- For other uses, see Bomb (Disambiguation).
Bombs have appeared in every Metroid game. In the 2D games, they appear as metal capsules that flash until they detonate. In the Metroid Prime series, they're depicted as balls of blue energy. Metroid: Other M features a combination, with metal capsules that explode blue light.
Although bombs are not of great use on many normal enemies, they can break certain objects, activate Bomb Slots, and are essential in defeating several Bosses, such as Flaahgra and Amorbis. Bombs can also destroy Bomb Blocks in the 2D Games, Sandstone in Metroid Prime, and Talloric Alloy throughout the Metroid Prime Trilogy. A more powerful version called the Power Bomb is also available.
When Samus is near a detonated bomb, she will be propelled upwards. This is a Bomb Jump. In some games, it is possible to perform an infinite Bomb Jump, which can be used to reach normally inaccessible areas. Samus can lay up to three bombs at a time, or four in Super Metroid, Metroid Fusion, Metroid: Zero Mission, and Metroid: Samus Returns. The time it takes for a bomb to detonate varies per game, with 30 frames being a full second:
- Metroid: 24 frames
- Metroid II: Return of Samus: 47 frames
- Super Metroid: 30 frames
- Metroid Fusion: 40 frames
- Metroid: Zero Mission: 15 frames
- Metroid Prime Trilogy: 30 frames
- Metroid Prime Hunters: 43 frames
- Metroid: Other M: 25 frames
- Metroid: Samus Returns: 26 frames
Metroid Prime 2: Echoes features a mini-boss called the Bomb Guardian, which steals the Bomb upgrade from Samus and can consequently produce bombs of its own that are identical to hers. Unlike Samus, however, the Bomb Guardian can produce many bombs simultaneously.
Bomb Jumps can be performed in Metroid Prime 3: Corruption, but a small flick upwards of the Wii Remote activates the Spring Ball, which can be used as a faster alternative for reaching areas in Morph Ball form. The Spring Ball also appears in the New Play Control! Prime titles, Metroid Prime Trilogy and Metroid: Samus Returns.
Metroid manual:"Samus can use this bomb while he is still small and round. Use the B button to attack an enemy with the bomb. Use the blast to break down barriers. You will need bombs when escaping from the Metroid."
- Victory Techniques for Metroid
- "Lets you set Bombs in ball form. It's good for damaging enemies on the ground and destroying rocks."
- The Official Nintendo Player's Guide
- "This item you can only use when Samus has become round from using the round ball. It is handy for attacking enemies that crawl on the ground, or to help you destroy narrow passages."
- Metroid II: Return of Samus manual
- "After obtaining the bomb, press the B Button while in the ball shape to set a bomb. Bombs have the power to hurt enemies, and to break through some floors, walls, and ceilings."
- Super Metroid manual
- "When you have the bombs, you can set explosive devices by making Samus roll into a ball and pressing the fire button. In addition to damaging enemies, Bombs can blow open certain sections of the floors and walls."
- Super Metroid Players' Guide (page 9)
- "Pressing [X] while in ball form drops a small, low powered explosive capable of shifting certain blocks, but only if you've collected this icon first. Location: Crateria."
- Official Metroid Prime website
- Weapon Effect: Potentially lethal at close range.
- Weapon Range: 1 - 10 m
- Weapon Potential: High
- "The Morph Ball Bomb is the default weapon used by Samus Aran while in Morph Ball form.
- The Morph Ball Bomb can be used to break cracked walls and to activate certain devices. If the Morph Ball is near a Morph Ball Bomb when it explodes, the concussive force of the explosion will lift the Morph Ball into the air. This tactic is also known as the Bomb Jump. The Morph Ball Bomb can easily demolish objects made out of Brinstone."
- Metroid Prime flash
- "Morph Ball mode includes the ability to drop small energy explosives. These Bombs are available in an unlimited supply but only three can be launched at one time. Use Bombs to destroy small obstacles and enemies."
- Metroid Prime manual
- "Samus will be vulnerable when she first gets the Morph Ball, but she'll soon find Bombs to arm herself. Samus has an unlimited number of these energy-based explosives, but she can only drop three at a time. Bombs can be used to destroy weak walls as well as enemies."
The Morph Ball Bomb can be used to break cracked walls and activate certain devices.
If the Morph Ball is near a Morph Ball Bomb when it explodes, it will be popped a short distance into the air. This is called a Bomb Jump.
When a Morph Ball Bomb explodes, it must be close to the enemy to be effective.
The Morph Ball Bomb can easily break items made of Sandstone or Talloric Alloy.
Metroid Prime 3: Corruption
The Morph Ball Bomb can destroy items made of Talloric alloy and activate certain devices.
If the Morph Ball is near a Morph Ball Bomb when it explodes, it will be popped a short distance into the air. This is called a Bomb Jump. It is also possible to jump while in Morph Ball by flicking the Wii Remote up quickly.
When a Morph Ball Bomb explodes, it must be close to the enemy to hit.
- Metroid Fusion manual
- "These limitless bombs can only be used in combination with the Morph Ball. They cause damage to enemies and can also be used to destroy certain sections of the walls and floors. Press the B button while in Morph Ball mode."
- Fusion website
- "Invaluable for blasting through sections of walls and floors, bombs can only be placed while Samus is in Morph Ball form. Bombs blast through Bomb Blocks and can propel Samus into the air."
- Metroid: Zero Mission manual
- "After acquiring this ability, Samus can set Bombs while in Morph Ball form. In addition to damaging enemies, they can destroy some blocks and walls. Samus has an unlimited supply of them. To use them, press the B Button while in Morph Ball form."
