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{{Infobox Creature
 
{{Infobox Creature
 
|name = Hunter Ing
 
|name = Hunter Ing
|image = [[Image:Huntering.jpg|250 px|middle]]
+
|image = [[File:Huntering.jpg|250 px]]
 
|caption = Samus Aran faces a Hunter Ing.
 
|caption = Samus Aran faces a Hunter Ing.
 
|games = ''[[Metroid Prime 2: Echoes]]''
 
|games = ''[[Metroid Prime 2: Echoes]]''
Line 7: Line 7:
 
|homeworld = [[Dark Aether]]
 
|homeworld = [[Dark Aether]]
 
|attacks = Tentacles
 
|attacks = Tentacles
|weakness = [[Light Beam]], non charged [[Beams]].
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|weakness = [[Light Beam]], non charged [[Beams]], [[Screw Attack]].}}
}}
 
   
'''Hunter [[Ing]]''' are very different in physiology from [[Warrior Ing]], in that they have only four tentacles which intertwine in a mass of wires around a glowing sphere composed of red particles, which is the main body and/or eye. They are capable of phasing in and out of the current timespace, making them unable to be hurt or locked onto until they return to normal. When they possess a light creature, as well as increasing their strength and durability, they also grant it this ability to phase in and out of the [[File:Huntering.png|thumb|left|Concept art of the Hunter Ing in ''[[Metroid Prime 2: Echoes]]''.]]local timespace, vastly increasing the creature's threat level. The Hunter Ing do not move fast, but can be quite devastating when they attack.
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'''Hunter [[Ing]]''' are very different in physiology from [[Warrior Ing]], in that they have only four tentacles which intertwine in a mass of black wires around a glowing sphere composed of red particles, which is the main body and/or eye. They are capable of phasing in and out of the current timespace, making them unable to be hurt or locked onto until they return to normal. When they possess a light creature, as well as increasing their strength and durability, they also grant it this ability to phase in and out of the local timespace, vastly increasing the creature's threat level. The Hunter Ing do not move fast, but can be quite devastating when they attack.
   
Hunter Ing are ranked very highly among the other Ing. Among members of the [[Ing Horde]], only Hunter Ing are allowed to assume possession of the [[Pirate Commando]]s, and even then competition is fierce. Their main diet seem to be the [[Nightbarbs]] inhabiting [[Dark Aether]].
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Hunter Ing are ranked very highly among the other Ing. Among members of the [[Ing Horde]], only Hunter Ing are allowed to assume possession of the [[Pirate Commando]]s, and even then competition is fierce. Their main diet seems to be the [[Nightbarbs]] inhabiting [[Dark Aether]].
   
Hunter Ing cannot use energy-based attacks like Warrior Ing, but instead whip at enemies with their tentacles and shift in and out of the current timespace, attacking enemies from another dimension. In this form, they can be tracked with the [[Dark Visor]], but are quite difficult to lock on to due to their constant movement and teleportation out of the local timespace. The easiest way to defeat them before getting the [[Annihilator Beam]] is to fire normal shots at them; they will turn intangible if [[Samus]] fires a charged shot. Another way is to supercharge a [[Light Crystal]] or [[Light Beacon|Beacon]] to incinerate them without risk of taking damage.
+
Hunter Ing cannot use energy-based attacks like Warrior Ing, but instead whip at enemies with their tentacles from long distances and shift in and out of the current timespace, attacking enemies from another dimension. When they are intangible, they can lunge themselves at Samus, entering her body and temporarily paralysing her as well as scrambling the visor before exiting her (these are likely failed attempts at [[darkling]] possession). In this form, they can be tracked with the [[Dark Visor]], but are quite difficult to lock on to due to their constant movement and teleportation out of the local timespace. The easiest way to defeat them before getting the [[Annihilator Beam]] is to fire normal shots at them; they will turn intangible if [[Samus]] fires a charged shot. Other effective ways to kill them include supercharging a nearby [[Light Crystal]] or [[Light Beacon|Beacon]] to attract and incinerate them or using the [[Sonic Boom]] - a Hunter Ing can be eliminated with one successful shot. The [[Screw Attack]] can also be used.
   
