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Metroid Prime, the first game of the Prime series, is widely considered to be the original first-person adventure.

A first-person adventure is a genre term for an action-adventure game set in a first-person perspective. The majority of the Metroid Prime series constitutes as first-person adventures.

Prior to its release, Metroid Prime was derided as a likely flop by the series fanbase, as it was being developed by an inexperienced second-party developer rather than an internal Nintendo team, and there was general consensus it would be nothing more than a poor first-person shooter. To counteract this criticism, Retro Studios and Nintendo referred to Prime exclusively as a "first-person adventure", highlighting that the traditional isolated, exploration-based Metroidvania gameplay of the first three titles would still take precedence over first-person shooting combat.[1] Prime would be set mostly from a first-person perspective, apart from Morph Ball mode, which is viewed from a third-person perspective. Some versions of the game's boxart market it as Metroid Prime: First Person Adventure.

The game was ultimately released to universal acclaim, and a sub-franchise was born from it. The game's two sequels, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, remained first-person adventures, and the upcoming Metroid Prime 4 will be one as well. Reggie Fils-Aime actually referred to Corruption as a first-person shooter at the Nintendo Media Summit on May 21, 2007, saying that the new control scheme of the game "will reinvent the control scheme for a first-person shooter."[2]

The two spinoffs of the series, Metroid Prime Hunters and Metroid Prime: Federation Force, feature more aspects of a traditional first-person shooter than the core quadrilogy. These include playable characters other than Samus Aran, multiplayer modes, co-operative gameplay, score, objectives and replayable missions. Echoes featured a multiplayer mode as well, although Retro Studios sought to craft it in such a way that it would appeal to veteran Metroid fans rather than fans of first-person shooters.

Official data[]

Metroid Official Site interview[]

From the get go, we went by the perception that Metroid was more about exploration than anything. While shooting is an important component, we cannot say it’s the focus of the game. With this way of thought as a base, the biggest part of the game design was directed towards a world where the player will wonder “What should I do?”. Since we thought more about the adventure aspect of the game rather than the shooting aspect, we started calling this game a “First Person Adventure”.

Mark Pacini[3]

Metroid Prime 2: Dark Echoes Q&A[]

QUESTION : Hello, my name is Kou. I have been playing Metroid games since the Famicom. My question is, will Metroid Prime 2 be like Metroid Prime 1 in that you are only playing from Samus’ point of view (with the exception of morphball)? Prime 1 was definitely fun, but in terms of playing with this kind of [Samus’] point of view, I couldn’t really do it. I would really like to know. Thank you so much.

ANSWER : The prime series is a first person focused game called an FPA (first person adventure). However, I’m certain there will be another Metroid game that will meet your wishes.

References[]

  1. ^ IGN Staff (February 23, 2001). METROID A FIRST PERSON ADVENTURE?. IGN. Retrieved on November 28, 2017.
  2. ^ Matt Casamassina (May 22, 2007). Nintendo Summit: Reggie Talks Wii and DS. IGN. Archived from the original on July 3, 2007. Retrieved on June 21, 2007.
  3. ^ "Metroid.jp Interview: Retro Studios", Shinesparkers, 2021-02-26. Retrieved on 2021-02-26. 
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