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The last of our champion's visors used sound to target the unseen. Recover it from its place of honor and use it wisely!

O-Lir, referring to the Echo Visor.

Samus targets Quadraxis' tactical control unit with the Echo Visor.

The Echo Visor is one of the two Visors exclusive to Metroid Prime 2: Echoes, the other one being the Dark Visor. It once belonged to the champion of Aether, A-Kul, but was retired to a place of honor near the end of the war. The Visor is designed to visualize sound waves to its user, allowing them to locate hidden objects and enemies.

Samus Aran recovered the Visor after she defeated Dark Samus in the Aerie of the Sanctuary Fortress, although Dark Samus was apparently unaware of its existence. The Echo Visor is based upon echolocation and allows Samus to see sound waves by replacing her HUD with a monochromatic false-color representation. It also turns the Targeting Reticule light blue, or orange if an enemy is currently being targeted. The visor must sometimes be used in the game in conjunction with the Annihilator Beam to disturb Echo Key Beam systems, making the item critical in opening Echo Gates and defeating Quadraxis. It is used in the game's third and final fight with Dark Samus to see her while she is invisible. The Echo Visor's flaws lie with the inherent limits of echolocation: it has the shortest visibility range of any Visor in Echoes and cannot distinguish colors (making enemies such as Ingsmashers potentially difficult to battle) or detect objects that sound simply passes through, such as Portals or beams of light.

Official data[]

The Echo visor in item form.

Metroid Prime 2: Echoes manual[]

"After Samus tracks down the Echo Visor, she'll be able to visualise sound waves to detect invisible enemies and objects."

Inventory data[]

Echo Visor

Metroid Prime 2: Echoes

Inventory entry

The Echo Visor uses sound to detect unseen objects and enemies.
Press GC D-pad down.gif / Hold Wii - button.png and point right to select the Echo Visor.

Samus's Notes

The Echo Visor can reveal invisible items, areas, and enemies.
Use the Echo Visor to interact with sonic-based security systems.
This Visor was designed to work with a sonic-based Luminoth weapon system.

Development notes[]

Karl Deckard came up with the Echo Visor and shared early prototypes of his idea with Clark Wen, the audio lead of Echoes. When designing the visor's audio, Wen processed sonar pings from a submarine through multiple effects to make them more science fiction-like. Because of the Nintendo GameCube's hardware limitations, the Echo Visor's sound had a strong reverb and delay. To fix this, code from a VST plug-in was licensed from a French company and Jim Gage implemented it into the game's engine.[1]

Looking back, Mike Wikan felt that the visual appearance of the visor could have been improved, such as by reducing the speed of enemies when it was active.[2]

Trivia[]

  • There is a Luminoth body in the room Mining Station B of the Agon Wastes that may have an Echo Visor of his own; when scanned, the reading says that the Luminoth was blind but had a sound-detection device that let him "see" his surroundings: "Bioscan complete. Luminoth subject expired 1.4 centicycles ago. Subject Luminoth was blind, possibly from birth. Damaged cybernetic augmentation is present; a sonic imaging device enabled the subject to "see" the world around him."
  • When the Echo Visor is active, everything from firing beams to landing on any surface has a slightly increased reverberation. Even the sound of hidden items is slightly improved.
  • "Echo" is from the Greek word ηχος, which means "sound".
  • The Echo Visor's name may be a reference to the name of the game it's found in: Echoes.
  • Strangely the Jump Guardian appears completely unseen to the Echo Visor and locking on to it properly with said visor can be somewhat difficult as well. One explanation could be that because Samus is not intended to have the Echo Visor when fighting the guardian, no Echo Visor model exists for it.
  • The Echo Visor can be used in the Multiplayer mode of Metroid Prime 2: Echoes via hacking. It does not allow a user to spot an invisible player however.

References[]

  1. ^ Kiwi Talkz. "#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio )". YouTube. October 23, 2021. Retrieved April 24, 2022. (starts at 8:36)
  2. ^ KIWI TALKZ - #105 - Mike Wikan Interview (Metroid Prime Trilogy, Game Design, Crunch, Booz Allen Hamilton etc.) September 6, 2021. Retrieved March 16, 2022. https://www.youtube.com/watch?v=hlbeRLmfCHk (starts at 29:38)


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