Hunter Ing can be found in [[Dark Torvus]] and the [[Sky Temple Grounds]].
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Hunter Ing can be found predominantly in the [[Dark Torvus Bog]] and [[Sky Temple Grounds]], though some can also be seen in the [[Dark Agon Wastes]] and [[Ing Hive]].
  +
  +
==Locations==
  +
*[[Trial Grounds]]
  +
*[[Poisoned Bog]]
  +
*[[Venomous Pond]]
  +
*[[Sacrificial Chamber]]
  +
*[[Undertemple Shaft]]
  +
*[[Undertemple]]
  +
*[[Staging Area]]
  +
*[[Accursed Lake]]
  +
*[[War Ritual Grounds]]
   
 
==Logbook entry==
 
==Logbook entry==
{{Infobox Logbook
+
{{Logbook
 
|game = [[Metroid Prime 2: Echoes]]
 
|game = [[Metroid Prime 2: Echoes]]
  +
|temp = Morphology: Hunter Ing<br />Elite warriors of the [[Ing]] Horde. Phasing shapeshifter. Deadly in close combat. Dislikes [[Light Beam|bright light]].
|text = The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.
+
|text =The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.
 
}}
 
}}
  +
 
==Trivia==
 
==Trivia==
*The Emperor Ing's first form slightly resembles a giant Inglet with enormous Hunter Ing tentacles.
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*The [[Emperor Ing]]'s first form slightly resembles a giant [[Inglet]] with enormous Hunter Ing tentacles.
  +
*The roars that the Hunter Ing were similar to the ones uttered by Majora's Mask in the first phase of the final battle against it in ''The Legend of Zelda: Majora's Mask''.
  +
  +
==Gallery==
  +
<gallery>
  +
File:Huntering.png|Concept art of the Hunter Ing in ''[[Metroid Prime 2: Echoes]]''.
  +
</gallery>
  +
 
{{Ing}}
 
{{Ing}}
  +
{{Dimensional}}
  +
[[es:Terminador de la Horda]]
  +
[[ru:Инг-Охотник]]
 
[[Category:Ing]]
 
[[Category:Ing]]
[[Category:Species]]
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[[Category:Dark Torvus Bog]]
[[Category:Dark Torvus]]
 
 
[[Category:Sky Temple Grounds]]
 
[[Category:Sky Temple Grounds]]
 
[[Category:Dark Aether]]
 
[[Category:Dark Aether]]
 
[[Category:Dimensional]]
 
[[Category:Dimensional]]
  +
[[Category:Parasitic]]
  +
[[Category:Teleporters]]
 
[[Category:Dark Agon Wastes]]
  +
[[Category:Ing Hive]]

Revision as of 00:56, 8 April 2019

Hunter Ing are very different in physiology from Warrior Ing, in that they have only four tentacles which intertwine in a mass of black wires around a glowing sphere composed of red particles, which is the main body and/or eye. They are capable of phasing in and out of the current timespace, making them unable to be hurt or locked onto until they return to normal. When they possess a light creature, as well as increasing their strength and durability, they also grant it this ability to phase in and out of the local timespace, vastly increasing the creature's threat level. The Hunter Ing do not move fast, but can be quite devastating when they attack.

Hunter Ing are ranked very highly among the other Ing. Among members of the Ing Horde, only Hunter Ing are allowed to assume possession of the Pirate Commandos, and even then competition is fierce. Their main diet seems to be the Nightbarbs inhabiting Dark Aether.

Hunter Ing cannot use energy-based attacks like Warrior Ing, but instead whip at enemies with their tentacles from long distances and shift in and out of the current timespace, attacking enemies from another dimension. When they are intangible, they can lunge themselves at Samus, entering her body and temporarily paralysing her as well as scrambling the visor before exiting her (these are likely failed attempts at darkling possession). In this form, they can be tracked with the Dark Visor, but are quite difficult to lock on to due to their constant movement and teleportation out of the local timespace. The easiest way to defeat them before getting the Annihilator Beam is to fire normal shots at them; they will turn intangible if Samus fires a charged shot. Other effective ways to kill them include supercharging a nearby Light Crystal or Beacon to attract and incinerate them or using the Sonic Boom - a Hunter Ing can be eliminated with one successful shot. The Screw Attack can also be used.

Hunter Ing can be found predominantly in the Dark Torvus Bog and Sky Temple Grounds, though some can also be seen in the Dark Agon Wastes and Ing Hive.

Locations

Logbook entry

Hunter Ing

Metroid Prime 2: Echoes

Temporary scan

Morphology: Hunter Ing
Elite warriors of the Ing Horde. Phasing shapeshifter. Deadly in close combat. Dislikes bright light.

Logbook entry

The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.

Trivia

  • The Emperor Ing's first form slightly resembles a giant Inglet with enormous Hunter Ing tentacles.
  • The roars that the Hunter Ing were similar to the ones uttered by Majora's Mask in the first phase of the final battle against it in The Legend of Zelda: Majora's Mask.

Gallery