The E.M.M.I. were created from the strongest materials in the universe for research applications. Prior to the events of Dread, the Federation received a mysterious video message that indicated the survival of the X Parasites. Having traced the transmission to ZDR, a team of seven E.M.M.I. are dispatched to investigate, but they vanish soon after arriving on the planet.
Despite its roughly humanoid build, an E.M.M.I. can freely rotate its joints 360°, allowing it to contort its body in a variety of fashions; for example, it can turn around on the spot by rotating individual body parts instead of moving its feet to turn its entire body at once. When patrolling an area, it usually walks on all fours, using the sharp claws on its extremities to scale walls and ceilings.
According to the Metroid Dread Report, E.M.M.I. are DNA-extracting machines now relentlessly bent on capturing Samus Aran. In-game, it is revealed that they were reprogrammed by Raven Beak to extract the Metroid DNA Samus gained as a result of her vaccine, allowing Raven Beak to revive the Metroid species once again.
They may have been created by the Exelion Star Corporation, as their logo appears in schematics for the E.M.M.I. seen in the prologue and the seventh Chozo Archive (pictured left).
E.M.M.I. are completely invulnerable to Samus Aran's normal weapons, forcing her to flee from them if they detect her. They patrol specialized zones with a darker atmosphere. When Samus enters such zones, she is at constant risk of being detected by the resident E.M.M.I. They can detect any noise she makes such as footsteps, but they will not easily find her if she stays still. She can evade their gaze by using the Phantom Cloak, but if an E.M.M.I. makes physical contact with Samus, it will detect her. An E.M.M.I. that enters the minimap's range is shown as a red dot on it and the regular map, but once they leave that range, neither of those tools can detect them.
An E.M.M.I.'s state is denoted by the color of their projected cone of vision: a blue light indicates an E.M.M.I. is in Patrol Mode, where it is not pursuing a threat. A yellow light indicates Search Mode, at which point an E.M.MI. is tracking a noise Samus made. When an E.M.M.I. confirms Samus's presence, which will happen if Samus enters its visual cone, Pursuit Mode will trigger, in which its light turns red and the robot begins to chase her. It will also enter a permanent Pursuit Mode once its corresponding Central Unit has been deactivated, but E.M.M.I.-05IM and 06WB's main abilities will also cease to function.
Samus's first priority should be to beeline for any available E.M.M.I. Zone exit. The Phantom Cloak, while useful for stealth, is considerably less effective in Patrol Mode as the E.M.M.I. can still wander and bump into her; however it is much more useful if Samus is backed into a dead end or she is manipulating them into Search Mode which forces them to stop and investigate her last known location. Flash Shift and Grapple Beam onto blue magnetic strips are also highly effective at outmaneuvering the E.M.M.I.
If an E.M.M.I. manages to catch Samus, it will pin her to the ground and deploy a large spike from its head to impale her sternum, instantly triggering a Game Over. Samus has two chances to Melee Counter this attack, one before she is grabbed and one before she is impaled, but the window of success is very small; if she misses she will swing her arm cannon wildly in front of the E.M.M.I. or kick it to no avail. The E.M.M.I. can grab her with two different timings that are picked randomly, which can be told apart by the animation it undergoes. If after catching Samus, the E.M.M.I. stands up on its hind legs, it will try to grab her quickly, as well as impale her faster. If it stoops over more and slowly opens its claws, it will try to grab her after a sizeable wait, and delay the finishing strike. It is important to note these differences, as trying to counter too early will also result in death. If Samus successfully counters an E.M.M.I.'s attack, it will be stunned, allowing her to slide underneath them. The timing of a counter is slightly easier if done underwater, before Samus acquires the Gravity Suit. A checkpoint occurs outside of each E.M.M.I. Zone entrance, as well as before and after the Central Unit's defeat, should a Game Over occur.
E.M.M.I. can be destroyed with the Omega Blaster and Omega Stream, temporary enhancements Samus can collect from Central Units. Once she has the power, Samus must wait for an E.M.M.I. to approach; then, she can use Free Aim with the Omega Stream to overheat the plates on its head. When receiving fire, the E.M.M.I. will move much slower, and will shift its head upwards and downwards to try to avoid the Omega Stream shots.
