heads attached to a central red core, and two long blades attached to either arm. The core is their weak point. Shaydas always levitate.
- Gamyga - a carnival-esque creature with a mask and four bases. Attacking the bases destroys them one by one, or the mask itself can be destroyed, which will instantly kill the creature. Gamygas can only defend itself with a laser attack that homes in on the player's position the moment it is fired.
- Armank - a powerful enemy consisting of a large tank that can unleash a retractable arm with a claw at the end. Destroying the arm forces the tank open, revealing its driver to be a large, timid green blob that is defenseless. If the driver is not destroyed, the arm will be restored, forcing the fighter to try again.
- Mizzo - a round blue creature with arms and legs, attached to two blue tentacles. It is only seen on display in the Battleship Halberd Exterior, kept for decoration alongside other Subspace enemies. It cannot be killed or captured with a Trophy Stand; its trophy is spawned through common means. It may have been intended as an aquatic enemy before being cut for unknown reasons.
Cutscenes with Samus[]
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- Zero Suit Samus Infiltrates
- In a dimly lit room, Zero Suit Samus kicks an air vent grate in the ceiling down, and emerges from the vent. She examines her surroundings, and her name flashes across the screen (as it does for every character upon their introduction). Arming her Paralyzer, she runs off into the facility.
- The Pikachu Generator
- Zero Suit Samus rushes into a room, searching for hostiles. The door locks behind her. She suddenly hears an electrical surge, and sees a power generator with a Pikachu trapped inside. Seeing that the creature is in extreme pain as the machine harnesses its electrical energy, she smashes the machine with her Plasma Whip and frees it. This triggers an alarm, prompting an army of R.O.B.s to intervene. Zero Suit Samus and Pikachu prepare to fight.
- Where is the Power Suit?
- Entering a control room, Zero Suit Samus and Pikachu discover that Samus's Power Suit is in a research tube somewhere in the facility.
- The Copied Power Suit
- Reaching the Power Suit, Zero Suit Samus and Pikachu approach it. The bridge they crossed retracts, trapping them on the platform. Two purple duplicates of Samus's Power Suit ambush them. The real Samus and Pikachu ready to fight them. Sector 1 begins to play as the two Samus copies appear.
- Samus Revived
- Following the battle, an alarm blares. An army of R.O.B.s charge at Zero Suit Samus and Pikachu, but she wipes them out with an explosion and emerges from the room in her Power Suit, as Samus. She looks at Pikachu beside her, and her eyes can be seen through her visor momentarily as the two leave. Theme of Samus Aran, Space Warrior begins playing as Samus observes her suit before wearing it.
- The Destiny of Ridley and Samus
- Emerging in a room with a tall cylindrical shaft, Samus is suddenly ambushed by Ridley. He brings her into the air and drags her forcibly across the wall, damaging her Power Suit. Pikachu uses Thunder on Ridley, electrocuting him and causing him to release Samus. After falling to the floor, the three of them prepare to battle. It should be noted that the way Samus lands on the floor resembles her animation in her weakened state during the final boss battles of Super Metroid and Metroid Fusion.
- Ruins on the Island of the Ancients
- After defeating Ridley, Samus and Pikachu emerge from the Research Facility into daylight. They examine the environment, before noticing two R.O.B.s bringing a Subspace Bomb out of a small tunnel. They proceed to enter it.
- In the Subspace Bomb Factory
- Samus and Pikachu race through the facility as an alarm blares. Samus runs in this cutscene much faster than she does ingame, but does not appear to be using her Speed Booster.
- The Melancholy of the Ancient Minister
- Samus destroys a wall and emerges with Pikachu into a factory room. They confront the Ancient Minister and his army of R.O.B.s. The Minister looks saddened, puzzling Pikachu and Samus.
- Ganondorf Takes Command
- Donkey Kong, Diddy Kong, Captain Falcon and Olimar intervene, helping Samus and Pikachu. Ganondorf, through a hologram, orders the R.O.B. army to arm the Subspace Bombs. The Ancient Minister attempts to stop them, but the R.O.B.s are commanded to ignore him, and when this fails, fire upon him. The saddened Minister catches fire as the bombs are armed. Samus attempts to pull a R.O.B. off its bomb with her Grapple Beam, to no avail. After the Minister reveals himself to be a R.O.B., he joins Samus and the other fighters to repel an attack by the Subspace Army.
- The Countdown Will Not Stop
- The fighters are unable to disarm the bombs. Captain Falcon arms his ship, the Falcon Flyer, and gestures for Samus and the other fighters to follow him, which they do.
- The Falcon Flyer
- The fighters descend a long shaft and land in the Falcon Flyer, which quickly takes off. They are followed by Meta Ridley, who roars at the camera before the cutscene ends.
- The Great Invasion
- Samus's Gunship follows the Falcon Flyer, Fox and Falco's Arwings, Halberd and Hoctate Ship in an attack on the Subspace Army's massive battle ship. Their actions cause the battle ship to concentrate fire on them, allowing Kirby to gut the ship using a Dragoon. Ganondorf and Bowser, captains of the ship, retreat into the Subspace Portal behind them, followed by Samus's Gunship and the other ships.
- At the Entrance to Subspace
- Samus, and all the other fighters in the game (except for Toon Link, Jigglypuff and Wolf) ready themselves to explore Subspace.
Metroid Game Modes | |
---|---|
Difficulty modes | Easy/Rookie/Casual/Normal Mode • Veteran Mode • Hard Mode • Hypermode • Time Attack Mode Fusion Mode • Dread Mode |
Multiplayer Modes | Metroid Prime 2: Echoes Multiplayer • Multiplayer Mode Deathmatch Mode • Bounty Mode • Bounty • Capture • Defender • Nodes Prime Hunter • Survival • Blast Ball • Rival Radar • Wireless Mission • Challenge Practice • Local Play • Versus • Tourney |
Story Modes | Multi Mission • Single Mission • Adventure Mode (Melee) • Adventure Mode (Metroid Prime Hunters) • Campaign Adventure Mode: The Subspace Emissary • Assault Mission • World of Light |
Miscellaneous | Adult and Child Modes • Attract mode • Boss Rush • Combat Sim • Dual Mode Morph Ball • Movies • Progressive Scan Mode • Regulator • Shooting Range Sleep Mode • Stylus Mode • Survivor • Theater Mode Classic Mode • Event Match |