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Samus uses a Bomb Jump in the Ruined Gallery.

The Bomb Jump (known as Bomb Up in early Nintendo Power magazines) is a technique that can be used in Samus Aran's Morph Ball form to reach higher areas. To complete this task, Samus must lay a Bomb, staying on top of it while still in Morph Ball form, and when it explodes Samus will be lifted in the air for a brief moment. Samus can do consecutive Bomb Jumps by placing Bombs at certain times for Sequence Breaking, though this can be difficult to do depending on the game.

Description[]

The method of doing this maneuver correctly is to place a bomb on the ground, then the moment it detonates, place another, and continue doing this until Samus reaches the place she is trying to get to. There are other variants of this technique, such as diagonal and horizontal bomb jumping, the former being possible in the 2-D games.

As with other movements, Bomb Jumps are severely limited by water resistance when Samus is submerged without the Gravity Suit or Gravity Boost. The same generally applies to other liquids such as lava and purple liquid. The Magma Drop in Metroid Prime Hunters is a rare exception to the rule surrounding lava, as the thick liquid there instead allows Bombs to propel Samus much higher than usual. Repeated Bomb Jumping is always impossible in Metroid Fusion, as the bombs do not detonate quickly enough and provide no mid-air momentum, which prevents Sequence Breaking. Also, in all Prime games, only three bombs can be dropped before having to wait for the ammunition to recharge; despite this, the Bomb-Trick is still possible.

In Metroid, Metroid II: Return of Samus, and Super Metroid, one laid Bomb will propel Samus upward even if she is not in Morph Ball form. Bomb explosions can lift small beings other than Samus into the air, as seen with the Autsharps in Metroid Dread.

Variations[]

In Metroid: Samus Returns, using the Spider Ball in conjunction with a Power Bomb will initiate the Spider Boost move. It acts as like a variation of the Bomb Jump which propels Samus in any direction at high speeds in a manner similar to a Ballspark, though it differs in that it is performed using the Spider Ball and Power Bombs instead of the Speed Booster.

Although only one can be deployed at a time, the Cross Bombs in Metroid Dread propel Samus much farther than standard Bombs, making them a more effective way to gain height. The timing for repeated Bomb Jumping with this upgrade is considerably less strict than with standard Bombs.

Kanden's Larva Bombs and Sylux's Electric Bombs can also propel them in Stinglarva and Lockjaw form respectively, although Kanden jumps higher this way than Samus and Sylux do with their bombs.

Official data[]

UnusedBombJumpScan

Unused scan images seen in concept art.

Metroid Prime flash Tip/Trick[]

T4 (Bomb Jumping)
"It's one of the oldest tricks in Samus's skill book but it still works a treat in Metroid Prime. In Morph Ball mode, drop a Bomb and position Samus directly over it, to be blasted into the air. If you then drop Bombs at different points in the air, you can use the explosions to propel yourself even higher. (You can only drop three Bombs at a time.) It takes practice but it's often the only way to reach hidden items."

Nintendo Power Volume 29[]

BOMBING UP
"Use the Bomb Up technique in narrow places or when escaping lava. Roll up into a ball and bomb as fast as you can. Timing is a matter of luck and perseverance. You'll need several consecutive blasts to blow you over a tall obstacle."

Metroid Prime manual[]

"By positioning the Morph Ball directly over a Bomb, you can propel the Morph Ball up into the air, effectively jumping short distances. Try varying the timing as you drop Bombs to reach even greater heights."

Metroid Prime 2: Echoes: The Official Nintendo Player's Guide[]

Bomb-Jumping
"If you drop a bomb and wait, it will go off and boost you up--this is called a Bomb Jump. To perform a double Bomb Jump, drop one bomb, then wait two seconds and double-tap A to drop two more. The first bomb will explode and detonate the second one in midair, which will set off the third and boost you even higher."

Metroid Prime Hunters: The Official Nintendo Player's Guide[]

DOUBLE BOMB
"While in Morph Ball form, you may need to use a "bomb double jump" to reach higher areas. To pull off this tricky maneuver, set one bomb and wait until it flashes (as shown below). The instant it does, drop a second bomb. When the first bomb propels you upward, set a third bomb at the peak of your jump. When you land, the second bomb's blast will launch you into the third for a double-height bounce!"

Metroid Prime 3: Corruption E3 2006 tutorial[]

Drop Bombs with Wii A button and let it explode beneath you to "jump."[1]

Metroid: Samus Returns Official Guide[]

BOMB-JUMPING
"Plant a Bomb beneath Samus while she's in Morph Ball form. This causes her to be boosted into the air a slight way upon the Bomb's explosion. Plant a Bomb at a rate of approximately every one and a half seconds, without moving Samus left or right, so that the Bombs slowly boost Samus into the air. If your timing is on point, Samus can go as high as the room, or your ability to keep planting Bombs rhythmically, allows."

Nintendo of America tweet[]

"Just like other Metroid games, when Samus is in Morph Ball form she can use well-timed bombs to move up or diagonal. Keep the rhythm up, if you mess up the rhythm Samus will drop!

#MetroidDread launches on 10/8! http://ninten.do/1345"[2]

Metroid Dread[]

"The blast will propel Samus into the air while in Morph Ball form."

Gallery[]

References[]

  1. ^ StefMeister2012. "Official Nintendo Magazine DVD - 05". YouTube. April 4, 2021. Retrieved July 22, 2022. (starts at 16:25)
  2. ^ Nintendo of America (NintendoAmerica). 27 September 2021 3:30 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1442572312935428099


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