After sufficient exposure, the E.M.M.I. will briefly recoil as its faceplates explode, exposing a large red core; Samus must aim at the core (causing it to turn blue) and fire a fully-charged Omega Blaster to destroy the E.M.M.I. at last. The process is made more difficult by the fact that sustained fire is needed to destroy the face plating (should it be interrupted, the plating will cool back down after a few seconds) and the Omega Blaster takes time to charge; it's advisable to find a long, straight corridor first to give Samus the time she needs to fully destroy it. If the E.M.M.I.'s is on the same platform as Samus and its face plating has already been destroyed, it will stand upright and walk toward her once near; in this state it is able to grab her immediately on contact, giving her only one chance to counter the spike attack, but also gives her far more time to charge the Omega Blaster and finish the job.
If Samus is captured by an E.M.M.I. while her back is to a wall, and she counters it, it will be pushed back. If there is some distance behind her and the wall, she will back up automatically after countering the E.M.M.I.
There are seven E.M.M.I. encountered on ZDR, with each one designated a specific serial ID on the Mission Log screen that refers to its number and initials hinting which item upgrade will be obtained upon its defeat (with the exception of E.M.M.I.-01P, which does not reward any upgrades). Each of the E.M.M.I sport a different armor color as well as different abilities to set them apart.
The first E.M.M.I. is encountered in Artaria, after Samus drops through an airduct and into a hallway below. The E.M.M.I.-01P is severely damaged; it lacks a faceplate and a left forearm, and the rest of its silver body is visibly scorched and sparking. It lacks most of the abilities of other E.M.M.I. units, only being able to slowly walk around in its default bipedal stance.
The damaged E.M.M.I.-01P cannot be evaded in its first appearance, allowing it to trap Samus and trigger a tutorial that explains how to escape an E.M.M.I. in this situation. Samus must counter its attack and then Slide under it while it is stunned; she must then run into the next room and quickly jump up the platforms before the E.M.M.I. catches her again. Too damaged to pursue, it is left to claw at the wall impotently; Samus pauses for a moment to observe it before continuing on.
After acquiring a temporary Omega Cannon upgrade from a nearby Central Unit (which was also heavily damaged), Samus can return to the room where she encountered the E.M.M.I.-01P. When it reappears, she must charge the Omega Blaster and quickly shoot the robot in its eye to destroy it.
Although it is never explicitly stated in-game how it ended up in its damaged state, the unlockable Chozo Archives show that Raven Beak encountered and damaged it in battle within the Central Unit room.
E3 2021 Screenshots
The text, as well as the graphics, lighting, and E.M.M.I. model were adjusted slightly for the final release version.
This is the second E.M.M.I. to be encountered. Samus's first encounter with the white E.M.M.I.-02SM was shown at the start of the game's Announcement Trailer. Aside from its white plating, it is notable for the impractically large facial plate projections on its faceplates; other E.M.M.I. units have such projections, but at a much smaller size, allowing them to fit in narrow passageways.
The E.M.M.I.-02SM patrols an E.M.M.I. Zone in the depths of Artaria. It is first shown clinging to a ceiling, seemingly dormant; when Samus cautiously moves through the hallway beneath it, it activates and climbs down behind her. Startled by its appearance, Samus fires two shots and a Missile at its face, to no avail. With no other options, she begins to run and slides through a tight space under a wall, which it cannot follow her through; it instead climbs over the wall to continue its pursuit. Samus eventually escapes through a water-filled alcove and exits the zone. The E.M.M.I. does not actually begin to chase Samus until she shoots a gelatinous obstruction in the ceiling above her.
Samus eventually reaches E.M.M.I.-02SM's Central Unit and acquires the Omega Cannon again; the E.M.M.I.-02SM detects this and immediately begins moving to intercept her. Samus must use the Omega Stream to shoot the E.M.M.I.'s face as it crawls towards her; once the plating is destroyed, the E.M.M.I. stands up and begins to walk toward Samus. Finishing it off with the Omega Blaster, Samus touches it and obtains the Spider Magnet ability.
Some time after arriving in Cataris, Samus enters another E.M.M.I. Zone. In a short cutscene, the green E.M.M.I.-03MB drops down in front of her and turns around, activating its scanner. Unable to detect Samus through her Phantom Cloak, it turns around and crawls through an air vent, demonstrating its main advantage over the previous E.M.M.I. units, which will become common place with the future E.M.M.I. units Samus faces.
