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+ | {{DISPLAYTITLE:Frigate Orpheon}} |
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+ | {{Noncanon}} |
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{{cquotetxt|'' For a spaceship that just causes trouble, it sure does have a lot of problems.''|[http://www.smashbros.com/en_us/stages/stage20.html Smash Bros Dojo.]|color=gray|size=300%}} |
{{cquotetxt|'' For a spaceship that just causes trouble, it sure does have a lot of problems.''|[http://www.smashbros.com/en_us/stages/stage20.html Smash Bros Dojo.]|color=gray|size=300%}} |
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+ | [[File:SSBU Frigate Orpheon.jpg|thumb|300px|Frigate Orpheon in ''Super Smash Bros. Ultimate'']] |
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− | '''Frigate Orpheon''' is a stage in ''[[Super Smash Bros. Brawl]]''. It is based on the [[Reactor Core (Frigate Orpheon)|Reactor Core]] room on the [[Space Pirate]] frigate of the [[Frigate Orpheon|same name]], which was featured in ''[[Metroid Prime]]''. |
+ | '''Frigate Orpheon''' is a stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on the [[Reactor Core (Frigate Orpheon)|Reactor Core]] room on the [[Space Pirate]] frigate of the [[Frigate Orpheon|same name]], which was featured in ''[[Metroid Prime]]''. |
==Environment== |
==Environment== |
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− | The [[Parasite Queen]] appears in the background, occasionally roaring at the fighters, but it has no impact on the gameplay. The stage will occasionally sound an alarm and |
+ | The [[Parasite Queen]] appears in the background, occasionally roaring at the fighters, but it has no impact on the gameplay. The stage will occasionally sound an alarm and [[Screen-Flip|flips]] itself 180 degrees. Any fighter that does not jump into the air in time risks falling off the edge when the stage flips. |
Each side of the stage features different terrain. The first is a flat area with a single floating platform to the left, the right side occasionally sinking farther down then the rest of the floor before moving up, making it a brief spot for hiding or ambushes. The other side features a gentle "U" shaped slope through the middle, with a floating platform above it, making it more built for constant engagement. |
Each side of the stage features different terrain. The first is a flat area with a single floating platform to the left, the right side occasionally sinking farther down then the rest of the floor before moving up, making it a brief spot for hiding or ambushes. The other side features a gentle "U" shaped slope through the middle, with a floating platform above it, making it more built for constant engagement. |
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Sometimes the stage will suffer blackouts, making it difficult to determine where the edges are, though it is possible to figure out where by watching the blue lights which occasionally travel through the floor. |
Sometimes the stage will suffer blackouts, making it difficult to determine where the edges are, though it is possible to figure out where by watching the blue lights which occasionally travel through the floor. |
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− | A single floating platform sometimes appears off the edge of the stage, which can |
+ | A single floating platform sometimes appears off the edge of the stage, which can be used as a brief place to escape for fighters in danger of being KO'd or on low stock, but it will eventually move off-screen. If a fighter is knocked onto the platform while it is moving and is stunned, paralysed or just doesn't get off in time, it will take them off the edge of the screen and essentially KO them. |
+ | |||
+ | The ''Ultimate'' version of the stage is largely similar to prior incarnations, although the overall room has slightly brighter colors, while the Parasite Queen is slightly darker in colorization. |
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+ | |||
+ | ===Tips=== |
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+ | '''180 Degree Rotation''' – ''"When the siren rings, the stage will flip upside down. It'll stop once it turns 180 degrees. The layout of the stage will be different after it flips."'' |
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==Music== |
==Music== |
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*[[Vs. Ridley]] |
*[[Vs. Ridley]] |
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− | *'''[[ |
+ | *'''[[Vs. Parasite Queen]]''' |
*[[Opening/Menu (Metroid Prime)]] |
*[[Opening/Menu (Metroid Prime)]] |
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*[[Sector 1 (theme)|Sector 1]] |
*[[Sector 1 (theme)|Sector 1]] |
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*'''[[Hunters (theme)|Multiplayer (Metroid Prime 2)]]''' |
*'''[[Hunters (theme)|Multiplayer (Metroid Prime 2)]]''' |
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+ | In ''Ultimate'', any song from the ''Metroid'' series can be played on Frigate Orpheon. By default, the new ''Ultimate'' remix of Vs. Parasite Queen is the most frequently played song, and Vs. Meta Ridley is the second-most frequent song. |
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==Trivia== |
==Trivia== |
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− | *Samus in both her [[Varia]] and [[Zero Suit]]s is sometimes fought here |
+ | *[[Samus (Super Smash Bros.)|Samus]] in both her [[Varia]] and [[Zero Suit]]s is sometimes fought here during [[Classic Mode]]. |
− | *The ledge walls that originally kept Samus from falling into the [[Reactor Core]] can be seen around the base of the room, as well as |
+ | *The ledge walls that originally kept Samus from falling into the [[Reactor Core (Frigate Orpheon)|Reactor Core]] can be seen around the base of the room, as well as Pirate writing, some computers, and displays that resemble [[Chozo Artifacts]]. |
− | *This is the second ''Metroid''-themed stage that does not feature rising [[ |
+ | *This is the second ''Metroid''-themed stage that does not feature rising [[lava]] or [[acid]] as a stage hazard. [[Planet Zebes: Brinstar Depths|Brinstar Depths]] was the first, although lava did appear as scenery there. |
− | *This is the first ''Metroid''-themed stage to be based on an area from the ''Prime'' series, and not be set on [[Zebes]]. |
+ | *This is the first ''Metroid''-themed stage to be based on an area from the [[Metroid Prime (series)|''Metroid Prime'' series]], and not be set on [[Zebes]]. |
− | *Ironically, this stage can be a trouble for Zero Suit Samus and any |
+ | *Ironically, this stage can be a trouble for [[Zero Suit Samus]] and any character that only has tether type recoveries, as the right side of the first platform does not have a ledge to grab. |
==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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⚫ | |||
⚫ | |||
− | File:Stage20 |
+ | File:Stage20 071218b-l.jpg|"Th-the power went out?!" |
− | File:Stage20 |
+ | File:Stage20 071218c-l.jpg|"The siren scream is a warning!" |
− | File:Stage20 |
+ | File:Stage20 071218d-l.jpg|"Suddenly, it flips..." |
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+ | File:SSBU Parasite Queen.png|''Super Smash Bros. Ultimate'' |
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+ | File:SSBU Frigate Orpheon.png |
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+ | File:SSBU Frigate Orpheon flips.png |
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</gallery> |
</gallery> |
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+ | {{Endnoncanon}} |
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− | |||
{{Multiplayer}} |
{{Multiplayer}} |
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+ | [[ru:Фрегат Орфеон (арена)]] |
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[[Category:Frigate Orpheon]] |
[[Category:Frigate Orpheon]] |
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[[Category:Super Smash Bros.]] |
[[Category:Super Smash Bros.]] |
Revision as of 02:02, 21 March 2020
Non-canon warning: This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.
