Wikitroid
Wikitroid
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{{Images|Metroid Prime Hunters}}
 
{{Infobox Creature
 
{{Infobox Creature
 
|name = Geemer
 
|name = Geemer
|image = [[File:Geemer rip.png|250px]]
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|image = File:Smart_crat.jpg
|caption = A Geemer from ''[[Metroid Prime]]''.
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|caption = Artwork of a Geemer from ''[[Super Metroid]]''
|games = ''[[Metroid]]''<br/> ''[[Metroid: Zero Mission]]''<br/>''[[Metroid Prime]]''<br/>''[[Metroid Prime Hunters]]''<br/>''[[Metroid Prime 3: Corruption]]''<br/>''[[Super Metroid]]''<br/>''[[Metroid: Other M]]''<br>''[[Metroid Prime: Federation Force]]''
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|games = <!--The creatures in Metroid and Zero Mission are canonically considered Zoomers.-->''[[Metroid Prime (game)|Metroid Prime]]''<br/>''[[Metroid Prime Hunters]]''<br/>''[[Metroid Prime 3: Corruption]]''<br/><!--Ice Geemers have their own separate page.-->''[[Super Metroid]]''<br/>''[[Metroid: Other M]]''<br/>''[[Metroid Fusion]]''
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|location = [[Tallon Overworld]]<br/>[[Bryyo Cliffside]]<br/>[[Crateria]]<br/>[[Tourian]]<br/>[[Norfair]]<br/>[[Main Sector]]<br/>[[Sector 1 / Biosphere]]<br/>[[Main Deck]]
|location = Cavernous areas that are moist.
 
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|diet=Refuse and waste
|homeworld = Presumably [[Zebes]], otherwise uncertain.
 
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|homeworld = [[Tallon IV]]<br/>[[Alinos]]<br/>[[Arcterra]]<br/>[[Bryyo]]<br/>[[Zebes]]<br/>[[BOTTLE SHIP]]<br/>[[BSL Station]]
|attacks = Damage on contact<br />Launching at Samus (''Metroid: Other M'' only)
 
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|behavior=Nonaggressive scavenger
 
|attacks = Damage on contact<br />Launching at Samus (''Other M'')
 
|weakness = [[Charge Beam|Charged beam weapons]], or [[Missiles]].}}
 
|weakness = [[Charge Beam|Charged beam weapons]], or [[Missiles]].}}
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A '''{{Nihongo|Geemer|ジーマ|Jeema}}''' is an evolutionary offshoot of the [[Zoomer]] family.
   
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==Biology==
A '''Geemer'''<ref>''[[Metroid: Other M Premiere Edition]]''</ref> (sometimes spelled '''"Jeema"''' in Japanese, and likely pronounced similarly in English) is an evolutionary offshoot of the [[Zoomer]] family. Geemers roam many surfaces in search of food, and can cling to walls with their feet. When threatened, Geemers defend themselves by extending spines from within their bodies. They have been found on many different planets, including [[Zebes]], [[Tallon IV]] and [[Bryyo]].
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Geemers roam many surfaces as they scavenge in search of food, and can cling to walls with their feet. When threatened, Geemers defend themselves by extending spines from within their bodies. They have been found on many different planets, including [[Zebes]], [[Tallon IV]] and [[Bryyo]].
   
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Geemers are slow-moving creatures, with rounded carapaces bearing numerous spikes protecting their bodies. Underneath these shells, they have beady eyes at the front of their bodies, and also usually have pincers and multiple legs that allow them to climb up walls.
==''Prime'' series==
 
[[File:Geemer Scan.jpg|thumb|right|Scan images of a Geemer in ''[[Metroid Prime]]''.]]
 
In ''[[Metroid Prime]]'', the Geemer is invulnerable to the [[Power Beam]], [[Ice Beam]] and [[Wave Beam]]. Geemers in ''Metroid Prime'' look very similar to Zoomers but with three eyes. In ''Prime'', they are located in the rooms [[Tallon Canyon]], [[Root Cave]] and [[Transport Tunnel C (Tallon Overworld)|Transport Tunnel C]]. Geemers are also present in ''[[Metroid Prime Hunters]]'', where they can be found in the [[Arcterra Gateway]] and [[Alimbic Gardens]].
 
   
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The Geemer species is related to the [[Zoomer]] family. They often share habitats and can be found on the same planets. [[Ice Geemer]]s are a subspecies of Geemers adapted for frozen climate. ''[[Nintendo Official Guidebook for Metroid Other M]]'' also establishes [[Snomer]]s and [[Sova]]s to be other related species.
In the aforementioned games, Geemers can be killed with any other Beam weapon or a [[Missile]]. The main difference between the Geemers in the ''Prime'' games and elsewhere is the leg formation. Geemers of ''Prime'', ''Hunters'' and ''Corruption'' all feature very small legs or feet that do not protrude far from the underside of the shell. Conversely, the other Geemers Samus encounters have longer legs with multiple joints.
 
   
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==Breeds==
In ''[[Metroid Prime 3: Corruption]]'' two Geemers exist on [[Bryyo]] in the room [[Reliquary III]]. These Geemers have a more rounded body and fewer spines.
 