Once destroyed, the E.M.M.I.-03MB allows Samus to regain the Morph Ball.
During her exploration of Dairon, Samus encounters the yellow E.M.M.I.-04SB which is capable of running at extremely high speeds. It chases Samus through a passageway, but its attack is thwarted when the bounty huntress closes a Shutter with seconds to spare. A small flaw is that it must still reconfigure in order to bypass small spaces.
The blue E.M.M.I.-05IM patrols an E.M.M.I. Zone in Ghavoran, but it is first seen in an immobilized state due to Quiet Robe's hacking. Unfortunately for Samus, it is reactivated by Quiet Robe's X Parasite copy, causing it to freeze and shatter an Autool as it resumes its patrol.
The E.M.M.I.-05IM is the only E.M.M.I. that never enters Pursuit Mode before its Central Unit gets taken down. It compensates for this with its unique ability of freezing Samus if it catches her in its "spotlight", which is considerably longer and thinner than the other E.M.M.I.'s, stopping her in her tracks and dealing damage over time until Samus can leave the frozen state via mashing directions on the movement stick. This can be avoided by putting a wall between it and Samus. The spotlight will not freeze her if she is hidden by the Phantom Cloak. Once destroyed, its remains grant Samus the Ice Missile.
The purple E.M.M.I.-06WB ambushes Samus when she stops to examine a mural in Ferenia's E.M.M.I. Zone; it stuns her through the wall before smashing through the mural and grabbing her arms to leave her helpless. However, it was prevented from finishing the job when Quiet Robe deactivated it remotely, causing it to drop Samus and become immobile. It would eventually be reactivated by Quiet Robe's X copy, resuming its patrol and awaiting Samus's return.
Much like its blue counterpart, the E.M.M.I.-06WB's unique ability is a paralyzing shot it can fire when Samus enters its field of vision. Its shot doesn't do damage or stun her as long as the E.M.M.I.-05IM's can, as well as being fired slowly through the air instead of being applied instantly, but it can be fired through walls and is quite large. Additionally, it can hear Samus from virtually anywhere within its zone, while its vision has much more range and can see through terrain. Consequently, Samus must keep moving to stay out of its sight in between Phantom Cloak recharges. Its E.M.M.I. Zone also has considerably large stretches of water, where it will be very difficult to outrun the E.M.M.I. in its pursuit mode, requiring carefully-aimed Grapple Beams, as well as very few corridors long enough for Samus to successfully use the Omega Cannon against it, necessitating her to open up a path by removing obstacles along the way.
Once the E.M.M.I.-06WB is destroyed, its remains grant Samus the Wave Beam.
The final E.M.M.I. encountered in Metroid Dread, the orange E.M.M.I.-07PB ambushes Samus when she enters the E.M.M.I. Zone in Hanubia. Its detection of her is scripted and will happen even if she is using the Phantom Cloak. In a cutscene, it releases a massive burst of explosive energy that severely damages the entire room and staggers Samus long enough for it to close in; she stuns it with a Melee Counter, but is distracted by her Metroid DNA acting up, allowing the E.M.M.I. to recover and pin her down. Unable to escape its grasp, Samus grabs its head-mounted needle as it tries to stab her, draining its energy with her Metroid powers. Despite being fully mechanical, the E.M.M.I.-07PB is affected by this power, allowing Samus to drain it (and its associated Central Unit) to deactivation.
The E.M.M.I.-07PB's lifeless body remains in the background of the room as a red Chozo Soldier attacks Samus immediately after her victory over the robot. Once the soldier is destroyed, Samus is free to regain her Power Bomb ability from the E.M.M.I.-07PB's remains.
In Super Smash Bros. Ultimate, the E.M.M.I. appears as a Spirit during Spirits of Dread, a Spirit Board Event held during the weekend of Metroid Dread's release. It is an Ace-class Attack Primary Spirit that increases the fighter's speed.
