The Ice Hive is a room on Arcterra. It appears in Metroid Prime Hunters.
Description[]
Although the Alimbics appear to have constructed a hallway near the entrance, most of the Ice Hive remains natural in composition. To the left of the Ice Hive coming from the door leading to Sic Transit, weeds can be seen growing wildly on the hallway's walls and floor. If Samus has not destroyed it, there will also be a Purple Force Field to the left with a Guard Node connected to it. To the right, there is a narrow corridor that leads to the Door Controller Unit for the Ice Hive's local Vault Door that leads to further parts of the cavern area.
Behind the Vault Door, there are phosphorescent Ammolite Shards and Witherite Shards protruding from walls and ceilings. Upon entering from the lowered door, Samus can see an Ice Bridge connecting the upper floors of the Ice Hive. In these later parts, Samus will find another area built by the Alimbics and the Judicator on a high ledge. The intended way to reach it is to activate the Platform Controller and quickly take the elevator to floating platforms via Morph Ball to reach the Sub-Weapon before the platforms retract. However, via a simple Missile Jump from the top of a close broken pillar combined with a normal jump, she can Sequence Break and reach the Judicator much quicker.
This is the first of three rooms where the Arcterra theme begins to play. The second is the Fault Line, and the third and last is Sanctorus.
Barbed War Wasp Swarm[]
If Samus activates all the Energy Routers in the main Ice Hive area, an electrical current will travel to the multiple Barbed War Wasp nests and aggravate the wasps within. If the nests are not destroyed first, the Barbed War Wasps will keep emerging; however, if Samus destroys the nests, then she will only need to deal with the five Barbed War Wasps. Upon defeating the swarm, the local Jump Pad and Vault Door will receive power.
The swarm encounter can be skipped, however, by performing a Bomb Jump from the ledge containing the Door Controller Unit to the top of the structure jutting out over the jump pad. From the top of the structure, Samus can boost on over to the Missile Expansion. Samus can then progress to the other parts of the Ice Hive by jumping up to the area where the Stronghold Portal is located.
Connecting rooms[]
- Sic Transit (via Blue Door)
- Arcterra Gateway (via Portal)
- Stronghold Void (via Stronghold Portal)
Inhabitants[]
Items[]
The second part of the room, showing the Ice Bridge.
- Missile Expansion
- In the hall with the large amounts of weeds is a hole that the Morph Ball can pass through. Behind it is this expansion.
- Universal Ammunition Expansion
- This item is in the passage behind the Purple Force Field accessible by jumping from the Ice Bridge.
- Universal Ammunition Expansion
- This item is in the area containing the large door and the wires. It is behind the Purple Force Field.
- Judicator
- This Affinity Weapon is in the passage at the back end of the room behind the giant Vault Door. Samus must scan the flashing light, and then quickly navigate the Morph Ball tunnel and platforms before time runs out to reach the Judicator.
- Cartograph Artifact
- Samus must destroy the Alimbic Turret v1.0 near the first UA Expansion to cause the Shield Key to appear. She must collect the Shield Key, and this Alimbic Artifact will be released below.
Scans[]
- Ammolite and Witherite Shards
- "NATURALLY OCCURING MINERALS WITH PHOSPHORESCENT PROPERTIES."
- Platform Controller
- "PLATFORM CONTROLS ARE ONLINE."
- Energy Router (without power)
- "THIS GENERATOR IS CONTROLLING POWER TO THE REST OF THE NETWORK."
- Energy Router (powered up)
- "POWER HAS BEEN PARTIALLY RESTORED TO THE CIRCUIT."
- Door Controller Unit
- "VAULT DOOR CONTROLS ARE OPERATIONAL."
- Heating System
- "THERMAL TUBE DESIGNED TO MAINTAIN ROOM TEMPERATURE. CURRENTLY DISABLED. SCAN INDICATES INTERIOR IS FROZEN SOLID."
- Vault Door (powerless)
- "THIS DOOR IS NOT RECEIVING POWER. ELECTROSTATIC ANALYSIS SUGGESTS A BLOCKED TRANSMISSION LINE NEARBY."
- Disabled Jump Pad
- "THE JUMP PAD IS NOT RECEIVING POWER. ELECTROSTATIC ANALYSIS SUGGESTS A BLOCKED CONDUIT IN CLOSE PROXIMITY."
Multiplayer[]
The Ice Hive is also available as a default stage in the Multiplayer Mode. The Deathalt is present here. It was rendered by Chris Donovan.
Trivia[]
- The Ice Hive is the only room in the game that features the Blue Barbed War Wasp, War Wasp Hive, and the Barbed War Wasp.
- The Ice Hive is one of two rooms on Arcterra that holds both an upgrade and a Stronghold Portal.
Gallery[]
| Metroid Multiplayer Levels | |
|---|---|
| Metroid Prime 2: Echoes | Crossfire Chaos • Sidehopper Station • Shooting Gallery • Spider Complex • Pipeline • Spires • Arena 5 |
| Metroid Prime Hunters: First Hunt | Ancient Vestige • Assault Cradle • Trooper Module |
| Metroid Prime Hunters | Combat Hall • Data Shrine • Processor Core • High Ground • Ice Hive • Alinos Perch • Sic Transit • Transfer Lock • Sanctorus • Compression Chamber • Incubation Vault • Subterranean • Outer Reach • Harvester Weapons Complex • Council Chamber • Elder Passage • Fuel Stack Fault Line • Stasis Bunker • Head Shot • Celestial Gateway • Alinos Gateway VDO Gateway • Arcterra Gateway • Oubliette |
| Metroid Prime Pinball | Magmoor Caverns |
| Super Smash Bros. | Planet Zebes • Planet Zebes: Brinstar • Planet Zebes: Brinstar Depths Norfair • Frigate Orpheon • Pyrosphere |
| Dead or Alive: Dimensions | Geothermal Power Plant |



