In Metroid, the corridor is constructed out of metal and features three midair platforms, in addition to the ledges that house the entrance and exit. The only obstacle to Samus's passage through this room are the enemies, which can be avoided.
In Victory Techniques for Metroid, Samus encounters the first Dragon in this room. While initially surprised by it, she deduces that she can evade its attacks with good timing.
In Zero Mission, due to Boost Blocks being added to the blue-bubble shaft, this room cannot be accessed until the Speed Booster is obtained, unless Samus uses a hidden shortcut at the very top and climbs up a few doors. In this version, the room is set in a dark cave, and the platforms are found directly above the lava's surface with their supports suspended in the lava. A few boulders can be seen in the background, also in the lava. Once again, the room's primary obstacle is the enemies, this time a collection of Gerutas.
This room, and the room with the Hi-Jump, are no longer accessible in Super Metroid. The Hi-Jump is obtained in a separate room reachable via a tall cave.
- 5 Gerutas (4 green, 1 red)
- 016 BOMB DOWN, JUMP HIGH (p. 132)
- "After you descend into Norfair, run to the right, through a lava-filled corridor, and drop to the floor of a blue-bubble shaft. Plant Bombs on the ground to blast through to a deeper shaft. Drop to a hatch on the left side, enter another dangerous corridor and continue on to the High Jump Boots."
- 111 hi-jump (pg. 52)
- "The Hi-Jump is on the left side of a corridor that is loaded with flying enemies. After you clear the corridor, you'll be free to collect the item. Use it to leap large and hop in ball form."