In its Spirit Battle, the E.M.M.I. is represented with a Giant R.O.B. puppet fighter, using either his NES alternate costume (if the language is set to Japanese, Korean, or Chinese) or his Famicom alternate costume (if the game is set to any other language). It is a stamina battle where both fighters have only 30 HP; a strong enough attack (such as Samus's Charge Shot) can potentially K.O. the R.O.B. in one hit, much like the Omega Blaster. However, the R.O.B. has increased attack power and movement speed, and is completely invincible except for very brief moments, making it very difficult to hit without proper timing. The battle takes place on the Battlefield form of Brinstar Depths, with Lockdown Battle Theme as the background music.
E.M.M.I.-02SM is present on the Metroid Dread-themed board included as part of an event from October 29-November 3.
"A new Samus amiibo™ figure featuring her suit from Metroid™ Dread and an E.M.M.I. amiibo figure are available in a 2-pack set. [...] The E.M.M.I. amiibo grants Samus a Missile Plus tank, increasing her missile capacity by 10, additionally the E.M.M.I. amiibo can be tapped again to replenish some missiles once per day."
"An E.M.M.I.'s attack can be countered by pressing [X] at the exact moment of the flash. However, the timing is extremely difficult to gauge, making this a desperate maneuver*."
"Tilt** [L stick], and press [ZL] to slide under an E.M.M.I. while it's stunned."
*In E3 2021 footage, the last sentence ended by describing counters as "a last resort at best". This was changed to "a desperate maneuver" for the final release.
**In E3 2021 footage, the tutorial said to Hold the L stick and had no comma.
- What are E.M.M.I.?
- "An Extraplanetary Multiform Mobile Identifier—or E.M.M.I.—is a highly agile research robot equipped with the ability to extract DNA. The Galactic Federation dispatched several to the uncharted planet ZDR in order to research the X parasite, a lifeform with mimicking capabilities. But, somehow, the E.M.M.I. on ZDR went dark.
- On her subsequent mission to investigate what’s happening on ZDR, Samus encounters the E.M.M.I.—only to find their behaviors and intent seemingly corrupted."
- ~Transmission from the dev team~
- "The E.M.M.I. are robots that belong to the Galactic Federation, so they are not ordinarily an enemy of Samus. However, the E.M.M.I. that appear before Samus identify her as a target and relentlessly chase after her. Our belief is that the E.M.M.I.’s lack of emotion and overwhelming power will combine to create a threat so great that they strike terror in the hearts of players."
- What happens if Samus is caught?
- "E.M.M.I. roam freely within their zone. Depending on what their sensors are picking up, they are programmed to take one of three courses of actions, indicated by the color of their light.
- Patrol Mode (blue light): Roaming the area and has not yet detected Samus.
- Search Mode (yellow light): Investigating a suspicious sound.
- Pursuit Mode (red light): Pursuing its locked-on target at high speed.
- When Samus is caught by the E.M.M.I., it’s almost certainly the end for her. Be very careful to avoid detection as you explore zones where E.M.M.I. are active."
- ~Transmission from the dev team~
- "If caught by the E.M.M.I., you may still have a chance to escape—however slim it may be! Strike with a well-timed Melee Counter the instant the E.M.M.I. opens itself up to attack. However, this window of opportunity has such narrow timing of success you may consider it nearly impossible to land a counter—so much so that you may want to avoid this situation at all costs.
- However, there's always a nearby checkpoint to restart from, which should be helpful if something goes sideways and Samus is captured."
- Are the E.M.M.I. invincible?
- "The protective plating on the E.M.M.I. is made of a special material said to be the strongest stuff in the universe and can deflect Samus' standard attacks. However, by taking in the energy from the Central Units—the mother computers managing each E.M.M.I. Zone—her arm cannon temporarily powers up to become an Omega Cannon, and she becomes able to fire the Omega Stream and Omega Blaster. The E.M.M.I. are vulnerable to these forces."
- "The Extraplanetary Multiform Mobile Identifiers (E.M.M.I.) are large, highly agile research robots equipped with the ability to extract DNA. Originally dispatched by the Galactic Federation for research purposes to planet ZDR, these extremely deadly robots are now in relentless pursuit of Samus."
- E.M.M.I. ENCOUNTERS
- "The Extraplanetary Multiform Mobile Identifiers—or E.M.M.I.—are highly agile, large research robots. Their peaceful purpose has been somehow corrupted, and they are now on a relentless chase to capture Samus. For her, getting caught means certain doom."
