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Wikitroid
! This is a rare creature/object. It may only be scanned in one or few encounters.


Ingsmashers are combat robots. They were designed by the Luminoth for literally smashing Ing in battle, but have since betrayed their creators.

Description[]

Having gone rogue after being seemingly left without maintenance for an undetermined time, these Ingsmashers will attack anything detected by them without mercy, including their Luminoth creators. Despite this, however, they are still extremely protective of their home, Sanctuary Fortress. They can adjust their shield-orbs to protect against a variety of beam weapons. Opposite-polarity beams will do damage; when an Ingsmasher's shield glows purple, Samus must use the Light Beam, and when it glows white, Samus must use the Dark Beam. Ingsmashers have Missile Launchers for long-range attacks, and they can also pound their orbs into the ground, sending out shockwaves.

The fights against the Ingsmashers are extremely similar to the Elite Pirates of Metroid Prime; they have similar body shapes, similar weapons, and they also only spawn from their dormancy once (except in the case of a specific Ingsmasher in the Hall of Combat Mastery, which can be defeated, but will have reappeared by the next time Samus enters the room). They can be instantly destroyed with Power Bombs or a well aimed Screw Attack even with their shields activated.

Ingsmashers were initially used by the Luminoth for both heavy security (protecting areas of key importance, such as the entrance to the Sanctuary Fortress) and combat support. For unknown reasons, the Ing did not possess all of these powerful mechanoids, but some Dark Ingsmashers do patrol the Ing Hive and act identically to their light counterparts.

Ingsmashers are found in the Hall of Combat Mastery and Reactor Access.

Logbook entry[]

Inactive
"Tactical scan complete. Target mechanoid is an inactive combat drone. Unit is offline and in power-conservation mode. No command signals are being received. Combat systems offline. Defense grid is not energized. AI does not respond to transmissions."

Ingsmasher

Metroid Prime 2: Echoes

Temporary scan

Mechanism: Ingsmasher
Rogue assault drone.
Mechanoid capable of generating earth-shattering shock waves. Energy shield can be breached with opposite-polarity beam systems.

Logbook entry

Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.

Development notes[]

The Ingsmasher uses recycled artificial intelligence from the Elite Pirates of Metroid Prime. This is corroborated by the Ingsmasher's internal name, Elite Luminoth. Several similarities between the creatures exist, including similar body structure, similar battling techniques, and similar behavior. The Ingsmashers' energy fields are also similar to a system used by the Elites; the Omega Pirate Absorption System. The alternate in-data name listed when setting up the Data Network hierarchy uses the name Elite Pirate, furthering the connection.[1]

Unused Logbook data is present within the Metroid Prime 2: Echoes Bonus Disc. The Ingsmasher model present is in a T-pose, using an older variant of textures. These textures colors bear similarities to the Luminoth colors found on the Luminoth shown during E3, as well as other creatures such as the Pirate Commandos. The scan entry is virtually identical to the final game's entry, with simple changes involving the additions or removals of hyphens being made in the final entry.

Trivia[]

  • The Ingsmasher's Missile Launcher can be scanned separately, similarly to the Elite Pirates' Plasma Artillery Cannons.
  • It is possible to prevent the activation of the two Ingsmashers flanking the Combat Hall's portal, by going through the Spider Ball Track seen upon first entry.
  • It is possible to cause a glitch in the Hall of Combat Mastery where two Ingsmashers (rarely three) are activated before their "scripted" appearance.
  • The three eyes of an Ingsmasher are mounted on circular objects positioned in an equilateral triangle. This symbol, resembling the Luminoth letter "F", is found on many other artifacts and creatures in Echoes, including Amorbis, the Dark Suit and even the Luminoth themselves.

Gallery[]

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