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{{Infobox Room
[[Special:Contributions/86.1.230.119|86.1.230.119]] 18:24, 31 October 2008 (UTC)[[Special:Contributions/86.1.230.119|86.1.230.119]] 18:24, 31 October 2008 (UTC)[[Image:Spire_on_Mondreus.JPG|thumb|161px|Spire is a great choice when using this stage.]]The Council Chamber is an area within Alinos that Samus encounters during the events of Metroid Prime Hunters. It is acessed through Alinos Perch area. It also features as a Large Map in the multiplayer mode of that game. The Fire Spawn boss creature resides in the main area of the Council Chamber, and after its defeat you gain the Magmaul. This area also contains a portal to the ship and the entrance to the Processor Core as well a a Jump Pad and a Jump Pad Switch.
 
 
|name = Council Chamber
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|image = [[File:council chamber.png|250px]]
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|caption = The lower part of the Council Chamber.
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|game = ''[[Metroid Prime Hunters]]''
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|planet/ship = [[Alinos]]
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|area =
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|notable features = [[Portal]]s, [[Glyph Pattern]], [[Wall Scroll]], [[Jump Pad]]
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|significance = Location of a [[Attameter Artifact]], an [[Energy Tank]] and [[Magmaul]]. Access to [[Alinos Gateway]] (via Portal), [[Processor Core]] and [[Alinos Perch]]
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|enemies/wildlife = [[Fire Spawn]], [[Guardian]]s/[[Bounty Hunter]]s, [[Shriekbat]]s, [[Petrasyl]]s
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}}
   
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The '''Council Chamber''' is an area within [[Alinos]] that [[Samus]] encounters during the events of ''[[Metroid Prime Hunters]]''.
The only creatures besides the Fire Spawn that resides here are Shriekbats and Petrasyls. The Council Chamber contains very large amounts of lava, and also contains an Alimbic Artifact, which is necessary to open the Boss Portal within the Processor Core to the Cretaphid v3 and the sixth Octolith. Samus can scan several Alimbic Lores, objects such as Alimbic Scripture and Glyph Pattern, and the area itself is also a handy save point, providing a 2-way portal to your Hunter Gunship.
 
   
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==Description==
Multiplayer Mode:
 
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[[File:Council chamber interior.png|thumb|The room's upper floor.]]
 
The Council Chamber is accessed through the [[Alinos Perch]]. It also features as a large map in [[Multiplayer Mode (Metroid Prime Hunters)|Multiplayer Mode]]. The [[Fire Spawn]] boss creature resides in the main area of the Council Chamber, and after its defeat, she gains the [[Magmaul]]. This area also contains a portal to the ship and the entrance to the [[Processor Core]] as well a Jump Pad and a Jump Pad Switch.
   
 
Besides the Fire Spawn, the only creatures that reside here are [[Shriekbat]]s and [[Petrasyl]]s, although the upper floor features [[EnemySpawner]]s that generate multiple varieties of [[Voldrum]]s. The Council Chamber contains very large amounts of [[lava]], and also contains an [[Alimbic Artifact]], which is necessary to open the Boss Portal within the Processor Core to the [[Cretaphid v3]] and the sixth [[Octolith]]. Samus can scan several [[Alimbic Lore]]s, objects such as Alimbic Scripture and Glyph Pattern, and the area itself is also a handy save point, providing a two-way portal to her [[Gunship]].
The Council Chamber is a great choice of stage if you use Spire, as his resistance to lava means he is unhindered by the stages great amounts of it, which gives him an edge over his oppondents, who unfortunately do not have that luxury. It is not a stage for snipers, as there are no high ledges or good spots. There is, however, a lot of narrow corridors containing Energy, which is good for Alt-Forms such as Triskelion and Halfturret and Hunters such as Kanden, who specializes in narrow corridor KO's with his affinity Weapon, the Volt Driver and his Alt-Form, the Stinglarva.
 
   
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==Connecting rooms==
Scan Data- Object Scan- Council Chamber-
 
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*[[Alinos Perch]] (via [[Blue Door]])
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*[[Processor Core]] (via Blue Door)
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*[[Alinos Gateway]] (via [[Portal]])
   
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==Inhabitants==
''Assembly hall for Alimbic elders. Extreme structural damage evident.''
 