- FIGHT OR FLIGHT
- "The protective plating on the E.M.M.I. can deflect Samus’ weapons, so it’s best to stay out of sight. If caught, there is a slim chance you can escape its clutches with a well-timed Melee Counter—but this window of opportunity is extremely narrow."
- MODUS OPERANDI
- "Depending on what their sensors are picking up, the E.M.M.I. are programmed to take one of three courses of actions.
- 1/3 Patrol Mode (blue light): Roaming the area. The E.M.M.I. Zone Doors are unlocked.
- 2/3 Search Mode (yellow light): Investigating a suspicious sound.
- 3/3 Pursuit Mode (red light): Relentlessly going after its target. Exiting the area is impossible."
"The E.M.M.I. is one of the greatest threats Samus has ever faced. Who remembers their first close-call encounter with this mechanical menace?
Included in this tweet is a video with additional text:
"An Extraplanetary Multiform Mobile Identifier - or E.M.M.I. - is a highly agile research robot equipped with the ability to extract DNA.
The Galactic Federation dispatched several to the uncharted planet ZDR in order to research whether the X parasite, a lifeform with mimicking capabilities, exists.
But, somehow, the E.M.M.I. on ZDR went dark. On her subsequent mission to investigate what's happening on ZDR, Samus encounters the E.M.M.I.-only to find their behaviors and intent seemingly corrupted."
"The E.M.M.I. are not ordinarily an enemy of Samus. However, the E.M.M.I. that appear identify her as a target, relentlessly chasing once she's detected. Their lack of emotion and their overwhelming power combine to create a great threat. Being caught almost certainly means the end.
The protective plating on the E.M.M.I. is made of a special material said to be the strongest in the universe. They are invulnerable to all of Samus' normal attacks. When Samus gains the Omega Cannon, she can then use the Omega Stream and Omega Blaster, the only forces the E.M.M.I. are vulnerable to.
Sometimes the only option is not to fight, but to remain undetected. Bypassing the E.M.M.I. using the Phantom Cloak ability is a tactic that Samus must use carefully.
Have you experienced the terror of the E.M.M.I.?"
Loading screen tips
- E.M.M.I. stands for Extraplanetary Multiform Mobile Identifier.
- E.M.M.I. COUNTER
- You have one chance to escape when captured by an E.M.M.I. However, the timing is extremely difficult to gauge, making this a desperate maneuver.
- E.M.M.I. EVADE
- Counter an E.M.M.I.'s attack to stun it for a moment. You can slide under a stunned E.M.M.I.
- E.M.M.I. CONFRONTATION
- An E.M.M.I. can detect the energy emitted by the Omega Cannon, allowing it to pinpoint your location with ease.
E.M.M.I. have a single weak spot: the core in their head. Strike it with a fully charged Omega Blaster shot to destroy them.
You don't need to blast an E.M.M.I.'s core immediately after destroying its head plating. Take stock of your situation, and put distance between you and the E.M.M.I. if needed.
The E.M.M.I. were first conceived by Yoshio Sakamoto when he was developing Dread fifteen years prior to its official announcement (circa 2006). He told Polygon that they were inspired by the SA-X from Metroid Fusion, which stalked Samus throughout the game and was too powerful for her to defeat until the very end. Unlike the SA-X however, which is infamous for its poor artificial intelligence programming, the E.M.M.I. relentlessly pursue Samus if they detect her. Sakamoto said he was very proud of the E.M.M.I. gameplay as it was now, which exceeded his idea from the mid-2000s. Their movements were influenced by pantomime videos that Sakamoto showed MercurySteam. While their physical design was different at first, their humanoid nature and locomotion on all fours was unchanged from Sakamoto's initial concept.
The sound made by the E.M.M.I. is a motif for the cry of an oriental turtle dove (yamabato), which Sakamoto had heard in the past.
In the internal files, E.M.M.I. are called Emmy. The names of most E.M.M.I. in the configuration files correspond to its respective area: Emmy Cave (02SM in Artaria), Emmy Magma (03MB in Cataris), Emmy Lab (04SB in Dairon), Emmy Forest (05IM in Ghavoran), Emmy Sanc (06WB in Ferenia), and Emmy Shipyard (07PB in Hanubia). E.M.M.I.-01P is a notable exception, whose internal name is Emmy Proto and does not reference its area. Presumably, this is what the "P" initial in its name refers to. "Proto" is a prefix meaning first or earliest form, which likely ties into E.M.M.I.-01P being the first E.M.M.I. encountered by Samus.
