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|enemies/wildlife = [[Dark Trooper]]s
 
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'''Hive Chamber C''' is a room from ''[[Metroid Prime 2: Echoes]]''. Because of the gate being jammed, [[Samus]] can only access this room by a [[Morph Ball]] tunnel from [[Hive Chamber B]]. There are a few [[Dark Trooper]]s in the vicinity that must be killed.
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<onlyinclude>'''Hive Chamber C''' is a room in the [[Splinter Hive (location)|Splinter Hive]], a subarea of the [[Temple Grounds]]. It appears ''[[Metroid Prime 2: Echoes]]''. Because of the gate being jammed, [[Samus]] can only access this room by a [[Morph Ball]] tunnel from [[Hive Chamber B]]. There are a few [[Dark Trooper]]s in the vicinity that must be killed. It is much smaller than the first two Hive Chamber rooms.</onlyinclude>
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==Connecting rooms==
 
*[[Hive Chamber B]] (via [[Morph Ball]] tunnel)
 
*[[Hive Save Station]] (via [[Blue Door]])
 
*[[Hive Transport Area]] (via Blue Door)
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==Inhabitants==
 
[[File:Hive_Chamber_C_3.png|thumb|Crates in front of the entrance to the Save Station.]]
 
===First Visit===
 
;4 [[Dark Trooper]]s
 
:''"Morphology: Dark Trooper<br />Deceased GF soldier.<br />Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass."''
 
===Second Visit===
 
;2 [[Dark Trooper]]s
 
:''"Morphology: Dark Trooper<br />Deceased GF soldier.<br />Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass."''
   
 
==Scans==
 
==Scans==
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:''[[Galactic Federation Trooper]]. Zero lifesigns. ''
 
:''[[Galactic Federation Trooper]]. Zero lifesigns. ''
 
:''Trooper's armor computer heavily damaged. Unable to recover Log entries."''
 
:''Trooper's armor computer heavily damaged. Unable to recover Log entries."''
 
==Inhabitants==
 
[[File:Hive_Chamber_C_3.png|thumb|Crates in front of the entrance to the Save Station.]]
 
===First Visit===
 
;4 [[Dark Trooper]]s
 
:''"Morphology: Dark Trooper<br />Deceased GF soldier.<br />Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass."''
 
===Second Visit===
 
;2 [[Dark Trooper]]s
 
:''"Morphology: Dark Trooper<br />Deceased GF soldier.<br />Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass."''
 
 
==Connecting rooms==
 
*[[Hive Chamber B]] (via [[Morph Ball]] tunnel)
 
*[[Hive Save Station]] (via [[Blue Door]])
 
*[[Hive Transport Area]] (via Blue Door)
 
   
 
==Trivia==
 
==Trivia==

Revision as of 03:41, 16 April 2021


Hive Chamber C is a room in the Splinter Hive, a subarea of the Temple Grounds. It appears Metroid Prime 2: Echoes. Because of the gate being jammed, Samus can only access this room by a Morph Ball tunnel from Hive Chamber B. There are a few Dark Troopers in the vicinity that must be killed. It is much smaller than the first two Hive Chamber rooms.

Connecting rooms

Inhabitants

Hive Chamber C 3

Crates in front of the entrance to the Save Station.

First Visit

4 Dark Troopers
"Morphology: Dark Trooper
Deceased GF soldier.
Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass."

Second Visit

2 Dark Troopers
"Morphology: Dark Trooper
Deceased GF soldier.
Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass."

Scans

Galactic Federation Crate
"Object scan complete.
This is a Galactic Federation Crate.
These storage units are known for their complex lock systems: destroy them to discover their contents."
Heavy Galactic Federation Crate
"Object scan complete.
This is a Heavy Galactic Federation Crate.
These storage units are durable. Only heavy weapons and explosives can damage them."
Converted cargo pod gate
"Object scan complete.
Gate system malfunction. Unit is offline.
Gate will not move from current position."
Dead marines
"Bioscan complete.
Galactic Federation Trooper. Zero lifesigns.
Trooper's armor computer heavily damaged. Unable to recover Log entries."

Trivia

  • Interestingly, if all the Dark Troopers are killed before entering the room, the battle music will play continuously when Samus does enter the room, even though there are no enemies.