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'''Battle Simulation 'Samus Aran<nowiki>'</nowiki>''' is an emulation of a combat scenario with the [[Bounty Hunter]] [[Samus Aran]] alluded to in a panel in the [[Phazon Mines]]. The simulation was created to train [[Space Pirate]] forces how to fight and defeat Samus. The simulation seems to have been created from previous tactical data collected on Samus' battle style. It was known to have been used for the skill evaluation of the [[Elite Pirate]]s, although it is likely this test was also taken by other Pirate forces as part of their training. Scans state that the Elite Pirates were able to defeat the Samus simulation in 74% of cases, although [[High Command]] was not entirely satisfied with this result and demanded a higher percentage by the completion of [[Project Helix]].
 
'''Battle Simulation 'Samus Aran<nowiki>'</nowiki>''' is an emulation of a combat scenario with the [[Bounty Hunter]] [[Samus Aran]] alluded to in a panel in the [[Phazon Mines]]. The simulation was created to train [[Space Pirate]] forces how to fight and defeat Samus. The simulation seems to have been created from previous tactical data collected on Samus' battle style. It was known to have been used for the skill evaluation of the [[Elite Pirate]]s, although it is likely this test was also taken by other Pirate forces as part of their training. Scans state that the Elite Pirates were able to defeat the Samus simulation in 74% of cases, although [[High Command]] was not entirely satisfied with this result and demanded a higher percentage by the completion of [[Project Helix]].
   
It appears that the Aran simulation was not correctly representative of Samus' battle prowess, as she was able to defeat all of the known Elite Pirates in the Phazon Mines.
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It appears that the Aran simulation was not correctly representative of Samus' battle prowess, as she was able to defeat all of the Elite Pirates in the Phazon Mines.
   
 
In the [[GameCube]] version of ''[[Metroid Prime]]'', the scan is found in [[Omega Research]], but in the [[Wii]] and PAL versions, it is found in [[Elite Control]]. The [[Galactic Federation]] also possessed simulation technology, and were able to create the [[Zebes-Horogram]], a simulation of a [[Zebesian]] for training purposes.
 
In the [[GameCube]] version of ''[[Metroid Prime]]'', the scan is found in [[Omega Research]], but in the [[Wii]] and PAL versions, it is found in [[Elite Control]]. The [[Galactic Federation]] also possessed simulation technology, and were able to create the [[Zebes-Horogram]], a simulation of a [[Zebesian]] for training purposes.

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