Wikitroid
Advertisement
Wikitroid
Colonel template icon
"Given your unofficial status..."

This article's title is conjectural.
Any name given in official media is eligible to become the title of the article.
The current title is not an official name.


The "Jaffe Room" is an unofficially named room in Artaria. It appears in Metroid Dread.

Description[]

The Jaffe Room is a large chamber in the upper right corner of Artaria, and the first in the thermal energy region that is near Cataris. It is of primarily artificial construction. Curved red pipes are visible in the background, in addition to a large horizontal pipe through which thermal energy is routed. At least three large structures are present on the floor in the background, as well as a large window overlooking a bright magma siphon nearby. A wide vent is present on the back wall near the top.

At the base of the room is a large T-shaped structure, with a thin gap that can be slid under; a Missile Tank is present here. To the right is a Thermal Door, which cannot be opened without routing thermal energy to it through a nearby machine. Above the structure is a thin ceiling that partially consists of Beam Blocks. Shooting these opens up a passageway above, at the end of which is a narrow passage in the wall. This leads into a slope in the next room, making it a one-way exit. Samus can get back into this room once she re-routes energy to the Thermal Door.

When ZDR's thermal energy is cut off by Experiment No. Z-57 and Artaria freezes over, all points of access to the Jaffe Room are frozen or normally unreachable. Through a tricky to pull off Ball Spark, it is possible to enter the room through the narrow passage.[1] Ice has formed over parts of the wall, and the Plies in the room are replaced with Icefleas. The room returns to normal once Z-57 is killed.

This is the first room where the Cave 003 theme plays.

In popular culture[]

This room's community-dubbed name, the "Jaffe Room", refers to David Jaffe, a video game designer who became stuck in this room while livestreaming his playthrough of Dread. He was unaware that he needed to destroy blocks in the ceiling to continue despite an earlier tutorial about such blocks, until a viewer told him in the stream's chat (the livestream, timestamped at this room can be viewed here). He sharply criticized the overall game's design as a result,[2][3] leading to ridicule from some Metroid fans. Subsequently, Jaffe explained to a reporter that he felt modern Metroidvania games were better at explaining a game's mechanics to players compared to Dread, but also said that he was willing to go back and try playing the rest of the game.[4][5]

The room has also been fan-dubbed the Noob Ceiling[6] as a reference to the "n00b bridge", a room in Super Metroid that has similarly confused players.

The Early Survival Tips video released by Nintendo in November 2021 begins with a tip to locate destructible blocks, using this room as an example. Additionally, Volume 11 of the Metroid Dread Report features a screenshot of the Jaffe Room in its hint for destructible blocks, and Nintendo Australia and New Zealand tweeted a clip showing the breakable ceiling.[7] In response to the latter, Jaffe indicated he was flattered at the apparent reference to him.[8]

Connecting rooms[]

Inhabitants[]

Items[]

Missile Tank
Underneath a gap. Samus can Slide under it.

Gallery[]

References[]

  1. ^ Sun (Sun_is_god). "jaffe room from the other side #MetroidDread #NintendoSwitch" 10 February 2022 4:50 a.m. Tweet. https://twitter.com/Sun_is_god_/status/1491711129910845442
  2. ^ Jaffe, David (davidscottjaffe). "Time for design school: ¶ A=stop saying the map makes it clear you should go UPWARDS to reach the room above you. ¶ B=See that path on the map? THAT suggests the way into the room is a hall off screen to the right. ¶ C=The circled areas are NOT open and NOT interactive. The arrows 1/2" 11 October 2021 4:28 a.m. Tweet. https://twitter.com/davidscottjaffe/status/1447479187858624512
  3. ^ Jaffe, David (davidscottjaffe). "are pointing to the area of the map that you can shoot and damage it to gain access. There is ZERO visual cue on it. ¶ If you can accept this, cool. But you're being served a poorly design product and you should be more demanding of the developers who sell you shit." 11 October 2021 4:28 a.m. Tweet. https://twitter.com/davidscottjaffe/status/1447479193764200451
  4. ^ Park, Gene. "‘Metroid Dread’ struggles to communicate the series’s true, lasting appeal. Let us help." The Washington Post. October 21, 2021. Retrieved December 7, 2021.
  5. ^ Jaffe, David. "Washington Post Games Reporter+Metroid Mega Fan GENE PARK!" YouTube. Streamed live on October 19, 2021. Retrieved December 7, 2021.
  6. ^ u/Critical_Stiban on Reddit
  7. ^ Nintendo AU NZ (NintendoAUNZ). "Shooting missiles left, right and centre when you’re not sure where to go next in Metroid Dread… ¶ AHH GOTCHA!" 22 December 2021 3:00 a.m. Tweet. https://twitter.com/NintendoAUNZ/status/1473563966181986304
  8. ^ David Jaffe (davidscottjaffe). "3 ways to look at it: #1- Nintendo is taking the piss. If so, I'm happy cause it's fucking NINTENDO! #2- Nintendo knows I'm right and wanted to help other normal people like me :). #3- It's a coincidence in which case: oh well...it's fun to think Nintendo knows who I am!!" 22 December 2021 5:53 a.m. Tweet. https://twitter.com/davidscottjaffe/status/1473607625245794305


Advertisement