|This article is written from the Real Life point of view|
Bayonetta (ベヨネッタ Beyonetta ) is a hack and slash video game series developed by PlatinumGames and published by Sega and Nintendo. Its two games center around the titular protagonist Bayonetta, an initially amnesiac witch with four guns and the ability to slow down time, who battles the angelic forces of Paradiso. While the first Bayonetta game was originally released on Xbox 360 and PlayStation 3 (and later Microsoft Windows), Nintendo stepped in to fund the sequel, which was released exclusively for Wii U and later ported to Nintendo Switch. Because of this, Metroid has been able to have crossovers with the Bayonetta series. In the Wii U and Switch versions of both games, Bayonetta can wear a costume based on Samus Aran. Samus, Zero Suit Samus, Ridley, Dark Samus and Bayonetta also appear together as playable characters in Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.
Character[edit | edit source]
Galactic Bounty Hunter[edit | edit source]
A costume, or Couture Bullet based on the Power Suit's design in the original Metroid game can be unlocked and worn in Bayonetta and Bayonetta 2, and is called Galactic Bounty Hunter. When worn, Bayonetta or her friend Jeanne will fire shots from an arm blaster rather than her Scarborough Fair/Love is Blue guns or other weapons, similar to the Arm Cannon. In Bayonetta 2, the outfit replaces Bayonetta's Panther Within ability with the Morph Ball, which has the ability to lay Bombs when she jumps in ball form. When Bayonetta jumps in bipedal form, her second jump becomes a rapidly spinning and lightly damaging Screw Attack. The Bomb explosion, shot firing and charging, Screw Attack and releasing charged shot sound effects are ripped directly from Super Metroid.
The costume can be purchased in-game in Bayonetta 2 for a number of Halos, while it is unlocked by default in Bayonetta. The visor can be raised and lowered over Bayonetta's face in the first game in gameplay and during cutscenes by pressing down on the D-Pad, but not in the second, although in the second it will lower over her face during a verse, rising again after. This is similar to Samus's visor turning opaque while exploring the BOTTLE SHIP and engaging in combat in Metroid: Other M.
The costume was designed by PlatinumGames artist Yong-Hee Cho, who also designed costumes based on Peach, Daisy, Link and Fox. He enjoyed designing Galactic Bounty Hunter the most due to his love for mechanics. His first design, which based the outfit off of the Metroid: Other M Power Suit, was viewed as too "contemporary" by the director Hideki Kamiya, and requested it be based off of Samus’s suit in the original Metroid. This was somewhat of a challenge for Cho, who had to study the in-game sprite and package artwork. The Morph Ball's appearance is still similar to Other M, however.
The costume is also included in both games' Nintendo Switch ports. While still unlockable through its previous means, it can now be unlocked using amiibo as well. The Samus and Zero Suit Samus Super Smash Bros. amiibo, as well as the Metroid: Samus Returns Samus Aran amiibo, all unlock this costume. The amiibo must be used from an option in The Gates of Hell, the in-game bar and shop. When any of the Samus amiibo are scanned, the store manager and bartender Rodin will leave a message saying "Hey, got somethin' here from the toughest bounty hunter in the galaxy. You know I love a badass with a big heart... Or was it the other way around? Might have to whip somethin' up for her someday."
At the beginning of both games, the cutscene before the first battle shows Bayonetta's dress being cut off of her body by an Angel's weapon, leaving her nude until she summons her outfit. While most of the outfits are seen materializing onto her body; the Galactic Bounty Hunter and other Nintendo costumes appear on her body instantly, without materialization. This is more than likely due to Nintendo's sensitivity to risqué imagery, especially when it concerns their characters.
Isao Nigishi comments[edit | edit source]
|“||Samus has gone through more than a few powered suits in the Metroid series, but we ended up using the first game as our motif, per Kamiya's request. Fans of the series should be able to tell looking at the shoulders.
One special feature that comes with the Samus suit is the ability to put the visor up or down during cut scenes. I think you’ll be surprised how fun this is. See how good it feels to slam your visor down right after telling an enemy off, or discover the amusement in endlessly going up-down-up-down during the game’s more serious moments. This can put the game's cut scenes in whole new light!
Yong-Hee Cho comments[edit | edit source]
|“||The next costume I did was for Samus Aran of Metroid fame. I’m really into mechanics, so I had the most fun designing this costume.
Here’s the first piece I drew.
When Kamiya took a look at it, he said he wanted it to be the Powered Suit from the first Metroid game for NES. The original Metroid is around 30 years old now so unfortunately there’s not a whole lot of artwork to base my design on. I ended up just studying the game sprite and package art. This is how it turned out.
It’s supposed to have more of a retro look. What do you think?
