The BOTTLE SHIP Residential Area, also called the residential quarters by Adam Malkovich and the Residential Sector in the character log description for K.G. Misawa was a part of the Main Sector on the BOTTLE SHIP. As the name implied, this room was where the staff of the BOTTLE SHIP lived.
Description[]
The Residential Area is a cylindrical room with four levels, each containing numerous living areas and at least two inaccessible doors each. It is unlikely that all of these units were filled by the BOTTLE SHIP's staff prior to the events of Other M, given the small number of them seen in flashbacks. They may have been added by the Space Development Corporation with the intention of the ship being used as a human colony and not an illegal bioweapons development facility. It is not possible to Space Jump to any of the balconies of these floors, or to enter the living quarters.
In the center of the room is a tower displaying rectangular-shaped holograms, and surrounded by scaffolding, large screens depicting schematics related to the BOTTLE SHIP, and a glass barrier on the floor. One of the screens depicts the BOTTLE SHIP itself. The floor has a grey and black tiled pattern. The exit door is located in a short hall that turns to the left, and is lined with lights on the wall and baseboard. A group of Cyclaws is found in this hall.
Role[]
K.G. Misawa was ordered by Adam to investigate this area during his briefing in the nearby Control Room. However, it is not able to be visited by Samus until the post-credits sequence. It is inaccessible until then because the door leading to the room is concealed by a Desbrachian cocoon, which cannot be removed without a Power Bomb, an item Samus is not authorized to use until near the end of her initial mission.
Samus is forced to take a detour through this room when the elevator that would take her to the top of the Control Room, her target location (which contained an item she came back for) is locked.
The central room is inhabited by several Super Kihunters. If desired, Samus can obtain an Energy Part here, but otherwise she is free to continue toward an alternate elevator to the Cryosphere.
Connecting rooms[]
- "Residential access" (via automatic door)
- Navigation Booth B (via automatic door)
Inhabitants[]
- 10 Super Kihunters
- 5 Cyclaws
Items[]
- Energy Part
- Samus must build up speed when running around the room, and then Shinespark toward the ceiling. She can then Space Jump to the highest point of the central tower, atop which is this Part.
Trivia[]
- It is unknown how K.G. Misawa gained access to the residential area when asked to explore it by Adam Malkovich: the only entrances are blocked by Desbrachian cocoons, which remain undisturbed until Samus enters the sector. It is possible that the numerous elevators in the sector connect to other areas of the station, or he may have accessed the room through one of the doors on a higher level.
- The glass-paneled railing surrounding the Residential Area's central column is the only transparent object in the game that the Wave Beam cannot pass through.
Monitors[]
In the center of the room, certain monitors display a swirling rotating set of rings with a small space in-between the ring itself. If one looks very closely, these rings are actually made up of text. The ring of text is surprisingly a list of five Metroid titles alongside their release dates in Japan, with the last title having its date missing, making up the space in-between a ring. while the outermost and third inner displays this text normally (readable), the second and fourth (most inward) rings are backwards text rings, which is likely because of those rings rotating in an opposite position as the others, making up the entire pattern. This text is also placed in a single lined format on a separate monitor, inside tiny stacks of squares in the screen's rightmost corners. The ring text is listed as followed, with a square space before a game title so that the entire ring is easily readable:
- ▢ metroid 1986/08/06
- ▢ metroid II 1992/01/21
- ▢ super metroid 1994/03/19
- ▢ metroid fusion 2003/02/14
- ▢ metroid zero mission 2004/05/27
- ▢ metroid : otherM
On a second monitor displays some sort of path outlining in order Sectors A-M. This is curious as there has never been any Sector labelled by letters in either Metroid Fusion and Metroid: Other M. Even more curious is that this suggests there are 13 Sectors present on the BOTTLE SHIP.
A third monitor displays a colorful network of room locations onboard the BOTTLE SHIP.
A fourth monitor displays the same BOTTLE SHIP hologram as monitor 1 under a different decoration. On the right side of the screen is a unique looking square of four roman numerical squares; I-IV. What this means is currently unclear. This symbol of sorts is displayed solo on a smaller monitor in the same room. The corners also house small blocks containing the swirling ring text.