The Auto Defense Turret, also known simply as an Auto Turret, is an automatic turret that opens fire on any enemy that comes within its range. The Space Pirates stationed on Tallon IV had their frigate outfitted with these turrets, and also used the turrets to guard their operations in the Magmoor Caverns' Monitor Station and the Glacier One base in Phendrana Drifts. The passcode for bypassing the turrets changed every other lunar cycle; failure to produce the current code caused the turrets to activate.
The ceiling-mounted turrets are simple in design, with a single barrel that fires two charged energy bursts at a time and a side-mounted flashing panel whose color indicates the turret’s status: Green if it is inactive, and flashing red when active. The turrets also have weak casings, which can easily be destroyed by a Missile, Super Missile or Charge Beam shot, or permanently frozen with the Ice Beam. Additionally, the Wave Beam's electrical properties can make the turrets malfunction, wildly pivoting and firing continuously until they explode. Perhaps recognizing these shortcomings, the Pirates used a more powerful model to guard the Phazon Mines, known as Mega Turrets.
Auto Defense Turrets normally possess 60HP (Hard Mode). The Auto Defense Turrets stationed aboard the Space Pirate Frigate and the one in Specimen Storage possess half this amount (30HP, Hard Mode). It is quite possible the extensive damage witnessed throughout the Frigate caused the turrets onboard to drastically weaken. Why the Pirates have a weakened turret stationed in Specimen Storage remains unclear.
Locations[]
- Biohazard Containment
- Cargo Freight Lift to Deck Gamma
- Connection Elevator to Deck Beta
- Deck Beta Security Hall
- Deck Beta Transit Hall
- Reactor Core Entrance
- Main Ventilation Shaft Section B
- Connection Elevator to Deck Alpha
- Monitor Station
- Specimen Storage
- Observatory Access
- Research Lab Hydra
- Research Entrance
- Research Lab Aether
- Research Core
Official Data[]
Logbook entry[]
Auto Turret
Subject >> Auto Defense Turret
Use Missiles to break outer casing.
Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide[]
- Auto Turret
- Found In: Magmoor Caverns, Tallon Overworld, Phendrana Drifts
- Recommended Weapon: Missile, Ice Beam
- "Auto Turrets, also called Auto Defense Turrets, are powerful and quick to detect movement in their assigned areas. Use any nearby obstacles for cover and peep out to shoot a couple missiles at them. If you have the Ice Beam when you encounter Auto Turrets, you can freeze them with a single blast and finish them off without worry of taking damage. The ice does melt off eventually, so destroy them quickly after freezing them. Also be on the lookout for any nearby switches; Sometimes you can disable turrets simply by scanning a switch."
Metroid Prime: The Official Nintendo Player's Guide[]
- AUTO DEFENSE TURRET
- "Auto Defense Turrets have unlimited ammunition and will fire on anything that moves. You can lock on to the guns and blast them with Missiles, or you can try to find a Scan Point and deactivate them. Note that you'll have to either destroy or avoid some guns."
Metroid Prime Official Strategy Guide[]
- AUTO DEFENSE TURRET
- MORPHOLOGY
- "An automatic turret that opens fire on any enemy that comes within its range."
- COMBAT TIPS
- "Destroy Auto Defense Turrets with a Charge Beam or about 10 Power Beam hits. Early in the game, a Missile will crack the turret's outer casing and take it out with one shot."
Metroid Prime Official Perfect Guide[]
- AUTO DEFENSE TURRET
- "These cannons automatically fire as you enter their point-of-view. One Missile blast will take them out, or several Power Beam blasts--if you opt for the latter, they're likely to damage you a good deal even as you're unloading at them."
Trivia[]
- A scan in the Orpheon's Deck Beta Transit Hall, states that the Pirates change the Auto Defense Turret security codes every other lunar cycle and warns that using the older deactivation codes may result in said turret's activation.
- Samus' Scan Visor seems to be able to bypass this problem, most likely by means of the Power Suit's auto-hacking capabilities.
- Auto Defense Turrets become more durable after they are first encountered on the Orpheon; the frigate's Auto Defense Turrets can be destroyed by a single missile (and conveniently drop Missile Ammo) (normal/Veteran Mode) or a Charge Beam shot, while ones on Tallon IV require more missile shots to destroy, despite not being as powerful as Mega Turrets.
- It is unclear why the Auto Defense Turret encountered in Specimen Storage is a less durable Turret like those onboard the Frigate, as Samus had to pass through stronger variants prior to the encounter in Specimen Storage.
- Notably, if Samus fires the Wave Beam at the Auto Defense Turret, the Turret is animated in a manner where it fires continuous shots while swiveling up and down. This may be a glitch in turrets due to the electric nature of the beam. A similar reaction occurs if Samus uses the Wave Beam against a Mega Turret.
- If Samus stands in front of any kind of beam door, and a turret misses her and hits the door with a shot, it will ricochet, even keying the "Door cannot be opened with that weapon" message.
- Auto Defense Turrets possess one of the shortest Logbook scan entries out of every other "creature". The Seedling also shares this trait, with both the Auto Defense Turret and the Seedling containing one sentence each within their respective entries.
Gallery[]
References[]
- ^ Shinesparkers (Shinesparkers). "When you point the turret diorama towards you, the light changes! #MetroidPrimeRemastered" 9 February 2023 11:23 a.m. Tweet. https://twitter.com/Shinesparkers/status/1623719167177248768