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===''[[Super Metroid Nintendo Player's Guide]]''===
===''[[Super Metroid Nintendo Player's Guide]]''===
''"Not powerful, Geemers walk steadily around various surfaces in a repetitive manner."''
{{SM enemy|desc = Crateria/Norfair. Not powerful, Geemers walk steadily around various surfaces in a repetative manner.|HP_normal = 15|ATK_normal = 5|E_normal = 22|BE_normal = 10|M_normal = 66|SM_normal = 2|PB_normal = 0|Color_1 = Silver|HP_1 = 15|ATK_1 = 5|E_1 = 51|BE_1 = 8|M_1 = 0|SM_1 = 0|PB_1 = 2}}
===Logbook entries===
===Logbook entries===

Revision as of 01:53, 10 August 2017

A Geemer[1] (sometimes spelled "Jeema" in Japanese, and likely pronounced similarly in English) is an evolutionary offshoot of the Zoomer family. Geemers roam many surfaces in search of food, and can cling to walls with their feet. When threatened, Geemers defend themselves by extending spines from within their bodies. They have been found on many different planets, including Zebes, Tallon IV and Bryyo. Interestingly, they were once called Zoomers themselves in the original release of Metroid for the NES and Famicom.


Geemers are slow-moving creatures, with rounded carapaces bearing numerous spikes protecting their bodies. Underneath these shells, they have beady eyes at the front of their bodies, and also usually have pincers and multiple legs that allow them to climb up walls.



Present in Metroid, Metroid: Zero Mission and Super Metroid, the Geemers which lived in the tunnels of planet Zebes had six multi-jointed legs, with two eyes and a pair of pincers. Their spikes are short, and their colors vary in color, from red to purple.

Metroid: Other M

After Zebes' destruction, clones of these Geemers were also secretly grown on the BOTTLE SHIP. Encountered in Metroid: Other M, they ran amok in the Main Sector and Biosphere after MB went rogue. The Snomer, an ice-adapted breed, also resided in the space station's Cryosphere. Either due to MB's telepathic influence or genetic modifications made by the ship's scientists, the cloned Geemers were much more agile and aggressive, actively rushing and even leaping at Samus. Hologram simulations of Geemers also appeared in the training sequence at the start of the game.

Tallon IV

In Metroid Prime, another breed of Geemer is commonly found in the Overworld region of Tallon IV, in the Tallon Canyon, Root Cave and Transport Tunnel C. These red-shelled Geemers are notable for having longer, extendable spines, three blue eyes and ten tiny legs mostly covered by its carapace. Additionally, the strong shell of the Tallonian Geemer renders it invulnerable to blasts from the Power BeamIce Beam and Wave Beam; should one be attacked or approached by a threat, it will freeze in place and extend its long, sharp spikes until it feels the danger has passed.

Alinos & Arcterra

Similar Geemers inhabit the Tetra Galaxy, and can be found in Alinos' Alimbic Gardens and Arcterra's Gateway during the events of Metroid Prime: Hunters. However, these Geemers are less resilient, and can be killed with any other Beam weapon or a Missile.


The Geemers that inhabit planet Bryyo in Metroid Prime 3: Corruption are unique in that they have no visible legs, instead moving on a gastropod-like foot. Bryyonian Geemers have smaller, rounder shells than most breeds, and have the longest spikes. They have four yellow eyes, and instead of the usual pincers they have a round, puckered mouth. Two of these can be found in Reliquary III.


On the planet of Excelcion, another arctic subspecies known as the Ice Geemer has adapted to the planet's frigid environment.



After the destruction of Zebes, Geemers were cloned by Galactic Federation researchers to inhabit the simulated environments of the BSL Station. When the station fell prey to an outbreak of X Parasites, the Geemer specimens became infested. The Geemer's DNA was manipulated by the X when mimicking them: Compared to their natural counterparts, Geemer-X had elongated back spines, and thicker, dull-grey plating which quickly covered their entire bodies when shot at.

Geemers were not known to exist on planet SR388, but the species must have had members there to have been present on the BSL Station (as all of the Station's specimens originated on the planet).

Interestingly, Super Metroid's code refers to Geemers as Zoomers, indicating that the "new species" was an invention of the translation team. Several other creatures changed names between the original game and Super Metroid, but only Geemers emerged as a separate species alongside the original in subsequent games.

Artificial intelligence

The Geemer begins by moving in either the left or right direction. When the Geemer encounters a vertical wall, it rotates by 90 degrees and walks up the wall it hit. Conversely, if the Geemer walks off of a ledge, it rotates -90° and walks down the wall. This allows Geemers to move in simple circles around a complex room or object.