- All E.M.M.I. model numbers are suffixed with the initials of the ability they possess. However, since E.M.M.I.-01P disintegrated before Samus can absorb any ability from it, what ability it possessed, if any, is unknown.
- The E.M.M.I. depicted in official artwork resembles the E.M.M.I.-02SM without its protective faceplates, resembling its vulnerable appearance after using the Omega Stream to destroy its armor.
- The E.M.M.I. are similar to the Guardian bosses in Metroid Prime 2: Echoes, as both groups use different abilities stolen from Samus against her, and there are total of six in each group. The difference is that only six E.M.M.I (excluding E.M.M.I.-01P) restore any of Samus's abilities. They are also similar in function to the Core-X bosses in Metroid Fusion, which reward Samus with her regaining one of her lost abilities.
- Several sources indicate that there is only one chance to escape an E.M.M.I.'s attack. This is a misdirection; there are in fact two chances to escape. The first is the flash when an E.M.M.I. is about to pin Samus down; the second is the flash when it is about to pierce Samus' armor to deal the killing blow. If the first attempt is missed or mistimed, there is one last chance before the E.M.M.I. deals the killing blow.
- E.M.M.I. is pronounced /ˈɛmi/ in English, but Quiet Robe pronounces E.M.M.I. as /ɛ̃mˈmai̯/ when speaking Chozo. Despite this difference, the acronym's spelling remains unchanged in the written Chozo language (although without full points).
- The E.M.M.I. bear a passing resemblance, both visually and in their backstory, to the main antagonist of the 2000 science fiction movie, Red Planet, AMEE. AMEE (Autonomous Mapping Exploration and Evasion) is a robot that was meant to assist and protect a team of astronauts on a mission to Mars, but she is damaged in a crash landing and goes berserk, hunting down her former team mates one by one.
- The description for the E.M.M.I.'s material and manufacturers are a reference to the Japanese OVA "Gunbuster". The Exelion Star Corporation is named after the ship of the same name from the anime, while the material said to be "the strongest in the universe" is a reference to Eltreum, an extremely resistant material that the human flagship of the OVA's final battle, also named Eltreum, is made of.
- In a extremely cold room in upper Ferenia, a hologram of a spacecraft is visible. This spacecraft appears to be the one that transported the E.M.M.I. to ZDR.
- E.M.M.I.-02SM appears in the Samus Screen tutorial for Phantom Cloak. However, the Phantom Cloak is normally acquired after defeating E.M.M.I.-02SM, making it impossible for this depicted scenario to occur in-game without Sequence Breaking.
- The Heads-Up Display of E.M.M.I.-01P and 04SB (as seen in their cutscenes, pictured above) resembles the user interface on the Game Over screen in Dread.
