Wikitroid
Wikitroid
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Afterwards, when [[Samus]] explores the area, the room is overrun with spent [[Phazon]] from the invasion. She also finds smashed glass containers along the corridors leading to the main generator, hinting that something was kept near the generator, but escaped or was released during the Pirate attack. Inside the room is a [[Metroid Hatcher]], which, after destroyed, allows Samus to take an [[Energy Cell]] inside. It is entirely optional to explore this room in the game, as Samus only needs five of the nine Energy Cells to find the Pirate Command Code on the [[G.F.S. Valhalla]], and thus complete the game.
 
Afterwards, when [[Samus]] explores the area, the room is overrun with spent [[Phazon]] from the invasion. She also finds smashed glass containers along the corridors leading to the main generator, hinting that something was kept near the generator, but escaped or was released during the Pirate attack. Inside the room is a [[Metroid Hatcher]], which, after destroyed, allows Samus to take an [[Energy Cell]] inside. It is entirely optional to explore this room in the game, as Samus only needs five of the nine Energy Cells to find the Pirate Command Code on the [[G.F.S. Valhalla]], and thus complete the game.
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==Trivia==
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If one chooses to explore this area in search of of the Energy Cell, one will see that the actual generator is nowhere to be found.
   
 
==Connecting Rooms==
 
==Connecting Rooms==

Revision as of 22:52, 25 January 2010

Generator B Cell

The Energy Cell of Generator B.

Generator B is a room on Norion in Metroid Prime 3: Corruption. During the Space Pirate Invasion of Norion, Rundas manages to bring this Generator back online in order to activate the Anti-Orbital Cannon and destroy the Leviathan headed directly for the planet.

Afterwards, when Samus explores the area, the room is overrun with spent Phazon from the invasion. She also finds smashed glass containers along the corridors leading to the main generator, hinting that something was kept near the generator, but escaped or was released during the Pirate attack. Inside the room is a Metroid Hatcher, which, after destroyed, allows Samus to take an Energy Cell inside. It is entirely optional to explore this room in the game, as Samus only needs five of the nine Energy Cells to find the Pirate Command Code on the G.F.S. Valhalla, and thus complete the game.

Trivia

If one chooses to explore this area in search of of the Energy Cell, one will see that the actual generator is nowhere to be found. 

Connecting Rooms

File:Metroid Hatcher1.jpg

The Metroid Hatcher appears at Generator B.