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===Zebes===
 
[[File:Other M Geemers.jpg|thumb|250px|Zebesian Geemers in ''[[Metroid: Other M]]'']]
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Present in ''[[Super Metroid]]'', the Geemers which lived in the tunnels of planet Zebes had six multi-jointed legs, two eyes, a pair of pincers, and short spikes are short.
   
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Geemer shells vary in color, indicating three different variants of the species. The common Geemers are purple and are vulnerable to any weapon. The '''Silver Geemers'''<ref>''[[Super Metroid Nintendo Player's Guide]]''</ref> (internally referred to as '''Mzoomer''') are found in [[Norfair]] and have resistant shells, only able to be killed by [[Super Missile]]s. The unique orange [[Hzoomer]] is found in [[Flooded cavern|a single room]] of [[Crateria]].
==''Metroid'' series==
 
In ''[[Super Metroid]]'', a Geemer of the ordinary blue/purple type is one of the first enemies encountered. It does minimal damage. When Samus fires a [[Super Missile]] at a wall or ceiling, the resulting shockwave causes all Geemers in the area to fall off the ledge they were on.
 
   
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After Zebes' destruction, clones of these Geemers<ref name=premiere>''[[Metroid: Other M Premiere Edition]]''</ref> were also secretly grown on the [[BOTTLE SHIP]]. Encountered in ''[[Metroid: Other M]]'', they ran amok in the [[Main Sector]] and [[Biosphere]] after [[MB]] went rogue. The [[Snomer]], an ice-adapted breed, also resided in the space station's [[Cryosphere]]. Either due to MB's telepathic influence or genetic modifications made by the ship's scientists, the cloned Geemers were much more agile and aggressive, actively rushing and even leaping at Samus. Hologram simulations of Geemers also appeared in the training sequence at the start of the game.
Interestingly, ''Super Metroid''<nowiki>'</nowiki>s code refers to Geemers as [[Zoomers]], indicating that the "new species" was an invention of the translation team. Several other creatures changed names between the original game and ''Super Metroid'', but only Geemers emerged as a separate species alongside the original in subsequent games.
 
[[File:Other M Geemers.jpg|thumb|250px|''[[Metroid: Other M]]'']]
 
Geemers return in ''[[Metroid: Other M]]'' as enemies in the [[Main Sector]] and the [[Biosphere]]. Hologram Geemers are also seen during the training sequence at the start of the game. They also appear in an ice form known as a [[Snomer]] throughout the [[Cryosphere]]. In this game they gain the ability of jumping and moving faster than they did in other games.
 
   
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One Geemer is found in stasis in a [[monitoring room]] in the Biosphere. Samus must destroy the tank to leave the area, which kills the Geemer.
[[File:G,Z X.jpg|thumb|left|Geemer-X]]In ''[[Metroid Fusion]]'', the [[X Parasite]]s have either infected or imitated most of the creatures in the [[BSL Station]]. The Geemers, being one of the many lifeforms kept in the station by researchers, were among those targeted by the X. The Geemer's DNA was manipulated by the X to create an altered variation of it: Geemer-X have elongated back spines, thick plating which quickly covers their entire body when shot at, and a different color than their natural counterpart.
 
Geemers were not known to exist on planet [[SR388]], but the species must have members there to have been present on the BSL Station (as all of the Station's specimens originated on the planet).
 
   
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===Tallon IV===
In ''Metroid Prime: Federation Force'', Geemers are found on [[Excelcion]].
 
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In ''[[Metroid Prime (game)|Metroid Prime]]'', another breed of Geemer is commonly found in the [[Tallon Overworld|Overworld]] region of [[Tallon IV]], in the [[Tallon Canyon]], [[Root Cave]] and [[Transport Tunnel C (Tallon Overworld)|Transport Tunnel C]]. These red-shelled Geemers are notable for having longer, extendable spines, three blue eyes, and ten tiny legs mostly covered by its carapace. Additionally, the strong shell of the Tallonian Geemer renders it invulnerable to blasts from the [[Power Beam]], [[Ice Beam]] and [[Wave Beam]]; should one be attacked or approached by a threat, it will freeze in place and extend its long, sharp spikes until it feels the danger has passed. It is only vulnerable to concussive weaponry or the [[Plasma Beam]].
   
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===Tetra Galaxy===
==Artificial intelligence==
 
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The Geemers inhabiting the [[Tetra Galaxy]] are very similar to those found on Tallon IV. They can be found in [[Alinos]]' [[Alimbic Gardens]] and [[Arcterra]]'s [[Arcterra Gateway|Gateway]] during the events of ''[[Metroid Prime: Hunters]]''. However, these Geemers are less resilient, and can be killed with any [[Sub-Weapon]] as an alternative to concussive weapons.
The Geemer begins by moving in either the left or right direction. When the Geemer encounters a vertical wall, it rotates by 90 degrees and walks up the wall it hit. Conversely, if the Geemer walks off of a ledge, it rotates -90° and walks down the wall. This allows Geemers to move in simple circles around a complex room or object.
 
