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8 June 2024

1 June 2024

  • curprev 06:2906:29, 1 June 2024 146.75.165.29 contribs 3,471 bytes +36 While none of my work survived, my design ideas did. When it got to me, it looked like Half-Life, I put her “in” the suit. I have images, Maya scene files, and unedited electronic documents, to back all of this up. undo Tags: Visual edit Mobile edit Mobile web edit
  • curprev 06:2106:21, 1 June 2024 146.75.165.28 contribs 3,435 bytes +11 I changed the description of my role at Retro. When we started it, we didn’t even have a name, let alone an office. Jeff became official employee #1, and I was employee #2. I had also stock in the studio. undo Tags: Visual edit Mobile edit Mobile web edit

31 January 2024

  • curprev 02:2402:24, 31 January 2024 RoyboyX talk contribs 3,424 bytes −2 No edit summary undo Tag: Source edit
  • curprev 02:2202:22, 31 January 2024 RoyboyX talk contribs 3,426 bytes +3,426 Created page with "{{Reallife}} {{-}} thumb '''Cid Newman''' is an American video game engineer who worked at Retro Studios. ==Early career== Newman began his career as a junior artist at Iguana Entertainment in 1996, becoming Assistant Art Director within two years. He then joined Retro Studios with his Iguana colleague Jeff Spangenberg, which was in the process of being acquired by either Nintendo or Electronic Arts. It w..." Tag: Source edit