There is a flaw in the Geemer AI in the original Metroid. If the object the Geemer is standing on is destroyed, the Geemer continually spins in place, as the AI is constantly rotating by -90°. This is fixed in Super Metroid, as the Geemer unceremoniously falls to the floor, although that glitch can still be exploited if done with precise timing (the Geemer/Zoomer must be going onto or from the door to/from another surface and it will rapidly spin as if in the original Metroid).

In Metroid: Other M, the Geemers received an intelligence boost, and will actively follow Samus and roll at her, instead of just going around like they did in Super Metroid.

"Samus" Geemer

The Varia Suit-coloured Geemer

There is also a unique quirk involving Geemers in Super Metroid. In Crateria, there is a small enclosed room on the right side, close to the Wrecked Ship. It is visible on the map as a small rectangle surrounded by a much larger room. When Samus enters this room, a Varia suit-colored Geemer that is orange and has green on the tips of the spikes is visible above her. This Geemer follows a different pattern from normal Geemers, as it will match Samus' horizontal movements on top of the tube. This Geemer can be killed by the Wave Beam, Grapple Beam (jumping and grappling as soon as Samus hits the ceiling will cause the grapple beam to phase through the barrier) or Power Bombs, and the item dropped by it (usually energy or missiles, like any other enemy) can be collected via the Grapple Beam as well. Further, this particular passage can be approached from above, but when the player reaches it, the Geemer is absent.

Official data

1986 manga

Super Metroid Japanese guide.

"This organism excretes a mucus from its legs while crawling on the rocks. The yellow Geemer can be destroyed with two shots from the normal beam. The red ones are destroyed with four."

Super Metroid manual

"Geemers crawl on floors and walls."

Super Metroid Nintendo Player's Guide

Enemy Data Description
Color HP ATK E BE M SM PB Crateria/Norfair. Not powerful, Geemers walk steadily around various surfaces in a repetative manner.
Normal 15 5 22 10 66 2 0
Silver 15 5 51 8 0 0 2


Logbook entries

Geemer scanpic 1.png
Geemer scanpic 2.png


Metroid Prime

Temporary scan

Morphology: Geemer
Wall-crawling mollusk with retractable spikes

Logbook entry

The Geemer is an evolutionary offshoot of the Zoomer family. When threatened, it extends lethal spikes and retracts its head deep into its armored carapace.


Metroid Prime Hunters

Logbook entry

A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on ZEBES.[2]



Metroid Prime 3: Corruption

Temporary scan

Morphology: Geemer
Nonaggressive bioform. Avoid contact with spiked shell.

Logbook entry

The spiked shell of a Geemer is rather durable and can only be destroyed by an explosive blast. While menacing in appearance, they are nonaggressive scavengers that feed on the waste of other creatures. This food source has led to them being spreaders of many types of diseases.

Smash Tips

"Geemers can crawl along the ground, the walls...even the ceiling! Those spikes will hurt any fighter who touches them."

Super Smash Bros. for Nintendo 3DS Trophy


These creepy crawlers from the Metroid series cling to any surface, even the ceiling. The spikes on their backs are painful to the touch, so be careful around them. In Smash Run they'll travel on the floors or ceilings, so borrow a page from Samus's book and take them out from afar.
"If you spot one of these creatures from the Metroid series crawling along, do your best to avoid those spikes on its back. In Smash Run, they could be on the floor, or they could be on the ceiling. Either way, you'll get hurt if you touch them, so keep a safe distance and take them out with ranged attacks."

Nintendo Land

Geemer prize.png

Animatronic Geemers are an enemy in the Metroid Blast attraction of the theme park. They are ground enemies that chase the Mii characters with the ability to walk over walls. They come in two types, single hit and 3-hit points. The 3-hit version can fire homing missiles. They must be shot in their weakpoint, which is their chest, resembling a power button.

A Geemer is also a prize. It is yellow, light blue and red in color. It is situated in front of Pikmin Adventure. When activated, its four legs come out of its round body (initially it resembles a spiked ball on the ground), it rumbles, pounces and tries to strike the ground with its legs, then twirls to the right and retracts its legs. Its description reads: "Geemers seem to crawl along harmlessly at first, but they'll spring at you if you get too close! Whatever you do, don't let them surround you. These lovable creatures can climb up walls, too!" The spring part, in Metroid games, only occurs in Other M.



  1. ^ Metroid: Other M Premiere Edition
  2. ^ Metroid Prime Hunters logbook