   
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===Bryyo===
There is a flaw in the Geemer AI in the original ''[[Metroid]]''. If the object the Geemer is standing on is destroyed, the Geemer continually spins in place, as the AI is constantly rotating by -90°. This is fixed in ''[[Super Metroid]]'', as the Geemer unceremoniously falls to the floor, although that glitch can still be exploited if done with precise timing (the Geemer/Zoomer must be going onto or from the door to/from another surface and it will rapidly spin as if in the original ''Metroid'').
 
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The Geemers that inhabit planet [[Bryyo]] in ''[[Metroid Prime 3: Corruption]]'' are unique in that they have no visible legs, instead moving on a gastropod-like foot. Bryyonian Geemers have smaller, rounder shells than most breeds, and have the longest spikes. They have four yellow eyes, and instead of the usual pincers they have a round, puckered mouth. Two of these can be found in [[Reliquary III]].
   
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===Excelcion===
In ''[[Metroid: Other M]]'', the Geemers received an intelligence boost, and will actively follow Samus and roll at her, instead of just going around like they did in ''Super Metroid''.
 
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{{Main|Ice Geemer}}
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On the planet of [[Excelcion]], another arctic subspecies known as the [[Ice Geemer]] has adapted to the planet's frigid environment.
   
=="Samus" Geemer==
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===BSL===
[[File:SammyG.png|thumb|150px|The Varia Suit-coloured Geemer]]
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[[File:G,Z X.jpg|thumb|X-infected Geemer]]
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After the destruction of Zebes, Geemers<ref>''[[Nintendo Official Guide Book for Metroid Fusion]]'' [https://www.metroid-database.com/old_site/m4/MF_Enemies1.jpg pg. 27]</ref> were studied in captivity by [[Galactic Federation]] researchers aboard the [[Biologic Space Laboratories research station]], where they presumably inhabited the simulated environments. When the station fell prey to an outbreak of [[X Parasite]]s, the Geemer specimens became infected and could be found infesting the [[Main Deck]].
There is also a unique quirk involving Geemers in ''Super Metroid''. In [[Crateria]], there is a small enclosed room on the right side, close to the [[Wrecked Ship]]. It is visible on the [[map]] as a small rectangle surrounded by a much larger room. When Samus enters this room, a Varia suit-colored Geemer that is orange and has green on the tips of the spikes is visible above her. This Geemer follows a different pattern from normal Geemers, as it will match Samus' horizontal movements on top of the tube. This Geemer can be killed by the [[Wave Beam]], [[Grapple Beam]] (jumping and grappling as soon as Samus hits the ceiling will cause the grapple beam to phase through the barrier) or [[Power Bomb]]s, and the item dropped by it (usually energy or missiles, like any other enemy) can be collected via the Grapple Beam as well. Further, this particular passage can be approached from above, but when the player reaches it, the Geemer is absent.
 
   
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The Geemer's DNA was manipulated by the X when mimicking them: compared to their natural counterparts, X-infected Geemers had elongated back spines, and thicker, dull-grey plating which quickly covered their entire bodies when shot at.
==Official data==
 
===1986 manga===
 
[[File:Chariots of Fire.jpg|thumb|right|250px|''Super Metroid'' Japanese guide.]]
 
''"This organism excretes a mucus from its legs while crawling on the rocks. The yellow Geemer can be destroyed with two shots from the normal beam. The red ones are destroyed with four."''
 
   
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==Behavior==
 
The Geemer begins by moving in either the left or right direction. When the Geemer encounters a vertical wall, it rotates by 90 degrees and walks up the wall it hit. Conversely, if the Geemer walks off of a ledge, it rotates -90° and walks down the wall. This allows Geemers to move in simple circles around a complex room or object. This makes Geemers one of the many species of [[:Category:Wall-crawlers|wall-crawlers]] encountered throughout the ''Metroid'' series.
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Geemers are typically passive creatures, crawling continuously in a given direction without noticing Samus or other intruders. Originally, the only exception was Hzoomer, which follows Samus's movements. In ''[[Metroid: Other M]]'', the Geemers received an intelligence boost, and will actively follow Samus and roll at her to attack, instead of just going around like they did in ''Super Metroid''.
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==Connection to the Zoomer==
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The original ''[[Metroid (game)|Metroid]]'' for the [[Family Computer Disk System]] introduced the species named ジーマ, which was renamed "Zoomer" when the game was localized for the [[Nintendo Entertainment System]]. When ''[[Super Metroid]]'' was released, the species's Japanese name remained unchanged, but its English name was changed to "Geemer", a more accurate romanization of the Japanese name. The internal data of ''Super Metroid'' still refers to Geemers as "Zoomer", but all official published media adopted the new "Geemer" name. Several other species, such as [[Menu]] and [[Sova]], likewise had their names changed, with the new name effectively retconning the old name.
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However, ''[[Metroid Prime (game)|Metroid Prime]]'' reconciled the old "Zoomer" and new "Geemer" names by canonically establishing both as related species of single evolutionary family. This distinction is continued through subsequent English releases of the 2D ''Metroid'' games. When ''Metroid'' was remade as ''[[Metroid: Zero Mission]]'' and later ported to the [[Game Boy Advance]] as part of the ''Classic NES Series'', these appearances retain the old "Zoomer" name. Furthermore, its appearance in ''[[Metroid: Other M]]'', which is based on its ''Super Metroid'' design, uses the new "Geemer" name.<ref name=premiere/> Therefore, while the Japanese canon considers Zoomers and Geemers to be the same species with the same name (except in the [[Prime Series|''Prime'' series]]), the English canon considers them separate species with distinct names.
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However, this means that untranslated Japanese media (such as ''[[Victory Techniques for Metroid]]'' or ''[[Metroid: Zebes Invasion Order]]'') will always refer to the species as ジーマ, which can refer to either Zoomers or Geemers. In this instance, the media's context will be factored in when determining whether the creature should be considered a Zoomer or Geemer. For example, since ''Fusion'' is a direct sequel to ''Super Metroid'' (and later, ''Other M'') and features X-infected creatures with a more resilient carapace, then its creatures will be considered Geemers.
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In ''[[Super Smash Bros. Ultimate]]'', the ''Zero Mission'' artwork of a Zoomer is referred to as a Geemer, which unfortunately muddles the previously-established distinction between Geemers and Zoomers in the 2D games. However, material directly from the ''Metroid'' series should be considered "more canon" than ''Super Smash Bros.'', which is known to make a few factual errors.
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==Other appearances==
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{{Noncanon}}
 