- ^ Nintendo of America (NintendoAmerica). "Samus encounters different kinds of E.M.M.I. during her mission. As you’ll notice, this #MetroidDread illustration shows seven shadows behind Samus. Each of the E.M.M.I. have different abilities & hold many mysteries. Keep an eye out for more information on them in the future!" 9 July 2021 4:35 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1413597685156823042
- ^ Nintendo of America (NintendoAmerica). "E.M.M.I. – Extraplanetary Multiform Mobile Identifier. ¶ These robots are not ordinarily an enemy of Samus, but E.M.M.I. that Samus encounters relentlessly chase after her. When faced with an encounter, they will take one of a few programmed course of actions. #MetroidDread" 30 June 2021 11:45 a.m. Tweet. https://twitter.com/NintendoAmerica/status/1410263110318006273
- ^ Nintendo UK (NintendoUK). In Metroid Dread, Samus faces a new threat: the Extraplanetary Multiform Mobile Identifiers, or E.M.M.I. for short. ¶ These Galactic Federation robots aren’t originally her enemy, but the ones she encounters on planet ZDR will pursue her without hesitation or remorse." 2 July 2021 7:00 a.m. Tweet. https://twitter.com/NintendoUK/status/1410916276302761989
- ^ Nintendo of America (NintendoAmerica). "One hit from an E.M.M.I. and it's all over... #MetroidDread provides plenty of challenge for series fans, but frequent checkpoints help you get right back in the action. #NintendoTreehouseLive https://nintendo.com/e3/" 15 June 2021 1:12 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1404849218267668484
- ^ Nintendo of America (NintendoAmerica). "The powerful E.M.M.I. stalk Samus in #MetroidDread, and she must use a variety of moves to escape their deadly attacks. If you somehow succeed in countering, Samus can use her new slide ability to make a daring escape. #NintendoTreehouseLive https://nintendo.com/e3/" 15 June 2021 1:05 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1404847532685946883
- ^ Nintendo of America (NintendoAmerica). "The E.M.M.I.’s course of action is indicated by the color of their light. A blue light indicates Patrol Mode. The E.M.M.I. roams the area free of suspicion…" 30 June 2021 11:45 a.m. Tweet. https://twitter.com/NintendoAmerica/status/1410263190735294466
- ^ Nintendo of America (NintendoAmerica). "A yellow light indicates Search Mode. You’ve alerted the E.M.M.I., causing it to investigate the suspicious sound." 30 June 2021 11:45 a.m. Tweet. https://twitter.com/NintendoAmerica/status/1410263289993515011
- ^ Nintendo of America (NintendoAmerica). "If you see a red light, step #1 is to RUN. The E.M.M.I. is now in full Pursuit Mode, ready to pursue its target at high speed." 30 June 2021 11:46 a.m. Tweet. https://twitter.com/NintendoAmerica/status/1410263398097502208
- ^ Nintendo UK (NintendoUK). "The colour of the E.M.M.I.’s light will change depending on its current state. If it turns red and starts chasing Samus, it’s time to run! #MetroidDread" 2 July 2021 7:06 a.m. Tweet. https://twitter.com/NintendoUK/status/1410917749283508230
- ^ Nintendo of America (NintendoAmerica). "When Samus is caught by the E.M.M.I., there’s a chance she can escape with a well-timed Melee Counter. However, the window of success is narrow, so you’ll need to focus and might even consider it nearly impossible." 30 June 2021 11:46 a.m. Tweet. https://twitter.com/NintendoAmerica/status/1410263491752120326
- ^ Nintendo of America (NintendoAmerica). "E.M.M.I. are very durable and can deflect Samus’ standard attacks. However, Samus can take in energy from defeated Central Units in E.M.M.I. Zones to temporarily power up her arm cannon & fire the Omega Stream & Omega Blaster, forces the E.M.M.I. are vulnerable to. #MetroidDread" 8 July 2021 12:30 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1413173537007968266
- ^ Looygi Bros. "15 Cool Details in Metroid Dread (Part 3)" YouTube. December 17, 2021. Retrieved December 18, 2021.
- ^ As demonstrated during the Nintendo Minute episode from October 6, 2021, seen here.
- ^ Nintendo of America (NintendoAmerica). 2 December 2021 2:01 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1466482665998241797
- ^ Myers, Maddy. Polygon. "Metroid co-creator on why Metroid Dread is all about scary robots" 17 June 2021 9:00 a.m. EST. Retrieved on June 17, 2021. https://www.polygon.com/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch
- ^ a b Jarop. "Metroid Dread dev on taking the series to HD, E.M.M.I.’s design, much more". Nintendo Everything (originally published in Famitsu, translated from Japanese). January 30, 2022. Retrieved March 19, 2022.
- ^ Transcripts from E.M.M.I. Reactivated Cutscene
- ^ Looygi Bros. "12 Cool Details in Metroid Dread (Part 9)". YouTube. February 1, 2022. Retrieved February 2, 2022.
- ^ Nintendo of America (NintendoAmerica). "Have an early look at the #MetroidDread Samus and E.M.M.I. #amiibo figures, releasing alongside the game on 10/8!" 15 June 2021 12:20 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1404836197382328320
- ^ Nintendo NY (NintendoNYC). "Careful, an E.M.M.I has been spotted at #NintendoNYC…" 8 October 2021 6:41 a.m. Tweet. https://twitter.com/NintendoNYC/status/1446425451099049998