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The Ing Windchamber is a room in the Sky Temple Grounds. It appears in Metroid Prime 2: Echoes. It can only be accessed from its Light Aether counterpart, the Grand Windchamber, during a puzzle to obtain the Sunburst. No enemies can be found here.

Description[]

Ing Windchamber

Samus's view of the room.

A large open room almost identical to its light world counterpart, minus any doors, a defense shield, and item atop the central structure. The large glass window connecting to a side of the canyon is also absent here, leaving that area widely open. The Spinners from the light world room that are in a state of Transdimensional flux can be found in this Dark World room, and there are Light Crystals present for safe sheltering within each platform. Like the Grand Windchamber, System Control Rings are situated in the middle of the room's central structure.

Upon visiting this room, Samus must rotate each Spinner until four rings all glow a certain color, and then fire Seeker Missiles at the four targets on each ring. The two colors will either be yellow or teal, and activating the lock system will cause two metal arms tied to the device to rise in place from the central structure, both on Light and Dark Aether. After doing this, Samus must repeat the entire process once more until the structure glows a second time (the color not activated the first time). Once the second lock is activated, a second pair of metal arms rise, and all four central rings will detach and fall into the abyss below. Samus can then return to the Grand Windchamber and use the Grapple Points from the arms to reach a Kinetic Orb Cannon that will launch her to the Sunburst.

Samus can enter this room as early as obtaining Power Bombs. If she waits until she obtains the Screw Attack, she can use it to travel between platforms without relying on the Kinetic Orb Cannons. Curiously, the Grapple Points in this room are not active, unlike the room's light world counterpart. It is possible they are damaged or uninstalled.

Connecting rooms[]

Scans[]

Light Crystal
"Xenotech: Luminoth Light Crystal
Generates protective field of light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy."
Spinner
"Device: Spinner
Boost-powered control system.
Use the Boost Ball ability of the Morph Ball when inside a spinner to activate the device it powers."
Spinner (offline)
"Spinner unit offline.
Unable to restore function to this unit."
Portal (inactive)
"This rift portal is inactive.
The portal field can be energized with light energy. Walk into an energized portal to transport to Aether."
Portal (active)
"This portal is active.
Walk into the portal to initiate return transit to Aether."
System Control Rings
"Object analysis complete.
Target is a System Control Ring.
Manipulate this ring to be in sync with the other other rings to activate unit's control interface. Target that interface to activate attached devices."
* Kinetic Orb Cannon hologram
"Enter hologram in Morph Ball mode to fire Cannon."

* Note: text is centered-aligned in scan, unlike the others which are left-aligned.

Trivia[]

  • This room's internal name is 11_temple_grandpuzzle_dark. This references the puzzle design of this room.
  • This room is entirely optional to explore as it is only required to reach the Sunburst, an optional Power-up. This room can be skipped entirely using Sequence Breaking techniques to reach the Sunburst instead.
  • The Ing Windchamber is one of four rooms in Echoes to not have a single door or elevator connected to it to access the room (it can only be entered via a portal), the others being the Hive Summit, Vault Attack Portal and Hive Portal Chamber. This may explain the reason why the Ing Windchamber is a derelict room. This also means that the Ing Windchamber is the only room with these traits to not be located in the Ing Hive.
    • Two empty doors are present within this room barricaded by rocky structures. These were presumably leftover from the room's light world counterpart during development. No rooms are connected to these two doorways.

Gallery[]

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