“ | For a spaceship that just causes trouble, it sure does have a lot of problems. | „ |
Frigate Orpheon is a stage in Super Smash Bros. Brawl and Super Smash Bros. Ultimate. It is based on the Reactor Core room on the Space Pirate frigate of the same name, which was featured in Metroid Prime.
Environment
The Parasite Queen appears in the background, occasionally roaring at the fighters, but it has no impact on the gameplay. The stage will occasionally sound an alarm and flips itself 180 degrees. Any fighter that does not jump into the air in time risks falling off the edge when the stage flips.
Each side of the stage features different terrain. The first is a flat area with a single floating platform to the left, the right side occasionally sinking farther down then the rest of the floor before moving up, making it a brief spot for hiding or ambushes. The other side features a gentle "U" shaped slope through the middle, with a floating platform above it, making it more built for constant engagement.
Sometimes the stage will suffer blackouts, making it difficult to determine where the edges are, though it is possible to figure out where by watching the blue lights which occasionally travel through the floor.
A single floating platform sometimes appears off the edge of the stage, which can be used as a brief place to escape for fighters in danger of being KO'd or on low stock, but it will eventually move off-screen. If a fighter is knocked onto the platform while it is moving and is stunned, paralysed or just doesn't get off in time, it will take them off the edge of the screen and essentially KO them.
The Ultimate version of the stage is largely similar to prior incarnations, although the overall room has slightly brighter colors, while the Parasite Queen is slightly darker in colorization.
Tips
180 Degree Rotation – "When the siren rings, the stage will flip upside down. It'll stop once it turns 180 degrees. The layout of the stage will be different after it flips."
Music
Bolded songs must be unlocked.
- Vs. Ridley
- Vs. Parasite Queen
- Opening/Menu (Metroid Prime)
- Sector 1
- Vs. Meta Ridley
- Multiplayer (Metroid Prime 2)
In Ultimate, any song from the Metroid series can be played on Frigate Orpheon. By default, the new Ultimate remix of Vs. Parasite Queen is the most frequently played song, and Vs. Meta Ridley is the second-most frequent song.
Trivia
- Samus in both her Varia and Zero Suits is sometimes fought here during Classic Mode.
- The ledge walls that originally kept Samus from falling into the Reactor Core can be seen around the base of the room, as well as Pirate writing, some computers, and displays that resemble Chozo Artifacts.
- This is the second Metroid-themed stage that does not feature rising lava or acid as a stage hazard. Brinstar Depths was the first, although lava did appear as scenery there.
- This is the first Metroid-themed stage to be based on an area from the Metroid Prime series, and not be set on Zebes.
- Ironically, this stage can be a trouble for Zero Suit Samus and any character that only has tether type recoveries, as the right side of the first platform does not have a ledge to grab.
Gallery
Non-canon warning: Non-canonical information ends here.
Metroid Multiplayer Levels | |
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Metroid Prime 2: Echoes | Crossfire Chaos • Sidehopper Station • Shooting Gallery • Spider Complex • Pipeline • Spires • Arena 5 |
Metroid Prime Hunters: First Hunt | Ancient Vestige • Assault Cradle • Trooper Module |
Metroid Prime Hunters | Combat Hall • Data Shrine • Processor Core • High Ground • Ice Hive • Alinos Perch • Sic Transit • Transfer Lock • Sanctorus • Compression Chamber • Incubation Vault • Subterranean • Outer Reach • Harvester Weapons Complex • Council Chamber • Elder Passage • Fuel Stack Fault Line • Stasis Bunker • Head Shot • Celestial Gateway • Alinos Gateway VDO Gateway • Arcterra Gateway • Oubliette |
Metroid Prime Pinball | Magmoor Caverns |
Super Smash Bros. | Planet Zebes • Planet Zebes: Brinstar • Planet Zebes: Brinstar Depths Norfair • Frigate Orpheon • Pyrosphere |
Dead or Alive: Dimensions | Geothermal Power Plant |