A Ghetto Jump is a technique in the Metroid Prime Trilogy that involves Samus moving up to a certain part of a ledge, looking down, and then jumping, giving her extra height and allowing her to reach areas normally inaccessible. Notable uses for the Ghetto Jump include getting a Missile Expansion in Metroid Prime early before fighting the Hive Mecha, skipping the battle with the first Elite Pirate, getting into Torvus Bog without the Dark Suit, and escaping from the battle with the Alpha Blogg in Metroid Prime 2: Echoes.
|Sequence Breaking||101% glitch • Arm pumping • Block Shifting Glitch • Door Jump • Early Ice Beam • Early Super Missiles • Ghetto Jump • Infinite Speed • Mockball • Reverse corruption glitch • Roll Jump • Zebetite Glitch|
|Weapons||Chainsaw Beam • Murder Beam • Rapid Fire Missiles • Shadow Freezing|
|Easy Upgrades||Golden Torizo code • Spacetime Beam|
|Game-Ending||Pyrosphere door glitch • Artifact of Warrior • Main Research • Mine Lift|
|Miscellaneous||Blue Suit glitch • Hidden World • Name glitch • Visor cutscene glitch|