"Looks like a pile of rags..."
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Red and Blue Arrow
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The Flashing Lights are a Board Feature in Metroid Prime Pinball. They appear as either arrows or circles on the surface of a table that constantly flash to show available shots. The colors and shapes are:
- White Arrow - Makes a Combo
- Blue Circle - Adds another letter to the S-A-M-U-S Lights
- Green Circle - Opens a multiball lock
- Green Arrow - Locks a ball or starts multiball
- Purple Arrow - Energizes the Kickback
- Red Circle - Advances the Wall Jump lights
- Red Arrow - Starts Wall Jump once all red circles are lit
- Orange Arrow - Diverts the ball into the Bumpers and indicates which ramp completes the Hurry Up minigame
- Yellow Dot - Starts the Hurry Up minigame once all are lit
- Red and Blue Arrow - Advances or starts Phazon Multiball (exclusive to Tallon Overworld)
| Elements of Metroid Prime Pinball | |
|---|---|
| Tables | Pirate Frigate • Tallon Overworld • Phendrana Drifts • Phazon Mines • Artifact Temple • Impact Crater Magmoor Caverns |
| Board Features | Clone Machine • Flashing Lights • Hurry Up • Progress Bar • Drop Target • Cow |
| Mini-Games | Beetle Blast • Burrower Bash • Clone Multiball • Gunship Multiball • Metroid Mania • Parasite Purge Phazon Frenzy • Phazon Multiball • Shriekbat Shootout • Space Pirate Panic • Triclops Terror • Wall Jump |
| Other | Jackpot • Bounty Multiplier |