| This article is written from the Real Life point of view |
| “ | Chris has great talent as an artists and is one of the most industrious people I know. As a game designer he is meticulous and creative, the job he did with the multiplayer Metroid Hunters DS game speaks for itself. I would work with Chris anytime, he's one of the good ones! | „ |
—Michael Harrington on LinkedIn | ||
Chris J. Donovan is an American video game Environment Artist. Donovan worked for Nintendo Software Technology from 2002-2006 and served as the lead environment artist and lead multiplayer designer for Metroid Prime Hunters. Renders he posted of the Harvester, Combat Hall, Ice Bridge, and Head Shot, rooms which he worked on, can be viewed in the gallery below. Donovan also was staff on 1080° Snowboarding.
Early career[]
Before joining NST, Donovan worked at various studios and developed Demolition Man, Ballz, Uprising X, Army Men: Air Attack and its its sequel, and Baldur's Gate: Dark Alliance.
Subsequent career[]
After leaving NST in 2006, he worked at Sandblast Games, Airtight Games, [[Wikipedia:Zipper Interactive and Ubisoft Montréal on Destroy All Humans 3, [[Wikipedia:Dark Void, Unit 13, SOCOM 4 U.S. Navy SEALs, MAG and Far Cry 4, Digital Extremes on Warframe, Abecorn.com (as a Graphic Designer), 343 Industries, Deep Silver Volition, and most recently Gala Games, as the Senior Environment Artist for The Walking Dead: Empires.















