Involvement with NintendoEdit
Hirokazu Tanaka got his start in music at the age of five when his parents enrolled him at the privately run Yamaha Music School in Japan. He studied piano from age nine to age 11, when his musical training ended. His mother played recordings of classical music and film soundtracks regularly, which gave Tanaka an appreciation for those forms of music.
Tanaka became interested in rock music when the TV show The Monkees aired in Japan when he was nine, which prompted him to start a band with some friends. From nine to 30, Tanaka played in and out of groups on various instruments, including guitar, keyboard, and drums, and in various styles from rock to jazz and fusion.
Tanaka entered college as an electronic engineering major, but he saw little success since he was more interested in electronic applications for music than what his professors considered more useful pursuits.
In 1980, Tanaka saw a newspaper advertisement for a sound engineer position at Nintendo, a position he secured for himself. Meanwhile, his current band had made the finals in a music competition, a major breakthrough in their quest to get signed with a major label.
Tanaka's first projects with the company were on Nintendo's arcade machines. Music was extremely primitive on these machines, so Tanaka primarily worked on sound effects. His job required him to personally program the sound in binary code as well as to design and install the actual sound equipment on the arcade machines.
Nintendo began development of its Famicom home video game console in 1983, and Tanaka worked on early titles including Duck Hunt and Kid Icarus. The new system had three tone generators and one pseudorandom noise generator, with which to produce melody, harmony, percussion, and sound effects which would usually interrupt a note. Though a vast improvement over the simplistic sound of the arcade machines, the Nintendo hardware still left Tanaka and the other composers severely limited in the complexity of the music they could write. Even though sound tools had been written for the Famicom, Tanaka continued to write his music alongside his custom playback libraries written in assembly language. By 1986, Tanaka was writing over a third of the music for the Famicom's games.
This increase in sound technology, coupled with the composing talents of Tanaka and his coworkers such as Koji Kondo helped raise the popularity of game music in Japan. The increased attention spurred good-spirited rivalries between many game composers, a development that bothered Tanaka since it forced composers to write in a way that he felt was contrary to the atmosphere of the games themselves.
It was this dislike that inspired him to compose the subdued themes of Metroid. In his words, he tried "to create the sound without any distinctions between music and sound effects." It was not well received at Nintendo initially, and was considered too "dark." Tanaka's intention was to create a cathartic experience that only released the player in the final score, upon completing the game. He was inspired to do this from the climax of the 1984 film, Birdy. He was also the one who named the areas of Zebes, apparently on a whim.
Tanaka re-arranged his music for Metroid and Kid Icarus into a two-sided single released in CD and cassette form, Kid Icarus / Metroid Original Soundtrack Orchestra Version.
In celebration of the series' 30th anniversary, Tanaka shared a message with the @Metroid30 (later @MetroidFans) fan Twitter community, and released a remix using sound pools from the original Metroid (heard here).
An interview with Tanaka regarding his work on Metroid was published on Shinesparkers in both English and Japanese, on December 24, 2018. It is their first interview with a Japanese former Metroid developer who had no involvement with the Metroid Prime series.
Musical style and influencesEdit
Tanaka's music has been greatly inspired by the rock performers of his youth, including The Monkees, The Beatles, Simon and Garfunkel, and Burt Bacharach. He was also greatly inspired by reggae in the 1980s. He says he also takes inspiration from the visual arts, especially portraiture and photography.
- ^ a b Chris Greening (2013-08-23). Hirokazu Tanaka Profile. Game Music Online. Retrieved on 2014-12-21.
- ^ a b c Hip Tanaka (RBMA Tokyo 2014 Lecture. Redbull (2014-10-16). Retrieved on 2014-12-20.
- ^ a b Kerwin, Darren, RoyboyX. "Interview: Hirokazu Tanaka", Shinesparkers, 2018-12-24. Retrieved on 2018-12-24.
- ^ Shinesparkers (Shinesparkers). "We are delighted to announce that tomorrow, we will be sharing an interview from legendary composer Hirokazu Tanaka! We have been preparing this for a while, and we cannot wait to finally share it with our community!" 23 Dec 2018 1:53 p.m. Tweet. https://twitter.com/Shinesparkers/status/1076898551463055362