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The Culling Chamber is a room in the Ing Hive, appearing within Metroid Prime 2: Echoes. It is a long hallway filled with Spider Ball Tracks. When compared to the room's Light World counterpart, this room appears to have more destruction caused to it; the Denzium tube present in the light version is non-existent in this version of the room, though the space around the Light Portal is still open to the sky. There is no mechanoids present and the large glass wall in front of the door to the elevator appears to have a side wall portion removed, allowing Samus to walk up to the elevator door with ease. The glass wall's adjacent Spider Ball Track ramp remains. Within the central area of the room is a Morph Ball maze containing both Phazon and a Dark Temple Key. A Spider Ball Track located between the maze and a wall provides Samus with a shortcut through this room. This section appears to be a variant of the maze seen in the Light World, with the rest of the maze in the Dark World blocked off and unusable.

The light version of this room is the Hall of Combat Mastery.

Connecting rooms[]

Inhabitants[]

First visit[]

3 Warrior Ing
"Morphology: Warrior Ing
The soldiers of the Ing Horde.
Shapeshifting wallcrawler. Dangerous combatant in melee and at range. Dislikes bright light."

Later visits[]

3 Dark Pirate Commandos
"Morphology: Dark Pirate Commando
Darkling-possessed elite Space Pirate.
Increased combat ability due to symbiotic presence. Able to phase out of local timespace."

Items[]

Ing Hive Temple Key 1
Requires Spider Ball. Follow the maze in the walls to get the key.

Scans[]

Ingworm Cache
"The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde."
Light Beacon
"Light Beacons must be energized by Beam weapons fire to function, and they remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simple to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors."
Spider Ball Track (before obtaining Spider Ball)
"Magnetic rail system track detected.
Rail system powered and active. Spider Ball technology required to access track."
Spider Ball Track
"System: Spider Ball Track
Magnetic rail system track.
In Morph Ball mode, press and hold R* when close to this type of surface. Use Control Stick to move the Ball along the track. Release R* to disengage from the surface.
CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track."
Dark Temple Key
"Hive Temple Key
One of three needed to open the Hive Temple."
Portal generation system
"System analysis complete.
Console used to energize and open a portal to Aether, currently online.
Portal generation system initiated."
Light Portal
"Portal generation initiated. Walk into Portal to transport to Aether."

Trivia[]

  • In this room, the scan for the Light Portal is different and does not record in the Logbook. The Command Center also exhibits this behavior with the Dark Portal there (GameCube version only). However, the Light Portal is initially a blue colored scan, whereas the Dark Portal is a red colored scan.

Gallery[]

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