- Zero Mission Samus Screen data
- "Press B in Morph Ball form to set."
- Metroid Prime 2: Echoes manual
- "Samus will be vulnerable early on in the game, but she'll soon find Bombs to arm herself. Samus has an unlimited number of them, but she can only lay three at a time. Bombs can be used to destroy objects and walls made of Talloric Alloy as well as enemies. By positioning the Morph Ball directly over a Bomb, you can propel it up into the air, effectively jumping short distances."
Metroid Prime Hunters Logbook entry
Small bursts of energy detonate from the MORPH BALL shortly after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the FIRE button while in MORPH BALL mode to place the BOMBS. BOMB JUMPING is possible by triggering BOMBS with proper timing.
Metroid: Other M on-screen tutorial
- NORMAL BOMB
- Press 1 while in Morph Ball to release.
- (Before Authorization)
- Adam has not yet authorized
- the use of bombs.
- Metroid: Other M manual
- "Press and release 1 in Morph Ball mode to set bombs that will damage enemies and break some floors and walls."
- Other M Samus Screen data
- "Controls: In Morph Ball mode, place bombs by pressing 1."
- Super Smash Bros. for Nintendo 3DS and Wii U: Prima Official Game Guide
- Damage 4~5% Max Damage 99% : 2 Hits
"Samus drops a bomb from Morph Ball form. The bombs explode on impact or after a short time. These bombs do slightly more damage if they hit an opponent directly. If Samus is hit by the explosion, it sends her upward a bit but does not deal damage to her."
- Super Smash Bros. for Nintendo 3DS and Wii U Description
- "Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion."
- Smash Tips (Super Smash Bros. for Wii U)
- "Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height."
- Metroid: Samus Returns Samus Screen data
- "A Bomb specially designed to be used with the Morph Ball. While in Morph Ball form, press [Y button] to set a Bomb."
- Tips (Super Smash Bros. Ultimate)
- Bomb (Down Special) – "Samus/Dark Samus morphs into a ball and drops a bomb. You can use the explosion to gain a little height."
- "Drop bombs to destroy walls and damage enemies while in Morph Ball form. The force of standard bombs will boost Samus up in her Morph Ball form, and the Cross Bomb upgrade can send Samus sideways."
Super Smash Bros. series
In the Super Smash Bros. series, the Bomb is Samus's Down Special and is apparently made of metal like in the 2D games. In Super Smash Bros. Ultimate, the move is shared with Samus's Echo Fighter, Dark Samus.
An update to Ultimate on January 29, 2019 reduced the vulnerability Samus and Dark Samus have when using this move.
- It is unknown how Samus generates these bombs, or how the energy stays in a sphere shape until detonation.
- The only time Samus ever demonstrated the use of the bombs outside her Power Suit was in the original Metroid.
- Bombs appear to defy gravity, as they do not fall after being placed, save for in the Super Smash Bros. series and when using the Five-Bomb Drop technique.
- In games such as Metroid Prime 2: Echoes, should Samus place a bomb over a mobile platform, the bomb will move along with it.
- Samus' bombs are the only weapon capable of destroying the bombs ejected through Mother Brain's mouth in Super Metroid.
- In the Captain N: The Game Master episode Metroid Sweet Metroid, Kevin and Duke use a bomb obtained from a hallway in Metroid to blow open a door leading to Mother Brain's lair. In this show, bombs are depicted as functioning like grenades, with a pin that must be pulled to activate a timed explosion. Its use in this episode reflects the need to bomb secret passageways to proceed in Metroid, as well as using missiles to open Red Hatches.
- Infinite Bomb Jumps can't be performed in Metroid Fusion, as the bombs detonate too slowly and provide no mid-air momentum. This is one of several traits that prevents Sequence Breaking.
- In the Super Smash Bros. series, the sound that the Bomb makes when laid resembles that of Samus's grunts when she is attacked in Super Metroid.
- In Nintendo Land, Charge Bombs are fired from the Arm Cannon rather than dropped by the Morph Ball.
- After Dark Samus uses a Bomb in Super Smash Bros. Ultimate, she very briefly assumes the real Samus's idle pose.
- In Metroid II: Return of Samus, there is an unused beam that allows any of Samus's Beam shots to plant a Morph Ball Bomb should they hit a surface. This can be activated via the Debug menu (via hacking) by turning the beam number to 07. Only three Bombs can be active on one screen at a time (this includes normal Bombs dropped due to the bombs possessing identical properties.
- The Bomb Beam's properties bear a resemblance to Crash Bomber from the Mega Man franchise.
|Morph Ball | Bombs |
Spring Ball | Spider Ball | Power Bombs | Cross Bomb
Boost Ball | Force Ball | Hyper Ball
Death Ball | Deathalt
See also: Template:Alt-Form.
|Metroid Prime and Dark Samus|
|Abilities||Metroid Prime: Particle Wave Projector • Seeker Missile • Snare Beam • Ultrafrigid Beam|
Dark Samus: Bomb • Boost Ball • Charge Beam • Dark Echo • Missile Launcher • Missile • Phazon bullets • Screw Attack • Shrapnel Beam • Stealth field generator • Varia Suit
|Misc.||VS. Metroid Prime (Spider) • Metroid Prime Battle • Dark Samus Intro • Dark Samus Appears Part 2 • Darkness • Escape • Dark Samus Biography • Dark Samus Gallery |
Dark Samus Rooms • Dark Samus in Super Smash Bros. • 04ε: Dark Samus