Gel Hall is a room in Bryyo Fire on Bryyo. It appears in Metroid Prime 3: Corruption.
Description[]
This is a large room with a pool of Fuel Gel in the middle that prevents access to the other ledges. A golem fixture is installed on the ceiling, constantly pouring out raw Fuel Gel from its mouth. Samus can ignite it at the right time to burn a Skkale vine, unleashing a platform for Samus to use containing a Missile Expansion. Another can be seen around a ledge, though to access it safely the Ice Missiles are needed to create platforms.
There is a Gel Ray that leaps out of the gel at random intervals. Samus only has a small window of opportunity to scan part of them before they leap back into the gel.
Connecting rooms[]
- Gel Purification Site (via White Blast Shield)
- Gel Processing Site (via Blue Door)
- Save Station A (via Blue Door)
Inhabitants[]
- 3 Gel Puffers
- 1 Gel Ray
- 2 "Jolly Roger" Drones (During Pirate invasion)
- Phaazoids (after destroying the Leviathan)
Items[]
- Missile Expansion
- After Samus ignites the Fuel Gel bark vine, it will burn up, releasing a platform for her to use. The Expansion is atop it.
- Missile Expansion
- Around the corner where the platform is, another Expansion lies in a platform above the Fuel Gel. Samus can create a platform with Ice Missiles to reach it safely.
Scans[]
- Fuel Gel fall
- "Raw Fuel Gel is unstable and can easily be disrupted if hit with a strong blast."
- Golem
- "Golem fixture is stuck in an open position and is constantly pouring Fuel Gel."
- Fuel Gel bark
- "Vine appears combustible. Its thick bark prevents you from using weapons to ignite it."
- Aged Gel Crystal
- "Hardened shell seems invaluable to weapon fire."
Development notes[]
The room's internal name is 0k_bryyo_gelhall. The keyword bryyo indicates the planet Bryyo, and the prefix 0k indicates that this is the eleventh of 23 sets of junction room throughout the planet.