Wikitroid
Wikitroid
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(added a request for video about the enemy spawner spawning hunters/bosses)
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==Trivia==
 
==Trivia==
 
*If the spawner is destroyed at the moment it spawns another robot, it will play both its "collapse" and "spawn" animation simultaneously, then continue to operate normally. However, one shot from any weapon will subsequently destroy it.
 
*If the spawner is destroyed at the moment it spawns another robot, it will play both its "collapse" and "spawn" animation simultaneously, then continue to operate normally. However, one shot from any weapon will subsequently destroy it.
*If one used a hacking device to create a Spawning Device, it could be possible to spawn [[Bounty Hunter]]s such as [[Trace]] or [[Spire]] or to spawn bosses like [[Slench]]es.
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*If one used a hacking device to create a Spawning Device, it could be possible to spawn [[Bounty Hunter]]s such as [[Trace]] or [[Spire]] or to spawn bosses like [[Slench]]es. (Requesting a video about this)
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}

Revision as of 02:27, 17 October 2019

SpacePirateDataScan
"Space Pirate encrypted data decoded."

The subject of this article is not named in-game.
The current title is from the game's internal data.

File:UAM 8.png

Elder Passage

The EnemySpawner[1] is an Alimbic security system featured in Metroid Prime Hunters, resembling a large, metal triangle. When the device is triggered (usually by the presence of an intruder or (de)activation of another security system), it will extend a light blue energy field about a meter into the air and begin releasing a single model of security robot: Either a version of a Voldrum or Psycho Bit. After a set number of robots have been summoned, the device will cease production (but not return to its flattened state) until one of the robots is destroyed, at which point it will spawn a replacement.

The only way for Samus Aran to stop the replacement robots is to destroy the field; it is vulnerable to all weapons and after a moderate amount of damage will collapse in on itself and leave no trace of having existed. The system cannot be scanned, and it is unknown whether it actually manufactures the robots produced or merely teleports them from some unknown location. Units are installed on every facility in the Alimbic Cluster, excluding the Oubliette.

Trivia

  • If the spawner is destroyed at the moment it spawns another robot, it will play both its "collapse" and "spawn" animation simultaneously, then continue to operate normally. However, one shot from any weapon will subsequently destroy it.
  • If one used a hacking device to create a Spawning Device, it could be possible to spawn Bounty Hunters such as Trace or Spire or to spawn bosses like Slenches. (Requesting a video about this)

References

  1. ^ Derived from the internal name: EnemySpawner_mdl_Model