Biostorage Station is a room in the Agon Wastes. It appears in Metroid Prime 2: Echoes.

Description[edit | edit source]

It is where Tallon Metroids are bred, and on later visits they escape. The room has two floors, connected by an elevator. There is a small containment facility on the top floor where three Metroids are kept, and feed on a Space Pirate corpse (although the Pirate may not be dead, as scans state that it is routinely drained of its energy, not completely dead), these are the only ones that do not escape. On later visits, Infant Tallon Metroids populate the room, and several Metroid Cocoons hang from the ceiling.

The Dark Aether version of this room was the Feeding Pit.

Connecting rooms[edit | edit source]

Inhabitants[edit | edit source]

Pirate Troopers (First visit)
"Morphology: Pirate Trooper
Starfaring brigand.
Aggressive, well-armed bioform trained for combat and conquest. Sworn enemy of Samus Aran."
2 Pirate Aerotroopers
(Revisited After Triggering Pirate Trooper Battle in this room, but before defeating Dark Samus 1)                           
5 Tallon Metroids (Second visit)
"Morphology: Tallon Metroid
Energy-craving parasite.
Taken from planet Tallon IV. Target leeches bioenergy from its victims.
Stunned by concussive blasts, vulnerable to dark energy."
Infant Tallon Metroids (on later visits)
"Morphology: Infant Tallon Metroid.
Genetically engineered energy parasite.
Ramming attack will do minor damage. Exposure to Phazon will mutate them into a deadly version."

Scans[edit | edit source]

"Shrike" Class Assault Skiff
"Vehicle: "Shrike" Class Assault Skiff
Light attack craft and troop transport.
Vehicle is unarmed, but heavily armored. Eliminate troops if possible before they disperse."
Space Pirate Crate
"Object scan complete.
This is a Space Pirate Crate.
Space Pirates, strangely, dislike theft. The only way into their crates is through the use of force."
Metroid in container
"Bioscan complete.
Containment field is keeping Metroid subject in a constant state of agitation. It is unable to enter sleep cycles."
Interface unit
"Elevator systems online.
Step into the elevator to begin operation."
Elevator hologram
"Elevator platform active."
Metroid 1
"Bioscan complete.
Metroid subject has several blast wounds from Space Pirate weaponry on low-power settings. They wanted it alive after they were finished with it."
Metroid 2
"Bioscan complete.
Metroid subject is suffering from food poisoning. It has ingested several pet treats and Space Pirate rations. These do not agree with its digestive system."
Metroid 3
"Bioscan complete.
Metroid subject has been energy-drained repeatedly over the last 3 cycles.
Subject's cellular structure has become unstable as a result."
Metroid 4
"Bioscan complete.
Metroid subject is heavily scarred. Wounds appear to be from repeated contact with its containment field, most likely received while attempting to escape."
Space Pirate
"Bioscan complete.
Evidence of symbiotic bonding present in subject's system. Subject is barely alive, and is periodically leeched of its bioenergy by Metroids."
Space Pirate Logs (The Hunter)
"Log 06.362.2
Samus Aran, the accursed Hunter, has arrived.
The sudden arrival of the Hunter is stange enough, but her actions are stranger still. She does not seek our destruction, but our Phazon. With each raid, she steals Phazon ore, only killing those who attempt to deny her. What she needs it for we do not know - though Science Team suspects she requires it to power her new armorsuit. Dark in color, it is equipped with strange new weapons. The troops now call her the "Dark Hunter." It is a fitting title."
"Metroid Handling Protocols, 07.202.02
Metroids are not pets. Metroids are not for target practice. Finally, unauthorized feeding of Metroids is still strictly prohibited."
"Element: Phazon
Volatile ore with biomutagenic properties.
Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy."
Metroid Cocoon (on later visits)
"Morphology: Metroid Cocoon Storage chamber for young Tallon Metroids.
Biomass to support Tallon Metroid infants. Lacks armor or shielding."

Trivia[edit | edit source]

  • The elevator can be skipped entirely if Samus Space Jumps above using the ground floor's crates in the small corner.

Game Crash[edit | edit source]

This room contains a rather unusual game crash. To activate it, Samus must avoid this room completely and obtain the Dark Beam via Sequence Break. If this room is then entered for the first time after Dark Beam aquisition, once the Tallon Metroid breakout begins, the Metroids will immediately ignore her and hover towards the area with the scannable computers, naturally unleashing their signature energy siphoning lunge at said area. Within seconds after execution the game will crash and the system will reboot itself.

Why this occurs isn't entirely explained but two possibilities exist. The spot where the Metroids fly towards is the spawning area for the triggered Pirate Troopers. The fact that these Metroids are flying directly towards the troopers indicates carried leftover behavior from Metroid Prime. But either the game crash occurs because these Pirates aren't fully loaded into the room yet, or these Pirates Troopers were never programmed correctly to react to (Tallon) Metroids' energy siphon attack (due to these Troopers behaving and looking much different than the Pirates found in Prime). It is unknown if these Pirates react to the Metroids in the same manner as their Prime counterparts, but it is possible this behavior was removed completely from the Pirates in question.

It is currently unknown if the Pirates can be triggered fast enough before the game crash nor if all Metroids can be eradicated before this can occur. It is unknown if this occurs while Samus is behind a closed door within an adjacent room. This crash can stil occur with the Metroids spawned from Infant Tallon Metroids (unknown if Infant Tallon Metroids can cause this crash as well. Likely not, given they have no energy siphon attack).

Gallery[edit | edit source]

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