|This article is written from the Real Life point of view|
|“|| On my first day of work, they told me the project [we would be working on] was Metroid II's remake in the vein of Metroid: Zero Mission. It was, without a doubt, very exciting. Working alongside Nintendo was simply great.
I took charge of [Metroid’s] UI/UX and the main character's camera behavior. I was glad to participate in enhancing game feel and contributing to user experience, which are my main interests programming-wise.
It was unreal watching it being played live, seeing the game cover or the amiibo figures for the first time, and watching the over-the-top YouTube reactions.
—Ander Alzola Angulo
Ander Alzola Angulo is a Spanish game designer and former programmer at MercurySteam. He worked there from June 2015-July 2017 on Metroid: Samus Returns. Angulo took full charge of the game's user interface and user experience, including the menu and loading screen transitions, in-game user customization support (such as the Minimap and amiibo menu), integration of Eastern region fonts. Additionally, he coded the game's camera, creating a boundary system that would benefit concealment of secret items and passages.
Since leaving MercurySteam, Angulo has programmed a virtual reality flight training simulator for Airbus BizLab.