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Corruption Energy Capsules

Energy Units from Metroid Prime 3: Corruption.
(from left to right:) Ultra, large, medium, small.

Energy Capsules[1] (also referred to as Balls,[2][3][4] Orbs,[5] and Units[6]) are an item in the Metroid series that replenish the energy of Samus's Power Suit. They are released from defeated enemies, as well as storage containers in the Metroid Prime series, and can be collected by simply touching them, using the tractor beam, or using the Grappling Beam in Super Metroid. In Metroid: Samus Returns and Metroid Dread, they will automatically gravitate towards Samus.

The appearance of Energy Capsules and the amount of energy restored when collecting them varies per game:

  • Metroid: Capsules are white with a flashing red and blue ring around them, and restore 5, 20, or 30 units depending on the enemy.
  • Metroid II: Return of Samus: Capsules are white with a black outline, in either a small or large size, restoring 5 and 20 units respectively.
  • Super Metroid: Capsules are purple, in either a small or large size, restoring 5 and 20 units respectively.
  • Metroid Fusion: No capsules are present. Instead, Yellow X restore 10 units, Red X restore 500, Core-X restore 400, and Blue X, upon the acquisition of the Varia Suit upgrade, restore 30.
  • Metroid Prime: Purple Small Energy restores 10 units, red Large Energy restores 20, and yellow Ultra Energy restores 100.
    • Metroid Prime demo: purple Health Recharge Capsules restore 5 units of energy.
  • Metroid: Zero Mission: Capsules are purple, in either a small or large size, and restore 5 and 20 units respectively.
  • Metroid Prime 2: Echoes: Purple Small Energy restores 10 units, red Medium Energy restores 30, blue Large Energy restores 50, and yellow Ultra Energy restores 100.
    • Multiplayer: Only purple Small Energy and red Medium Energy is present. Under Bounty Mode, only small energy capsules will appear and only when a player is defeated (random drop).
    • Metroid Prime 2: Echoes Bonus Disc: Identical values as final game, but Small Energy is purple, medium energy is red with a purple pulse ring, large energy is blue with a red pulse ring, and Ultra Energy reuses the model from Metroid Prime.
  • Metroid Prime Hunters: Red Small Energy restores 30 units, blue Medium Energy restores 60, and yellow Large Energy restores 100.
  • Metroid Prime Pinball: One energy capsule restores one Hit Point.
  • Metroid Prime 3: Corruption: Purple Small Energy restores 10 units, red Medium Energy restores 25, blue Large Energy restores 50, and yellow Ultra Energy restores 100.
  • Metroid: Other M: No capsules are present. Instead, there is a technique called Concentration that can be performed when low on energy.
  • Metroid: Samus Returns: Capsules are purple, in either a small or large size, restoring 10 and 25 units respectively.
  • Metroid Dread: Capsules are purple, in either a small or large size, restoring 10 and 25 units respectively.
    • After Samus explores Elun and witnesses the X Parasites being released from there, Yellow and Red X replace Energy Capsules in all non-mechanical enemies save Raven Beak, restoring 40 and 500 energy respectively. Small Yellow X restore 5.

Generally, capsules that restore more energy are more likely to be released when Samus's energy is lower.

Official data[]

Logbook entries[]

Metroid Prime[]

Small Energy Unit - RemasteredSmall Energy Unit
RemasteredOriginal

Small Energy

Logbook entry

Small Energy. Replenishes 10 units of energy.

Large Energy Unit - RemasteredLarge Energy Unit
RemasteredOriginal

Large Energy

Logbook entry

Large Energy. Replenishes 20 units of energy.

Ultra Energy Scan - RemasteredUltra Energy Scan
RemasteredOriginal

Ultra Energy

Logbook entry

Ultra Energy. Replenishes 100 units of energy.

[Remastered][Original]

Metroid Prime Hunters[]

Large Energy

Logbook entry

Replenishes 100 UNITS of energy expended from the POWER SUIT due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.

Medium Energy

Logbook entry

Replenishes 60 UNITS of energy expended from the POWER SUIT due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.

Small Energy

Logbook entry

Replenishes 30 UNITS of energy expended from the POWER SUIT due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.

Scans[]

Metroid Prime 2: Echoes[]

Small Energy Unit
"Small Energy Unit.
Replenishes 10 units of energy."
Medium Energy Unit
"Medium Energy Unit.
Replenishes 30 units of energy."
Large Energy Unit
"Large Energy Unit.
Replenishes 50 units of energy."
Ultra Energy Unit
"Ultra Energy Unit.
Replenishes 100 units of energy."

