The subject of this article is not named in-game.
The current title is from a guide or other published source.
A linked pair of bombs.
The Electric Bombs (as named in Metroid Prime Hunters: The Official Nintendo Player's Guide) are the Alt Form Weapon of the Lockjaw. Similar to the Morph Ball Bombs of Samus Aran's Morph Ball, these bombs, like the Lockjaw and the rest of Sylux's equipment, are stolen Galactic Federation prototypes. In Lockjaw form, Sylux can drop two Electric Bombs and link them together, unless they are obstructed by something or not close enough to each other. The link forms a trap that will trigger if a rival Bounty hunter should touch the tripwire linking the two Electric Bombs, resulting in the two bombs being drawn towards the snared enemy.
Alternatively, once a rival Bounty Hunter is in range, a third Electric Bomb can be dropped to form a triangle of links that will enclose the enemy. If successful, the Electric Bombs will be drawn towards the ensnared enemy and all detonate simultaneously. This is a powerful attack, as if it does not kill the enemy, it will at least reduce their energy to critical levels, as it requires nearly 200 units of energy to survive the triple attack. The two Electric Bombs on their own deal much less damage. Placing a third bomb when there is no enemy in position to snare will cause all three Electric Bombs to detonate immediately.
Unlike the Morph Ball Bombs, the Electric Bombs take longer to explode; after a certain amount of time, the Electric Bombs will discharge their energy and cease to exist.
Bomb Jump[]
The Lockjaw can be propelled into the air using its Electric Bombs, in a similar manner to the Bomb Jump of Samus's Morph Ball and the equivalent jumps that Kanden can achieve using Larva Bombs in his Stinglarva form. In low-gravity areas, the Lockjaw can gain an unlimited amount of altitude this way (much like the Turbo Bomb technique) and also remain airborne as long as it continues to place Electric Bombs. This has led to a popular multiplayer tactic of using the Electric Bombs to remain in the air and snipe foes with the Imperialist. In normal gravity areas, the Electric Bombs can be used to make Sylux glide, enabling him to skip gaps or reach certain hidden spots, such as a Secret World on the Harvester stage.
| Alt-Forms and Weapons |
|---|
| Morph Ball/Bomb | Lockjaw/Electric Bombs Halfturret/Halfturret Slice | Dialanche/Fire Blade | Vhoscythe/Spin Attack Stinglarva/Larva Bomb | Triskelion/Jump Strike See also: Template:Morph Ball. |