===''[[Nintendo Land]]''===
 
[[File:Geemer prize.png|thumb|300px|A Geemer prize in Nintendo Land Plaza]]
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Animatronic Geemers are an enemy in the [[Metroid Blast]] attraction of the theme park. They are ground enemies that chase the [[Mii]] characters with the ability to move over walls. Initially, they appear as legless spiked spheres hovering just above the floor (or any other surface). They wander aimlessly until they spot a Mii, at which point they will make a beeline towards their target. When close enough, they unveil their four legs and, much like Geemers in ''Other M'', attack by lunging at the Mii. All Geemers have a large power button on the front of their body, which acts as their weakpoint.
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There are three variants of Geemers. The standard type is lime green with blue spikes, and only takes one hit before being destroyed. A stronger variant is purple with green spikes; these Gemeers can fire homing [[Rocket]]s at Miis, and their blue power buttons must be shot three times to defeat them. A third type is black with red/black-striped spikes; although they can be destroyed with a single shot, these Geemers explode with a large purple blast radius, which can damage any nearby enemies but may also hurt Miis who are too close.
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The Geemers are common enemies throughout the [[Assault Mission]] mode. Missions "1. First Contact", "2. Geemer Invasion", "11. Geemers!", and "21. More Geemers" focus specifically on fighting Geemers, while they also frequently appear in other missions such as "24. Kraid's Army". "Geemers!" and "More Geemers" both require the Mii players to destroy 100 Geemers in the [[Space Port]] within a time limit.
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A Geemer is also an unlockable prize for the Nintendo Land Plaza. This Geemer uses the coloration of the standard variant. It is situated in front of the Pikmin Adventure attraction. When activated, its four legs come out of its round body, it rumbles, pounces and tries to strike the ground with its legs, then twirls to the right and retracts its legs.
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===''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''===
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[[File:SSB3DS Smash Run Geemer.JPG|thumb|A Geemer in Smash Run]]
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In ''Super Smash Bros. for Nintendo 3DS'', Geemers may appear as enemies during the game's Smash Run mode. Although modeled after their appearance in ''Other M'', they behave more similarly to their 2D appearances and passively crawl along floors, walls, and ceilings. Since direct contact with Geemers will hurt fighters, it is recommended in their [[Trophy]] description that fighters use ranged attacks to take out Geemers.
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While Geemers do not appear in the game's counterpart ''Super Smash Bros. for Wii U'', the Master Fortress boss in [[Classic Mode]] will generate Swarm versions of certain Smash Run enemies, including Geemers.
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===''[[Super Smash Bros. Ultimate]]''===
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In ''Super Smash Bros. Ultimate'', a Geemer appears as a [[Spirit]] in ''[[Super Smash Bros. Ultimate]]''. The Geemer is a Primary Spirit with the Shield type, Novice class, and one Support Spirit slot, with the additional effect of reducing jump strength.
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The Geemer spirit can be obtained through the Spirit Board, where it possesses an [[Ivysaur]] Puppet Fighter and is fought on [[Planet Zebes: Brinstar]]. Unira is an item that spawns frequently during the match, referencing the Geemer's spiked carapace (and possibly, its ability to extend its spines in the ''Metroid Prime'' series), and Ivysaur is easily distracted by these items. Ivysaur also has increased movement speed, and the Sticky Floor stage hazard is in play.
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As previously mentioned, the Geemer uses its artwork from ''Zero Mission'', which is actually considered a Zoomer in the English translation of the game.
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{{Endnoncanon}}
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==Official data==
 
===''Super Metroid'' manual===
 
===''Super Metroid'' manual===
 
''"Geemers crawl on floors and walls."''
 
''"Geemers crawl on floors and walls."''
   
