For the game mode in Metroid Prime Hunters, see Bounty.

A Bounty Mode match.

Bounty Mode is a feature in the multiplayer mode of Metroid Prime 2: Echoes. In this mode, Samus Aran and her opponents are given a set number of Bounty Coins. The object of the game is to attack or even kill opponents and force them to drop their coins. The fighter with the most coins at the end of the game wins.

The value of each coin is:

  • White Coin - 1 Bounty point.
  • Aqua Coin - 5 Bounty points.
  • Red Coin - 10 Bounty points.
  • Emerald Coin - 50 Bounty points.
  • Gold Coin - 100 Bounty points.

The following formula can be taken into account when determing a coin's 'worth':

  • 5 damage = 1 white coin

Naturally, for every 5 damage the player takes, 1 white coin will be dropped by said player. When a player dies, their total coin amount will be reduced to zero, and any remaining coins will scatter onto the battlefield. Because a player will commonly drop white coins (unless the damage given is extremy high or a damaged player has accumulated a high amount of Bounty coins), a player's destruction is likely the only time other colors of high value will appear.

There are also coin chests that randomly appear in various locations around the level(s) somewhere and yield 5 Aqua coins when destroyed.


"In Bounty Mode, you must first set the time or coin limit and music, then pick your arena and begin. The object of this mode is not merely to eliminate the other players. Instead, each player starts with a set amount of Bounty Coins, which will drop when that player is hit with powerful attacks. The coins are colour-coded, white coins are worth 1, aqua coins are worth 5, red coins are worth 10, emerald coins are worth 50 and gold coins are worth 100. The goal is to collect as many as possible in the set time limit or hit the set coin total first. Sometimes coin chests will appear somewhere in the level, so be sure to find them quickly!"