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*[[Fire Spawn]] (first visit)
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*[[Guardian]]s and/or a [[Bounty Hunter]]
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*[[Petrasyl]]s
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*[[Shriekbat]]s
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*[[Voldrum]]s
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==Items==
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;[[Magmaul]]
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:[[Samus]] must defeat the [[Fire Spawn]] to have the Magmaul appear on a pillar.
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;[[Energy Tank]]
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:At the end of a hallway behind an [[Orange Force Field]].
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;[[Attameter Artifact]]
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:Defeat all the [[Petrasyl]]s in the room with the force fields on the floor and the ceiling. Then scan the computer to reveal the [[Shield Key]] and remove the force field on the floor. The key lowers the force field on the ceiling. Drop down through the hole where the force field was, and shoot the switch to activate the [[Jump Pad]]. It will take Samus up to the artifact.
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==Scans==
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;[[Glyph Pattern]]
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:''"<small>CONTAINS UNKNOWN CHARACTERS. UNTRANSLATABLE.</small>"''
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;[[Wall Scroll]]
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:''"<small>THIS LANGUAGE CANNOT BE TRANSLATED.</small>"''
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===Logbook entry===
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{{Logbook
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|game = Metroid Prime Hunters
 
|text = Assembly hall for ALIMBIC elders. Extreme structural damage evident.
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}}
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==[[MPH Multiplayer|Multiplayer]]==
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[[File:Council_chamber_multi.jpg|thumb|160px|The lava part of the Council Chamber in multiplayer.]]
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A "Council Chamber" stage is playable in the game's multiplayer mode. However, it is actually an enlarged version of the [[Alinos Perch]], rather than a copy of the single-player mode's Council Chamber room. The layout is essentially the same as the Perch in single player mode, with a few minor differences in aesthetics due to the multiplayer nature of the battlefield, such as more space and added [[lava]].
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The Council Chamber is not available by default. To unlock it, 2 local games must be played.
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==Trivia==
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*The circular section of this room containing the doorway to the Processor Core appears to be open to the sky. However, the section of the Alinos Perch located directly above that area contains no such opening, with a pit of sand where the skylight should be. It is possible that the "sky" is merely a sophisticated image.
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{{Hunters rooms}}
 
{{Multiplayer}}
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[[ru:Палата Совета]]
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[[Category:Rooms]]
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[[Category:Metroid Prime Hunters Objects]]
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[[Category:Alinos]]
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[[Category:Rooms containing Energy Tank(s) in Metroid Prime Hunters]]
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[[Category:Alimbic Artifacts]]
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[[Category:Rooms where Hunters/Guardians are encountered]]
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[[Category:Multiplayer Levels]]
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[[Category:Extras]]

Revision as of 03:34, 17 March 2019


The Council Chamber is an area within Alinos that Samus encounters during the events of Metroid Prime Hunters.

Description

Council chamber interior

The room's upper floor.

The Council Chamber is accessed through the Alinos Perch. It also features as a large map in Multiplayer Mode. The Fire Spawn boss creature resides in the main area of the Council Chamber, and after its defeat, she gains the Magmaul. This area also contains a portal to the ship and the entrance to the Processor Core as well a Jump Pad and a Jump Pad Switch.

Besides the Fire Spawn, the only creatures that reside here are Shriekbats and Petrasyls, although the upper floor features EnemySpawners that generate multiple varieties of Voldrums. The Council Chamber contains very large amounts of lava, and also contains an Alimbic Artifact, which is necessary to open the Boss Portal within the Processor Core to the Cretaphid v3 and the sixth Octolith. Samus can scan several Alimbic Lores, objects such as Alimbic Scripture and Glyph Pattern, and the area itself is also a handy save point, providing a two-way portal to her Gunship.

Connecting rooms

Inhabitants

Items

Magmaul
Samus must defeat the Fire Spawn to have the Magmaul appear on a pillar.
Energy Tank
At the end of a hallway behind an Orange Force Field.
Attameter Artifact
Defeat all the Petrasyls in the room with the force fields on the floor and the ceiling. Then scan the computer to reveal the Shield Key and remove the force field on the floor. The key lowers the force field on the ceiling. Drop down through the hole where the force field was, and shoot the switch to activate the Jump Pad. It will take Samus up to the artifact.

Scans

Glyph Pattern
"CONTAINS UNKNOWN CHARACTERS. UNTRANSLATABLE."
Wall Scroll
"THIS LANGUAGE CANNOT BE TRANSLATED."

Logbook entry

Council Chamber

Metroid Prime Hunters

Logbook entry

Assembly hall for ALIMBIC elders. Extreme structural damage evident.

Multiplayer

Council chamber multi

The lava part of the Council Chamber in multiplayer.

A "Council Chamber" stage is playable in the game's multiplayer mode. However, it is actually an enlarged version of the Alinos Perch, rather than a copy of the single-player mode's Council Chamber room. The layout is essentially the same as the Perch in single player mode, with a few minor differences in aesthetics due to the multiplayer nature of the battlefield, such as more space and added lava.

The Council Chamber is not available by default. To unlock it, 2 local games must be played.

Trivia

  • The circular section of this room containing the doorway to the Processor Core appears to be open to the sky. However, the section of the Alinos Perch located directly above that area contains no such opening, with a pit of sand where the skylight should be. It is possible that the "sky" is merely a sophisticated image.