 
===''[[Super Metroid Nintendo Player's Guide]]''===
 
===''[[Super Metroid Nintendo Player's Guide]]''===
''"Not powerful, Geemers walk steadily around various surfaces in a repetitive manner."''
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{{SM enemy|desc = Crateria/Norfair. Not powerful, Geemers walk steadily around various surfaces in a repetative manner.|HP_normal = 15|ATK_normal = 5|E_normal = 22|BE_normal = 10|M_normal = 66|SM_normal = 2|PB_normal = 0|Color_1 = Silver|HP_1 = 15|ATK_1 = 5|E_1 = 51|BE_1 = 8|M_1 = 0|SM_1 = 0|PB_1 = 2}}
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===''[[Super Metroid Players' Guide]]''===
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''"These don't provide much of a problem unless you land on one accidentally while falling. They crawl around following a continuous path and are easily dealt with even with a normal beam."''
   
 
===Logbook entries===
 
===Logbook entries===
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{{Logbook
{{Infobox Multiple Logbooks
 
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|placement = top
|title_1 = ''Metroid Prime''
 
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|game = mp1
|text_1 = Wall-crawling mollusk with retractable spikes. The Geemer is an evolutionary offshoot of the Zoomer family. When threatened, it extends lethal spikes and retracts its head deep into its armored carapace.
 
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|leftimg = [[File:Geemer scanpic 1.png]]
|title_2 = ''Metroid Prime Hunters''
 
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|rightimg = [[File:Geemer scanpic 2.png]]
|text_2 = A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on [[Zebes|ZEBES]].<ref>Metroid Prime Hunters logbook</ref>
 
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|temp = Morphology: Geemer<br />Wall-crawling mollusk with retractable spikes
|final_title = ''Metroid Prime 3: Corruption''
 
 
|text = The Geemer is an evolutionary offshoot of the Zoomer family. When threatened, it extends lethal spikes and retracts its head deep into its armored carapace.
|final_text = The spiked shell of a Geemer is rather durable and can only be destroyed by an explosive blast. While menacing in appearance, they are nonaggressive scavengers that feed on the waste of other creatures. This food source has led to them being spreaders of many types of diseases.
 
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}}{{Logbook
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|placement = center
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|game = mph
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|leftimg = blank
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|rightimg = blank
 
|text = A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on [[Zebes|ZEBES]].<ref>Metroid Prime Hunters logbook</ref>
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}}{{Logbook
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|placement = bottom
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|mp3img = [[File:GeemerScan.png]]
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|game = mp3
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|temp = Morphology: Geemer<br />Nonaggressive [[bioform]]. Avoid contact with spiked shell.
 
|text = The spiked shell of a Geemer is rather durable and can only be destroyed by an explosive blast. While menacing in appearance, they are nonaggressive scavengers that feed on the waste of other creatures. This food source has led to them being spreaders of many types of diseases.
 
}}
 
}}
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===''[[Nintendo Official Guidebook for Metroid Other M]]''===
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{{UnofficialTranslation}}
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''"Geemers have countless spikes growing on their bodies. While they mostly crawl on the ground, they will quickly jump out at Samus. Snomers inhabit [[Cryosphere|Sector 2]], and Sovas inhabit [[Pyrosphere|Sector 3]]."''
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===''[[Nintendo Land]]''===
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''"Geemers seem to crawl along harmlessly at first, but they'll spring at you if you get too close! Whatever you do, don't let them surround you. These lovable creatures can climb up walls, too!"''
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===Smash Tips===
 
===Smash Tips===
 
''"Geemers can crawl along the ground, the walls...even the ceiling! Those spikes will hurt any fighter who touches them."''
 
''"Geemers can crawl along the ground, the walls...even the ceiling! Those spikes will hurt any fighter who touches them."''
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:''"If you spot one of these creatures from the Metroid series crawling along, do your best to avoid those spikes on its back. In Smash Run, they could be on the floor, or they could be on the ceiling. Either way, you'll get hurt if you touch them, so keep a safe distance and take them out with ranged attacks."''
 
:''"If you spot one of these creatures from the Metroid series crawling along, do your best to avoid those spikes on its back. In Smash Run, they could be on the floor, or they could be on the ceiling. Either way, you'll get hurt if you touch them, so keep a safe distance and take them out with ranged attacks."''
   
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==Trivia==
==''[[Nintendo Land]]''==
 
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*With precise timing, Geemers in ''Super Metroid'' can replicate a glitch seen with Zoomers in the original ''Metroid''. If a door is opened while a Geemer is going onto or from the door to/from another surface, the Geemer will rapidly spin in place.
[[File:Geemer prize.png|thumb|300px]]
 
Animatronic Geemers are an enemy in the Metroid Blast attraction of the theme park. They are ground enemies that chase the Mii characters with the ability to walk over walls. They come in two types, single hit and 3-hit points. The 3-hit version can fire homing missiles. They must be shot in their weakpoint, which is their chest, resembling a power button.
 
 
A Geemer is also a prize. It is yellow, light blue and red in color. It is situated in front of ''Pikmin Adventure''. When activated, its four legs come out of its round body (initially it resembles a spiked ball on the ground), it rumbles, pounces and tries to strike the ground with its legs, then twirls to the right and retracts its legs. Its description reads: ''"Geemers seem to crawl along harmlessly at first, but they'll spring at you if you get too close! Whatever you do, don't let them surround you. These lovable creatures can climb up walls, too!"'' The spring part, in ''Metroid'' games, only occurs in ''Other M''.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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Geemer rip.png|A Geemer from ''Metroid Prime''.
 
