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Wikitroid
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'''Hunter [[Ing]]''' are very different in physiology from [[Warrior Ing]], in that they have only four tentacles which intertwine in a mass of wires around a red sphere, which is the body and/or eye. They are capable of phasing in and out of the current timespace, making them unable to be hurt or locked onto until they return to normal. When they possess a light creature, as well as increasing their strength and durability, they also grant it this ability to phase in and out of the local timespace, vastly increasing the creature's threat level. The Hunter Ing do not move fast, but can be quite devastating when they attack.
 
'''Hunter [[Ing]]''' are very different in physiology from [[Warrior Ing]], in that they have only four tentacles which intertwine in a mass of wires around a red sphere, which is the body and/or eye. They are capable of phasing in and out of the current timespace, making them unable to be hurt or locked onto until they return to normal. When they possess a light creature, as well as increasing their strength and durability, they also grant it this ability to phase in and out of the local timespace, vastly increasing the creature's threat level. The Hunter Ing do not move fast, but can be quite devastating when they attack.
[[File:Huntering.png|thumb|left|Concept art of the Hunter Ing in ''[[Metroid Prime 2: Echoes]]''.]]
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[[File:Huntering.png|thumb|left|200px|Concept art of the Hunter Ing in ''[[Metroid Prime 2: Echoes]]''.]]
 
Hunter Ing are ranked very highly with the other Ing. Among members of the [[Ing Horde]], only Hunter Ing are allowed to assume possession of the [[Pirate Commando]]s, and even then competition is fierce.
 
Hunter Ing are ranked very highly with the other Ing. Among members of the [[Ing Horde]], only Hunter Ing are allowed to assume possession of the [[Pirate Commando]]s, and even then competition is fierce.
   

Revision as of 17:02, 24 June 2010

Hunter Ing are very different in physiology from Warrior Ing, in that they have only four tentacles which intertwine in a mass of wires around a red sphere, which is the body and/or eye. They are capable of phasing in and out of the current timespace, making them unable to be hurt or locked onto until they return to normal. When they possess a light creature, as well as increasing their strength and durability, they also grant it this ability to phase in and out of the local timespace, vastly increasing the creature's threat level. The Hunter Ing do not move fast, but can be quite devastating when they attack.

Huntering

Concept art of the Hunter Ing in Metroid Prime 2: Echoes.

Hunter Ing are ranked very highly with the other Ing. Among members of the Ing Horde, only Hunter Ing are allowed to assume possession of the Pirate Commandos, and even then competition is fierce.

Hunter Ing cannot use energy-based attacks like Warrior Ing, but instead whip at enemies with their tentacles and shift in and out of the current timespace, attacking enemies from another dimension. In this form, they can be tracked with the Dark Visor, but are quite difficult to lock on to due to their constant movement and teleportation out of the local timespace. The easiest way to defeat them before getting the Annihilator Beam is to fire normal shots at them; they will turn intangible if Samus fires a charged shot. Another way is to supercharge a Light Crystal or Beacon to incinerate them without risk of taking damage.

Hunter Ing can be found in Dark Torvus and the Sky Temple Grounds.

Logbook entry

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