Metroid Prime 3: Corruption[]

Small Energy Unit
"Item identified. Small Energy Unit. Replenishes 10 units of energy."
Medium Energy Unit
"Item identified. Medium Energy Unit. Replenishes 25 units of energy."
Large Energy Unit
"Item identified. Large Energy Unit. Replenishes 50 units of energy."
Ultra Energy Unit
"Item identified. Ultra Energy Unit. Replenishes 100 units of energy."
Small Phazon Unit
"Item identified. Small Phazon Unit. Replenishes 10 units of Phazon."
Medium Phazon Unit
"Item identified. Medium Phazon Unit. Replenishes 25 units of Phazon."
Large Phazon Unit
"Item identified. Large Phazon Unit. Replenishes 50 units of Phazon."
Ultra Phazon Unit
"Item identified. Ultra Phazon Unit. Replenishes 100 units of Phazon."

Metroid Prime Hunters manual[]

Energy Ball (S - Red, M - Blue, L - Yellow)
"Restores Samus's energy. (S - 30, M - 60, L - 100)"
Energy Balls (M - Blue, L - Yellow)
"Restores energy level. (M - 60, L - 100)"

Metroid manual[]

When Samus captures an energy ball...
"When an enemy is destroyed, an energy ball is sometimes given off. If this energy ball is captured, Samus' energy is increases, but his energy cannot increase beyond 99 without extra energy tanks."

Metroid Virtual Console manual[]

Energy Ball
"Restores some of Samus's energy."

Metroid II: Return of Samus manual[]

ITEMS
"After destroying some of the creatures on the planet SR388, they may turn into Small Missiles or Energy Balls.
These items will allow Samus to recover missiles and energy."

Metroid II: Return of Samus Virtual Console manual[]

Small Missiles and Energy Balls
"When an enemy is destroyed, it may drop a small missile or energy ball. Pick these up to slightly replenish missile and energy supplies."

Super Metroid manual[]

ENERGY ITEMS
"When you destroy enemy creatures, they often leave behind Missiles or Energy Balls. Collect these items to add to your Missile and Energy supplies."

Metroid Prime Official Strategy Guide[]

SMALL ENERGY
"Small Energy is a power-up that replenishes 10 units of Energy when Samus walks into it or uses the tractor beam to bring it in to her."
LARGE ENERGY
"The Large Energy power-up replenishes 20 units of Energy for Samus."
ULTRA ENERGY
"The 'big daddy' of Energy replenishment, the Ultra Energy power-up gives Samus a whopping 100 units of Energy!"

Metroid: Zero Mission manual[]

Energy Capsule
"Sometimes, defeated enemies will leave energy capsules behind. Gather these to replenish Samus's energy."

Metroid Prime 2: Echoes manual[]

HEALTH
"Purple orbs are worth 10 points of health, red orbs are worth 30 points of health."

Metroid Prime Trilogy manual[]

Energy Orbs
"When you get a purple energy orb, your energy will be restored by 10. If you get a red energy orb, it will be restored by 30."

Metroid Prime Trilogy: Prima Official Game Guide[]

Energy Units
"Energy Units often spill out of defeated enemies and destroyed objects, particularly when Samus's Energy is low. Collect these goodies to replenish Samus's Energy and keep her in the fight. Energy Units come in three different flavors:
Purple Energy Units restore 10 Energy.
Red Energy Units restore 20 Energy.
Yellow Energy Units restore 100 Energy (one full Energy Tank).
TIP: Hold [A] to power the Charge Beam and draw in out-of-reach pick-ups such as Energy Units and missiles."

Metroid Prime Hunters: The Official Nintendo Player's Guide[]

Energy Recovery Items
"Small Energy pickups restore 30 energy.
Medium Energy pickups restore 60 energy.
Large Energy pickups restore 100 energy."

Metroid: Samus Returns manual[]

Energy
"Restores some of Samus's energy.
  • There are large and small variants that restore your energy by different amounts."

Development data[]

The Ultra Energy units in the Prime series are internally labelled as Massive pickups.

Trivia[]

Echoes Duelling Range Ultra Energies old and new

Both Prime and Echoes types of Ultra Energy Capsules in the same room of the latter title.

  • In Metroid Prime 2: Echoes, there is a few instances where the Ultra Energy model from Metroid Prime is reused, meaning the model still exists within the game. This may be a leftover from the Bonus Disc and was likely overlooked by developers. The Prime Ultra Energy behaves identically to the Echoes's variant, and both share the same scan (meaning scanning one will mean the other one is scanned). It is also possible to have both types of Ultra Energies appear in the same instance. Such instances of encountering a Prime Ultra Energy include Samus using Sequence Breaking to eliminate a Lightbringer, where it has a chance to will drop a Prime Ultra Energy unit, and during the Amorbis battle after Samus eliminates one with Bombs. Curiously, damaging an Amorbis's helmet before the bomb laying phase can make the Amorbis drop the Echoes's Ultra Energy unit.
  • In the Super Metroid comic, during a Space Pirate ambush, Armstrong Houston throws Samus an Energy Capsule to refill her health. He explained that he gave it to her because it "wouldn't have done any good for him", indicating his armor cannot repair damage with energy.
  • In the manga, the strips She Finds a Small O and She Finds a Big O feature Samus killing a Geemer, with an Energy Capsule being left behind. Samus admires its roundness before trying to touch it, but it disappears.

Gallery[]

References[]


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