As I designed these costumes, I would think, when we have the player transforming into Peach, wouldn’t it be cool if we could change game play up somehow as well? Then, one day I thought, what about having Bowser’s punches and kicks be used for Bayonetta’s Wicked Weaves? I pitched the idea to Kamiya and he said “sounds good, do it.” The next idea I thought of was having Samus Bayonetta change to her Morph Ball. This, unfortunately, didn’t make it into Bayonetta Wii U, but… it did make it into Bayonetta 2! Thinking of these little extras is really one of the rewarding parts of working in games.
Here’s what the Morph Ball looks like. Those red parts are kinda based on the 8-bit graphics of the first Morph Ball from Metroid.
In-game description[edit | edit source]
"The power suit of the famed galactic bounty hunter.
With its beam-firing Arm Cannon, this suit is everything a girl needs to overcome inhospitable alien terrain.
Press [Y] to fire the Arm Cannon and hold it to shoot a Charge Shot.
Press [L] + [ZR] twice to use the suit's Morph Ball ability."
Super Smash Bros. series[edit | edit source]
Bayonetta was revealed as the final DLC character in Super Smash Bros. for Nintendo 3DS and Wii U during the Final Video Presentation on December 15th, 2015, and released on February 3rd, 2016. She was declared the winner of the Smash Bros. Fighter Ballot as the highest voted character in Europe, and among the top five in North America. This made her the most “realizable” of characters that could feasibly be included in Super Smash Bros. Bayonetta appears alongside fellow Sega protagonist Sonic the Hedgehog, and was the second character to originate from an M-rated video game series (after Konami protagonist Solid Snake in Super Smash Bros. Brawl). Samus is featured in Bayonetta's reveal poster on the official website. Mostly because of Smash 4 being geared to a much younger audience than her home series as well as the strict guidelines of the CERO rating system, Bayonetta's Final Smash, where she summons Gomorrah, is significantly toned down in the former game (in the original game, in addition to her hair surrounding her, her clothes disappear during the summoning sequence, while in Smash 4, she summons Gomorrah while still retaining her clothes).
In her reveal trailer, Bayonetta can be seen dodging a Side Smash from Samus, and then countering. Prior to her appearance, Pit manages to KO Samus, when Palutena warns him not to get careless, as a challenger (Bayonetta) is approaching.
Although Bayonetta herself does not appear in Ridley's debut trailer A Piercing Screech, her home stage, Umbra Clock Tower, briefly appears during the gameplay portion where Ridley uses his Standard Air Attack on Pit from Kid Icarus.
Trivia[edit | edit source]
- The Phase Drift ability in Metroid: Samus Returns is very similar to Witch Time, an ability of Bayonetta's in her home series, and her down B move in Super Smash Bros. These abilities allow Samus and Bayonetta to temporarily slow down time and either attack or evade enemies, while the screen takes on a purple hue.
- Zero Suit Samus's All-Star Mode congratulations screen in Super Smash Bros. for Wii U features her jumping in the air against the background of a moon, referencing Bayonetta prior to the announcement of her inclusion in the game. Zero Suit Samus also appears in Bayonetta's All-Star congratulations screen, where they both appear to be standing on their heads.
- The announcement trailer for Bayonetta 3 at the Game Awards on December 7, 2017 was done similarly to the First Look trailer for Metroid Prime 4, in that no footage was shown and the game was only stated to be in development for Switch. However, the trailer's style was previously used with the reveal trailer for Bayonetta 2.
- Until Ridley was introduced in Ultimate, the Metroid and Bayonetta series shared the distinction of being the only two franchises in Super Smash Bros. to be represented solely by female playable characters.
- Katsuyuki Yamazaki, a motion capture actor for Metroid: Other M, also acted in Bayonetta 2.
- Samus (from Metroid: Other M onward) and Bayonetta both have a mole under their lips on the right side.
- Sakurai tweeted a screencap of Zero Suit Samus and Bayonetta doing a simultaneous kick towards each other as a joke.
Gallery[edit | edit source]
References[edit | edit source]
- ^ https://mynintendonews.com/2018/01/08/the-switch-version-of-bayonetta-2-will-have-amiibo-unlocks-as-well-as-online-local-multiplayer-tag-climax-mode/
- ^ https://mynintendonews.com/2018/01/25/official-bayonetta-1-2-website-opens-and-amiibo-functionality-explained/
- ^ https://www.nintendo.co.jp/hardware/amiibo/game/ae98a/index.html
- ^ https://www.platinumgames.com/official-blog/article/6576
- ^ https://www.platinumgames.com/official-blog/article/6920
- ^ https://gamefaqs1.cbsistatic.com/user_image/4/9/9/AAUBHYAAAI6T.png