File:Geemer_scan_images_dolphin_HD.jpg|Geemer [[scan]] in ''[[Metroid Prime]]''.
 
File:Geemer_scan_images_dolphin_HD.jpg|Geemer [[scan]] in ''[[Metroid Prime]]''.
File:Geemer_MP3.jpg|''[[Metroid Prime 3: Corruption]]''
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File:Bryyonian geemer.png|''[[Metroid Prime 3: Corruption]]''
File:GeemerScan.png|''Corruption'' scan images
 
File:Smart_crat.jpg|''[[Super Metroid]]''
 
 
File:Smart cartoon07.jpg|''Super Metroid'' Manual
 
File:Smart cartoon07.jpg|''Super Metroid'' Manual
File:Smart_crateria.jpg|''Super Metroid'' Manual
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File:Smart_crateria.jpg|''[[Super Metroid: The Official Nintendo Game Guide]]''
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File:Redzebesian.png|A Silver Geemer in ''Super Metroid''.
 
Chariots of Fire.jpg|''Super Metroid'' Japanese guide.
 
File:QkRGXwo5u7eLUS34HOEDMNvklxFwFjE0.jpg|''[[Metroid: Other M]]''
 
File:QkRGXwo5u7eLUS34HOEDMNvklxFwFjE0.jpg|''[[Metroid: Other M]]''
 
File:GeemerMOM.jpg|''Metroid: Other M''
 
File:GeemerMOM.jpg|''Metroid: Other M''
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JP Other M Guide 157.jpg|''[[Nintendo Official Guidebook for Metroid Other M]]'' pg. 157
File:Enemies_5.jpg|''Other M'' Japanese guide
 
File:Geemer MPFF.png|''Federation Force''
 
 
</gallery>
 
</gallery>
   
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[[ru:Джимер]]
 
[[ru:Джимер]]
 
[[Category:Species]]
 
[[Category:Species]]
[[Category:Zebes]]
 
[[Category:Crateria]]
 
 
[[Category:Tallon IV]]
 
[[Category:Tallon IV]]
 
[[Category:Tallon Overworld]]
 
[[Category:Tallon Overworld]]
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[[Category:Alinos]]
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[[Category:Arcterra]]
 
[[Category:Bryyo]]
 
[[Category:Bryyo]]
 
[[Category:Bryyo Cliffside]]
 
[[Category:Bryyo Cliffside]]
 
[[Category:Zebes]]
 
[[Category:Crateria]]
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[[Category:Tourian]]
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[[Category:Norfair]]
 
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Revision as of 18:38, 23 December 2019

Lyle Deceased
"Looks like a pile of rags..."

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A Geemer (ジーマ Jeema?) is an evolutionary offshoot of the Zoomer family.

Biology

Geemers roam many surfaces as they scavenge in search of food, and can cling to walls with their feet. When threatened, Geemers defend themselves by extending spines from within their bodies. They have been found on many different planets, including Zebes, Tallon IV and Bryyo.

Geemers are slow-moving creatures, with rounded carapaces bearing numerous spikes protecting their bodies. Underneath these shells, they have beady eyes at the front of their bodies, and also usually have pincers and multiple legs that allow them to climb up walls.

The Geemer species is related to the Zoomer family. They often share habitats and can be found on the same planets. Ice Geemers are a subspecies of Geemers adapted for frozen climate. Nintendo Official Guidebook for Metroid Other M also establishes Snomers and Sovas to be other related species.

Breeds

Zebes

Other M Geemers

Zebesian Geemers in Metroid: Other M

Present in Super Metroid, the Geemers which lived in the tunnels of planet Zebes had six multi-jointed legs, two eyes, a pair of pincers, and short spikes are short.

Geemer shells vary in color, indicating three different variants of the species. The common Geemers are purple and are vulnerable to any weapon. The Silver Geemers[1] (internally referred to as Mzoomer) are found in Norfair and have resistant shells, only able to be killed by Super Missiles. The unique orange Hzoomer is found in a single room of Crateria.

After Zebes' destruction, clones of these Geemers[2] were also secretly grown on the BOTTLE SHIP. Encountered in Metroid: Other M, they ran amok in the Main Sector and Biosphere after MB went rogue. The Snomer, an ice-adapted breed, also resided in the space station's Cryosphere. Either due to MB's telepathic influence or genetic modifications made by the ship's scientists, the cloned Geemers were much more agile and aggressive, actively rushing and even leaping at Samus. Hologram simulations of Geemers also appeared in the training sequence at the start of the game.

One Geemer is found in stasis in a monitoring room in the Biosphere. Samus must destroy the tank to leave the area, which kills the Geemer.

Tallon IV

In Metroid Prime, another breed of Geemer is commonly found in the Overworld region of Tallon IV, in the Tallon Canyon, Root Cave and Transport Tunnel C. These red-shelled Geemers are notable for having longer, extendable spines, three blue eyes, and ten tiny legs mostly covered by its carapace. Additionally, the strong shell of the Tallonian Geemer renders it invulnerable to blasts from the Power BeamIce Beam and Wave Beam; should one be attacked or approached by a threat, it will freeze in place and extend its long, sharp spikes until it feels the danger has passed. It is only vulnerable to concussive weaponry or the Plasma Beam.

