PeabodySam (talk | contribs) m (PeabodySam moved page Ballspark to Ball Spark over redirect: More official name.) |
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− | [[File:Ballspark.png|thumb|Samus using the |
+ | [[File:Ballspark.png|thumb|Samus using the Ball Spark.]] |
− | The ''' |
+ | The '''Ball Spark'''<ref>''[[Metroid Zero Mission Official Site]]'' [http://metroid.jp/metroid_version2/development/technique.html Super Technique]</ref> is a technique in ''[[Metroid: Zero Mission]]'' that combines the [[Morph Ball]] and the [[Speed Booster]]. This technique can be accessed in two different manners. The most accessible manner requires the [[Spring Ball|Ball Jump]] function that is incorporated in the [[High Jump Boots]]: when Samus has stored a charge for a [[Shinespark]], she can morph into a ball, jump while still in Morph Ball form, and then propel herself in one of five directions. This technique is essentially a Shinespark performed while in Morph Ball form. |
− | The [[Morph Ball launcher]] is the only other way to access this technique: Samus simply needs to roll as a Morph Ball into the machine and drop a [[Bomb]]. This will energize the launcher and send her flying as the |
+ | The [[Morph Ball launcher]] is the only other way to access this technique: Samus simply needs to roll as a Morph Ball into the machine and drop a [[Bomb]]. This will energize the launcher and send her flying as the Ball Spark. However, the machine only has an opening pointing upwards, meaning it can launch Samus in a single direction only. |
− | As with all other variations of the Speed Booster, [[Samus]] can destroy [[Speed Booster Block]]s with this technique. Also, if Samus |
+ | As with all other variations of the Speed Booster, [[Samus]] can destroy [[Speed Booster Block]]s with this technique. Also, if Samus Ball Sparks horizontally into a slope, she will begin rolling at high speeds; at this point, she can store a Speed Booster charge in preparation for using another Ball Spark. |
− | The |
+ | The Ball Spark is required to gain access to certain [[Power-up]]s. Samus can also obtain her first [[Super Missile]]s much earlier than usual via a series of Ball Sparks. |
==Trivia== |
==Trivia== |
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− | *The [[Boost Ball]] used in the [[Metroid Prime series|''Metroid Prime'' series]] can be considered as a simpler and more accessible version of the |
+ | *The [[Boost Ball]] used in the [[Metroid Prime series|''Metroid Prime'' series]] can be considered as a simpler and more accessible version of the Ball Spark. |
− | *While the Speed Booster and Shinespark are absent in ''[[Metroid: Samus Returns]]'', the [[Spider Boost]] move will propel Samus away from the surface she is gripping onto at high speeds, similar to the |
+ | *While the Speed Booster and Shinespark are absent in ''[[Metroid: Samus Returns]]'', the [[Spider Boost]] move will propel Samus away from the surface she is gripping onto at high speeds, similar to the Ball Spark. |
==References== |
==References== |
Revision as of 18:12, 21 October 2018
The Ball Spark[1] is a technique in Metroid: Zero Mission that combines the Morph Ball and the Speed Booster. This technique can be accessed in two different manners. The most accessible manner requires the Ball Jump function that is incorporated in the High Jump Boots: when Samus has stored a charge for a Shinespark, she can morph into a ball, jump while still in Morph Ball form, and then propel herself in one of five directions. This technique is essentially a Shinespark performed while in Morph Ball form.
The Morph Ball launcher is the only other way to access this technique: Samus simply needs to roll as a Morph Ball into the machine and drop a Bomb. This will energize the launcher and send her flying as the Ball Spark. However, the machine only has an opening pointing upwards, meaning it can launch Samus in a single direction only.
As with all other variations of the Speed Booster, Samus can destroy Speed Booster Blocks with this technique. Also, if Samus Ball Sparks horizontally into a slope, she will begin rolling at high speeds; at this point, she can store a Speed Booster charge in preparation for using another Ball Spark.
The Ball Spark is required to gain access to certain Power-ups. Samus can also obtain her first Super Missiles much earlier than usual via a series of Ball Sparks.
Trivia
- The Boost Ball used in the Metroid Prime series can be considered as a simpler and more accessible version of the Ball Spark.
- While the Speed Booster and Shinespark are absent in Metroid: Samus Returns, the Spider Boost move will propel Samus away from the surface she is gripping onto at high speeds, similar to the Ball Spark.
References
Special Actions | |
---|---|
Suit | Moon Walk • Spin Jump Attack • Wall Jump • Spin Jump • Crystal Flash • Shinespark • SenseMove • Counter Attack • Search View • Strafe/Dash • Slide • Slide Jump Parkour |
Arm Cannon | Special Charge Beam Attacks • Headshot • Lock-on • Welding • Overblast • Lethal Strike • Concentration • Precision Aiming • Free Aim Melee Counter |
Morph Ball | Bomb Jump • Bomb-Trick • Five-Bomb Drop • Turbo Bomb • Ball Spark • Boost Jump • Boost Charge • Spider Boost • Tower Jump |