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In ''[[Metroid Prime 3: Corruption]]'', Samus' [[Gunship]] contains a [[switch]] that, when scanned, says: ''"Switch primes the ship's weapon systems and activates the combat-targeting HUD."'' |
In ''[[Metroid Prime 3: Corruption]]'', Samus' [[Gunship]] contains a [[switch]] that, when scanned, says: ''"Switch primes the ship's weapon systems and activates the combat-targeting HUD."'' |
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+ | [[File:Federation Force Pirates.jpg|thumb|left|''Metroid Prime: Federation Force'']] |
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− | Each of the seven [[Bounty Hunter|playable characters]] in ''[[Metroid Prime: Hunters]]'' has their own unique Heads-Up Display. They can be seen in the gallery below. |
+ | Each of the seven [[Bounty Hunter|playable characters]] in ''[[Metroid Prime: Hunters]]'' has their own unique Heads-Up Display. They can be seen in the gallery below. Additionally, [[Federation Marine]]s in ''[[Metroid Prime: Federation Force]]'' have their own HUD. |
The HUD throughout the series has four blue lights at the top. In the Wii games, they indicate the [[Wii Remote]]'s battery life. If two lights remain, they become yellow, and red if one. |
The HUD throughout the series has four blue lights at the top. In the Wii games, they indicate the [[Wii Remote]]'s battery life. If two lights remain, they become yellow, and red if one. |
Revision as of 17:51, 18 June 2015
The Heads-Up Display (HUD) of Samus Aran's Visors acts much like any HUD in video gaming, providing her with features that help her progress safely in the environment she is exploring. It can be customized to lessen or remove visor and helmet opacity completely, leaving Samus with nothing on her HUD. The HUD provides Samus with a Radar, a Targeting Reticule, Charge Meter, energy gauge, Missile count, Threat Assessment, boss life meter, obtained Visors and Beams (in the Wii versions of the Prime Series, only the ones in current use are displayed). The HUD can be upgraded, at the cost of or addition of certain features, or even alteration.
In Metroid Prime 3: Corruption, Samus' Gunship contains a switch that, when scanned, says: "Switch primes the ship's weapon systems and activates the combat-targeting HUD."
Each of the seven playable characters in Metroid Prime: Hunters has their own unique Heads-Up Display. They can be seen in the gallery below. Additionally, Federation Marines in Metroid Prime: Federation Force have their own HUD.
The HUD throughout the series has four blue lights at the top. In the Wii games, they indicate the Wii Remote's battery life. If two lights remain, they become yellow, and red if one.
Gallery
Metroid Prime Trilogy
Metroid Prime: Hunters
Heads-Up Display |
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Targeting Reticule | Threat Assessment | Radar | Map | Energy Meter | Phazon level | "Heart Monitor" Translator Module | Screen-Shot Tool | "Low battery warning" | Sight Window | Scan Point | Infrared Ray Scope Charge Meter | Missile Counter | Ammo Gauge | Visor Select | Command Icon | Hover Gauge | Aeion Gauge | Bookmark/Map Pin | Nav point | Points bonus |
Features of Samus's Gunship | |
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Personal | Adam's helmet • Chozo biotech computer • Chozo language • Data records • Logbook • Mii Bobblehead • Samus Screen • Ship Bumper Stickers • In the Cockpit • Music player |
Armaments | Plasma Beam • Power Beam • Ship Grapple Beam • Ship Missile Launcher • Gunship Multiball • Bunker-Busting Annihilator • Gunship |
Mission features | Auto-repair function • Biohazard scanner • Blast Shield • Bombing Run • Command Visor • Commander Adam Malkovich • Cryostasis • Escape Pod Heads-Up Display • Helm controls • Landing Gear Legs • Microfactories Missile Station • Recharge Station • Save Station • Tetra Galaxy Scan Screen • Transmission console • B-Unit |
Cargo | Theronian Bomb (1st piece • 2nd piece • 3rd piece) • Colossal War Golem |
Passengers | Baby • Anthony Higgs • Dr. Madeline Bergman • Commander Adam Malkovich (computerized) • Dachoras • Etecoons |