Wikitroid
Wikitroid
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'''Hiroji Kiyotake''' (born December 21, 1960) is a video game artist working for [[Nintendo]]. He designed the characters of Wario from the ''WarioWare'' series and [[Samus Aran]] from the [[Metroid series|''Metroid'' series]]. He is also the director of multiple Nintendo games, such as ''[[Metroid II: Return of Samus]]'', ''Super Mario Land 2: 6 Golden Coins'' and ''Wario Land: Super Mario Land 3''. He was also involved in the graphic design for ''Return of Samus''.<ref>{{cite web|url=http://www.metroid-database.com/m1/fds-interview-p0.php |title=Famicom Disk System: The More You Play It, the More You'll Want to Play |work=Nintendo Dream (Translated by [[Metroid Database]])|accessdate=2011-11-16}}</ref>
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'''{{nihongo|Hiroji Kiyotake|清武 博二|Kiyotake Hiroji}}''' (born December 21, 1960 in Kagoshima Prefecture, Japan) is a video game graphic designer working for [[Nintendo]]. He designed the characters of [[Wario]] and [[Samus Aran]], as well as Foreman Spike from ''Wrecking Crew'', and directed ''[[Wikipedia:Super Mario Land 2: 6 Golden Coins|Super Mario Land 2: 6 Golden Coins]]'' and ''[[Wikipedia:Wario Land: Super Mario Land 3|Wario Land: Super Mario Land 3]]''.
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==Involvement with ''Metroid''==
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{{cquotetxt|''At the time, we were just thinking about how we could make it an enjoyable game.''|Hiroji Kiyotake|color=gray|size=300%}}
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In the original ''[[Metroid (game)|Metroid]]'', he is credited as '''Kiyotake'''. He was the first Nintendo designer to sign onto the project, despite his inexperience with [[Famicom]] hardware. At one point during development, Kiyotake questioned why the [[Samus|playable character]] had to avoid enemies. Many of the movements for [[Samus]] that he created were reduced or removed during development.
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Kiyotake is the developer who came up with [[Samus Aran]]'s name (her surname comes from [[Wikipedia:Pelé|Pelé's]] birth name, which he thought was Samus Arantes Nascimentos - it is actually Edson Arantes do Nascimento), and conceptualized the [[Screw Attack]]. He was overjoyed when the game's development was complete
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Kiyotake later directed ''[[Metroid II: Return of Samus]]'' and was involved with its graphic design as well.<ref>{{cite web|url=http://www.metroid-database.com/m1/fds-interview-p0.php |title=Famicom Disk System: The More You Play It, the More You'll Want to Play |work=Nintendo Dream (Translated by [[Metroid Database]])|accessdate=2011-11-16}}</ref> He was most recently credited in ''[[Super Smash Bros. Melee]]'', ''[[Metroid Fusion]]'' and ''[[Metroid: Zero Mission]]'' for the original character design of Samus, and in ''[[Metroid: Other M]]'' as a concept artist. Whether he is still working for Nintendo is unknown, but he did participate in an interview with Akinori Sao (alongside [[Yoshio Sakamoto]]) for the release of the NES Classic Edition in 2016.<ref>https://www.nintendo.com/nes-classic/metroid-developer-interview/</ref>
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==External links==
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*[https://www.mobygames.com/developer/sheet/view/developerId,50680/ Kiyotake on MobyGames]
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*[https://www.imdb.com/name/nm1355523/ Kiyotake on IMDb]
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*[https://www.giantbomb.com/hiroji-kiyotake/3040-50910/ Kiyotake on Giant Bomb]
   
 
==References==
 
==References==
 
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[[ru:Хиродзи Киётакэ]]
 
[[ru:Хиродзи Киётакэ]]
[[Category:NCL]]
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[[Category:Nintendo people]]
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[[Category:Artists and Designers]]

Revision as of 21:38, 30 June 2019

This article is written from the Real Life point of view Globe


Hiroji Kiyotake

Hiroji Kiyotake (清武 博二 Kiyotake Hiroji?) (born December 21, 1960 in Kagoshima Prefecture, Japan) is a video game graphic designer working for Nintendo. He designed the characters of Wario and Samus Aran, as well as Foreman Spike from Wrecking Crew, and directed Super Mario Land 2: 6 Golden Coins and Wario Land: Super Mario Land 3.

Involvement with Metroid

At the time, we were just thinking about how we could make it an enjoyable game.

—Hiroji Kiyotake

In the original Metroid, he is credited as Kiyotake. He was the first Nintendo designer to sign onto the project, despite his inexperience with Famicom hardware. At one point during development, Kiyotake questioned why the playable character had to avoid enemies. Many of the movements for Samus that he created were reduced or removed during development.

Kiyotake is the developer who came up with Samus Aran's name (her surname comes from Pelé's birth name, which he thought was Samus Arantes Nascimentos - it is actually Edson Arantes do Nascimento), and conceptualized the Screw Attack. He was overjoyed when the game's development was complete

Kiyotake later directed Metroid II: Return of Samus and was involved with its graphic design as well.[1] He was most recently credited in Super Smash Bros. Melee, Metroid Fusion and Metroid: Zero Mission for the original character design of Samus, and in Metroid: Other M as a concept artist. Whether he is still working for Nintendo is unknown, but he did participate in an interview with Akinori Sao (alongside Yoshio Sakamoto) for the release of the NES Classic Edition in 2016.[2]

External links

References