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|area =
 
|area =
 
|notable features = [[Fedtech Plasma Generator]], central platform, abyss
 
|notable features = [[Fedtech Plasma Generator]], central platform, abyss
|significance = Location of fight with several [["Jolly Roger" Drone]]s, one of three generators powering defense system, transmission about [[Leviathan]]
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|significance = Fight with several [["Jolly Roger" Drone]]s, one of three generators powering [[Defense Cannon]], transmission about [[Leviathan]]
 
|enemies/wildlife = [[Pirate Aerotrooper]]s, [["Jolly Roger" Drone]]s
 
|enemies/wildlife = [[Pirate Aerotrooper]]s, [["Jolly Roger" Drone]]s
 
}}
 
}}
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==Description==
 
==Description==
Generator A contains the first [[Fedtech Plasma Generator]] that [[Samus Aran]] must activate re-power the planetary defense system, brought down by the [[Space Pirate]] attack. When Samus enters the Generator for the first time, two [[Pirate Aerotrooper]]s are seen departing, but not before detonating several charges placed on the generator, heavily damaging it. Samus goes to activate the manual override, but when she reachs the central platform, several [["Jolly Roger" Drone]]s surround her. They engage her in a similar battle to the [[Hive Mecha]] that Samus encountered on [[Tallon IV]], although this time it is much easier. Samus then has to activate a manual override to deactivate the security panels and return the generator to a down position. She then has to activate the generator itself.
+
Generator A contains the first [[Fedtech Plasma Generator]] that [[Samus Aran]] must activate to re-power the [[Defense Cannon]], brought down by the [[Space Pirate]] attack. When Samus enters the Generator for the first time, two [[Pirate Aerotrooper]]s are seen departing, but not before detonating several charges placed on the generator, heavily damaging it. When she reaches the central platform, several [["Jolly Roger" Drone]]s surround her. They engage her in a similar battle to the [[Hive Mecha]] that Samus encountered on [[Tallon IV]]. Samus then has to activate a [[manual override]] to deactivate the security panels and return the generator to a down position. She then has to activate the generator itself.
   
Once Generator A is back on-line, Samus receives a transmission from [[Fleet Admiral Castor Dane]] about the [[Leviathan]]. Oddly, Samus can shoot the Aerotroopers, but they are immune to her attacks. After Samus prevents the Leviathan's impact, the area is off limits due to repairs.
+
Once Generator A is back online, Samus receives a transmission from [[Fleet Admiral Castor Dane]] about the [[Leviathan]]. Oddly, Samus can shoot the Aerotroopers, but they are immune to her attacks. After Samus prevents the Leviathan's impact, the area is off limits due to repairs.
   
 
==Connecting rooms==
 
==Connecting rooms==
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;Security hatch:''"Security hatch locked shut. This hatch will remain in place until the generator is online."''
 
;Security hatch:''"Security hatch locked shut. This hatch will remain in place until the generator is online."''
   
;Manual override controls:''"These are the manual override controls for the Plasma Generator. Approach to operate controls."''
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;[[Manual override]]:''"These are the manual override controls for the Plasma Generator. Approach to operate controls."''
   
 
;Terminal (1):''"Upper maintenance system rail is online and engaged. All three rails are in place."''
 
;Terminal (1):''"Upper maintenance system rail is online and engaged. All three rails are in place."''

Revision as of 01:00, 22 December 2014


Generator A is a room on Norion. It appears in Metroid Prime 3: Corruption.

Description

Generator A contains the first Fedtech Plasma Generator that Samus Aran must activate to re-power the Defense Cannon, brought down by the Space Pirate attack. When Samus enters the Generator for the first time, two Pirate Aerotroopers are seen departing, but not before detonating several charges placed on the generator, heavily damaging it. When she reaches the central platform, several "Jolly Roger" Drones surround her. They engage her in a similar battle to the Hive Mecha that Samus encountered on Tallon IV. Samus then has to activate a manual override to deactivate the security panels and return the generator to a down position. She then has to activate the generator itself.

Once Generator A is back online, Samus receives a transmission from Fleet Admiral Castor Dane about the Leviathan. Oddly, Samus can shoot the Aerotroopers, but they are immune to her attacks. After Samus prevents the Leviathan's impact, the area is off limits due to repairs.

Connecting rooms

Inhabitants

Scans

Debris (1)
"This debris is blocking the manual override. A strong blast could destroy the obstructions."
Debris (2)
"Debris appears weakened. It could probably be destroyed by a strong enough blast."
Panel (1)
"System error. Panel is stuck and immobile. Engage manual override to clear."
Panel (2)
"Security system active. Panel in secure position. Engage manual override to clear."
Panel (3)
"Security system active. Initiate manual override to move panel to neutral position."
Generator systems
"Power production at zero. Generator operation suspended. Restore all generator systems."
Security hatch
"Security hatch locked shut. This hatch will remain in place until the generator is online."
Manual override
"These are the manual override controls for the Plasma Generator. Approach to operate controls."
Terminal (1)
"Upper maintenance system rail is online and engaged. All three rails are in place."
Terminal (2)
"Generator piston system active. Piston is in place and secure. Ready for generator activation."
Terminal (3)
"Generator security panels are not engaged. Panel system is at green status."