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The Early Super Missiles sequence break in Super Metroid allows Super Missiles to be collected without fighting Spore Spawn.
The only Super Missile expansion that can be obtained early is the one in the room on the top right from the "Green Brinstar Main Shaft". Reaching it entails passing underneath two closing gates over a bridge of breaking blocks. Normally, the Speed Booster is needed to do this. There are two work-arounds, however:
- Running towards the first gate, jumping, morphing mid-air, and managing to get stuck inside it. It is then possible to run through the gate and roll under the next one similarly. This is quite difficult to pull off in practice, and is best thought of as a curious demonstration of glitchy collision detection.
- Gathering speed on the ledge by the door in the main shaft, doing a Spin Jump right before the door, and employing the Mockball glitch to roll across the entire bridge. This method is very easy to do compared to the first one. When discovered, it made the early Super Missiles route through Super Metroid the standard one for all speed running purposes.
This trick does not actually change the order in which items are collected, but is of interest for speed runs because it allows skipping the long-winded battle with Spore Spawn who guards the first Super Missile expansion on the regular route. The trick even enables skipping Spore Spawn entirely in a 100% run, as a glitch related to the Crystal Flash allows the Super Missile expansion Spore Spawn guards to be accessed from the wrong way as well. There is also a way to get the Super Missile expansion guarded by Spore Spawn by manipulating the screen scrolling and shooting out the Super Missile block from the correct position.
Recordings[]
Here are the sources for the animated images shown on this page:
For the trick put to practice, see any recent speed run through Super Metroid.
External links[]
- Early Items: Super Missiles. Description of the trick at Metroid2002.com, including a video demonstration.
Glitches | |
---|---|
Sequence Breaking | 101% glitch • Arm pumping • Block Shifting Glitch • Door Jump • Early Ice Beam • Early Super Missiles • Infinite Speed • Mockball • Pseudo Wave Beam • Reverse corruption glitch • Roll Jump • Slope Jump • Zebetite Glitch |
Weapons | Chainsaw Beam • Murder Beam • Rapid Fire Missiles • Shadow Freezing |
Easy Upgrades | Golden Torizo code • Spacetime Beam |
Game-Ending | Pyrosphere door glitch • Artifact of Warrior • Main Research • Mine Lift |
Miscellaneous | Blue Suit glitch • Hidden World • Name glitch • Shine Sink • Visor cutscene glitch |