Tetra Galaxy

The Geemers inhabiting the Tetra Galaxy are very similar to those found on Tallon IV. They can be found in Alinos' Alimbic Gardens and Arcterra's Gateway during the events of Metroid Prime: Hunters. However, these Geemers are less resilient, and can be killed with any Sub-Weapon as an alternative to concussive weapons.

Bryyo

The Geemers that inhabit planet Bryyo in Metroid Prime 3: Corruption are unique in that they have no visible legs, instead moving on a gastropod-like foot. Bryyonian Geemers have smaller, rounder shells than most breeds, and have the longest spikes. They have four yellow eyes, and instead of the usual pincers they have a round, puckered mouth. Two of these can be found in Reliquary III.

Excelcion

Main article: Ice Geemer

On the planet of Excelcion, another arctic subspecies known as the Ice Geemer has adapted to the planet's frigid environment.

BSL

G,Z X

X-infected Geemer

After the destruction of Zebes, Geemers[3] were studied in captivity by Galactic Federation researchers aboard the Biologic Space Laboratories research station, where they presumably inhabited the simulated environments. When the station fell prey to an outbreak of X Parasites, the Geemer specimens became infected and could be found infesting the Main Deck.

The Geemer's DNA was manipulated by the X when mimicking them: compared to their natural counterparts, X-infected Geemers had elongated back spines, and thicker, dull-grey plating which quickly covered their entire bodies when shot at.

Behavior

The Geemer begins by moving in either the left or right direction. When the Geemer encounters a vertical wall, it rotates by 90 degrees and walks up the wall it hit. Conversely, if the Geemer walks off of a ledge, it rotates -90° and walks down the wall. This allows Geemers to move in simple circles around a complex room or object. This makes Geemers one of the many species of wall-crawlers encountered throughout the Metroid series.

Geemers are typically passive creatures, crawling continuously in a given direction without noticing Samus or other intruders. Originally, the only exception was Hzoomer, which follows Samus's movements. In Metroid: Other M, the Geemers received an intelligence boost, and will actively follow Samus and roll at her to attack, instead of just going around like they did in Super Metroid.

Connection to the Zoomer

The original Metroid for the Family Computer Disk System introduced the species named ジーマ, which was renamed "Zoomer" when the game was localized for the Nintendo Entertainment System. When Super Metroid was released, the species's Japanese name remained unchanged, but its English name was changed to "Geemer", a more accurate romanization of the Japanese name. The internal data of Super Metroid still refers to Geemers as "Zoomer", but all official published media adopted the new "Geemer" name. Several other species, such as Menu and Sova, likewise had their names changed, with the new name effectively retconning the old name.

However, Metroid Prime reconciled the old "Zoomer" and new "Geemer" names by canonically establishing both as related species of single evolutionary family. This distinction is continued through subsequent English releases of the 2D Metroid games. When Metroid was remade as Metroid: Zero Mission and later ported to the Game Boy Advance as part of the Classic NES Series, these appearances retain the old "Zoomer" name. Furthermore, its appearance in Metroid: Other M, which is based on its Super Metroid design, uses the new "Geemer" name.[2] Therefore, while the Japanese canon considers Zoomers and Geemers to be the same species with the same name (except in the Prime series), the English canon considers them separate species with distinct names.

However, this means that untranslated Japanese media (such as Victory Techniques for Metroid or Metroid: Zebes Invasion Order) will always refer to the species as ジーマ, which can refer to either Zoomers or Geemers. In this instance, the media's context will be factored in when determining whether the creature should be considered a Zoomer or Geemer. For example, since Fusion is a direct sequel to Super Metroid (and later, Other M) and features X-infected creatures with a more resilient carapace, then its creatures will be considered Geemers.

In Super Smash Bros. Ultimate, the Zero Mission artwork of a Zoomer is referred to as a Geemer, which unfortunately muddles the previously-established distinction between Geemers and Zoomers in the 2D games. However, material directly from the Metroid series should be considered "more canon" than Super Smash Bros., which is known to make a few factual errors.

Other appearances

Noncanon
"What's the matter? All I said was that Komaytos look like little Metr-"

Non-canon warning: This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.

Nintendo Land

Geemer prize

A Geemer prize in Nintendo Land Plaza

Animatronic Geemers are an enemy in the Metroid Blast attraction of the theme park. They are ground enemies that chase the Mii characters with the ability to move over walls. Initially, they appear as legless spiked spheres hovering just above the floor (or any other surface). They wander aimlessly until they spot a Mii, at which point they will make a beeline towards their target. When close enough, they unveil their four legs and, much like Geemers in Other M, attack by lunging at the Mii. All Geemers have a large power button on the front of their body, which acts as their weakpoint.

There are three variants of Geemers. The standard type is lime green with blue spikes, and only takes one hit before being destroyed. A stronger variant is purple with green spikes; these Gemeers can fire homing Rockets at Miis, and their blue power buttons must be shot three times to defeat them. A third type is black with red/black-striped spikes; although they can be destroyed with a single shot, these Geemers explode with a large purple blast radius, which can damage any nearby enemies but may also hurt Miis who are too close.

The Geemers are common enemies throughout the Assault Mission mode. Missions "1. First Contact", "2. Geemer Invasion", "11. Geemers!", and "21. More Geemers" focus specifically on fighting Geemers, while they also frequently appear in other missions such as "24. Kraid's Army". "Geemers!" and "More Geemers" both require the Mii players to destroy 100 Geemers in the Space Port within a time limit.

A Geemer is also an unlockable prize for the Nintendo Land Plaza. This Geemer uses the coloration of the standard variant. It is situated in front of the Pikmin Adventure attraction. When activated, its four legs come out of its round body, it rumbles, pounces and tries to strike the ground with its legs, then twirls to the right and retracts its legs.

Super Smash Bros. for Nintendo 3DS and Wii U

SSB3DS Smash Run Geemer

A Geemer in Smash Run

In Super Smash Bros. for Nintendo 3DS, Geemers may appear as enemies during the game's Smash Run mode. Although modeled after their appearance in Other M, they behave more similarly to their 2D appearances and passively crawl along floors, walls, and ceilings. Since direct contact with Geemers will hurt fighters, it is recommended in their Trophy description that fighters use ranged attacks to take out Geemers.

While Geemers do not appear in the game's counterpart Super Smash Bros. for Wii U, the Master Fortress boss in Classic Mode will generate Swarm versions of certain Smash Run enemies, including Geemers.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, a Geemer appears as a Spirit in Super Smash Bros. Ultimate. The Geemer is a Primary Spirit with the Shield type, Novice class, and one Support Spirit slot, with the additional effect of reducing jump strength.

The Geemer spirit can be obtained through the Spirit Board, where it possesses an Ivysaur Puppet Fighter and is fought on Planet Zebes: Brinstar. Unira is an item that spawns frequently during the match, referencing the Geemer's spiked carapace (and possibly, its ability to extend its spines in the Metroid Prime series), and Ivysaur is easily distracted by these items. Ivysaur also has increased movement speed, and the Sticky Floor stage hazard is in play.

As previously mentioned, the Geemer uses its artwork from Zero Mission, which is actually considered a Zoomer in the English translation of the game.

Non-canon warning: Non-canonical information ends here.

Official data

Super Metroid manual

"Geemers crawl on floors and walls."

Super Metroid Nintendo Player's Guide

Enemy Data Description
Color HP ATK E BE M SM PB Crateria/Norfair. Not powerful, Geemers walk steadily around various surfaces in a repetative manner.
Normal 15 5 22 10 66 2 0
Silver 15 5 51 8 0 0 2

Information

Super Metroid Players' Guide

"These don't provide much of a problem unless you land on one accidentally while falling. They crawl around following a continuous path and are easily dealt with even with a normal beam."

Logbook entries

Geemer scanpic 1
Geemer scanpic 2

Geemer

Metroid Prime

Temporary scan

Morphology: Geemer
Wall-crawling mollusk with retractable spikes

Logbook entry

The Geemer is an evolutionary offshoot of the Zoomer family. When threatened, it extends lethal spikes and retracts its head deep into its armored carapace.

Geemer

Metroid Prime Hunters

Logbook entry

A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on ZEBES.[4]

GeemerScan
GeemerScan

Geemer

Metroid Prime 3: Corruption

Temporary scan

Morphology: Geemer
Nonaggressive bioform. Avoid contact with spiked shell.

Logbook entry

The spiked shell of a Geemer is rather durable and can only be destroyed by an explosive blast. While menacing in appearance, they are nonaggressive scavengers that feed on the waste of other creatures. This food source has led to them being spreaders of many types of diseases.

Nintendo Official Guidebook for Metroid Other M

MetroidFusion Fan
Warning: Fan Translation(s) Ahead

This article, section, or file contains text that is unofficially translated by Metroid fans. Some information (such as proper English names of characters or items) may not be accurate. If an official translation becomes available, the fan translation(s) may be replaced.

"Geemers have countless spikes growing on their bodies. While they mostly crawl on the ground, they will quickly jump out at Samus. Snomers inhabit Sector 2, and Sovas inhabit Sector 3."

Nintendo Land

"Geemers seem to crawl along harmlessly at first, but they'll spring at you if you get too close! Whatever you do, don't let them surround you. These lovable creatures can climb up walls, too!"

Smash Tips

"Geemers can crawl along the ground, the walls...even the ceiling! Those spikes will hurt any fighter who touches them."

Super Smash Bros. for Nintendo 3DS Trophy

SSB43DSTrophyZoomer
NTSC
These creepy crawlers from the Metroid series cling to any surface, even the ceiling. The spikes on their backs are painful to the touch, so be careful around them. In Smash Run they'll travel on the floors or ceilings, so borrow a page from Samus's book and take them out from afar.
PAL
"If you spot one of these creatures from the Metroid series crawling along, do your best to avoid those spikes on its back. In Smash Run, they could be on the floor, or they could be on the ceiling. Either way, you'll get hurt if you touch them, so keep a safe distance and take them out with ranged attacks."

Trivia

  • With precise timing, Geemers in Super Metroid can replicate a glitch seen with Zoomers in the original Metroid. If a door is opened while a Geemer is going onto or from the door to/from another surface, the Geemer will rapidly spin in place.

Gallery

References