The Judgment Pit is a room in the Dark Agon Wastes. It appears in Metroid Prime 2: Echoes.
Description[]
The Judgment Pit is a mid-sized room. As a Dark Aether copy of Mining Station A on Aether, it contains mining equipment on the sides of the room despite containing no visible Phazon. A tall cliff overlooking the central pit houses a Luminoth Statue, which is non-interactive unlike the Light counterpart. Many Light Beacons are present, in addition to a Light Crystal in the center of the room.
It is here that Samus battles the Jump Guardian to reclaim her stolen Space Jump Boots, which it leaves behind upon its defeat. Several Bladepods surround the central Light Crystal's wide Safe Zone, which acts as a safe vantage point for Samus in the battle. During the skirmish, a large metal wall rises up in between two mechanical walls, blocking access to a small hallway leading to the exit. This metal wall lowers back into the ground once the Space Jump Boots are collected.
When Samus battles the Jump Guardian, all Light Beacons vanish. This is likely to prevent Samus from sheltering outside the central Safe Zone. Curiously, the Light Crystal next to the Red Hatch remains, providing a vantage point outside the center area. The Light Beacons return once the creature is defeated.
The Aether version of this room is Mining Station A.
Connecting rooms[]
- Warrior's Walk (via Green Hatch)
- Dark Agon Temple Access (via Blast Shield)
- Junction Site (via Blue Door)
- Portal Access (via Blue Door)
- Save Station 1 (via Purple Hatch)
Inhabitants[]
First visit[]
- Jump Guardian
- "Morphology: Jump Guardian
Space Jump powered Warrior Ing.
Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields."
After Jump Guardian battle[]
- 4 Inglets
- "Morphology: Inglet
Worker drone of the Ing Horde.
Wall-crawling, morphing bioform. Strongly dislikes bright light."
After Amorbis battle[]
- 3 Warrior Ing
- "Morphology: Warrior Ing
The soldiers of the Ing Horde.
Shapeshifting wallcrawler. Dangerous combatant in melee and at range. Dislikes bright light."
Items[]
- Space Jump Boots
- The Jump Guardian yields this powerup upon defeat.
Scans[]
- Light Beacon
- "Xenotech: Luminoth Light Beacon
Generates protective field when energized.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time."
- Light Crystal
- "Xenotech: Luminoth Light Crystal
Generates protective field of light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy."
- Bladepod
- "Morphology: Bladepod
Living storage units of the Ing Horde.
These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection."
- Space Jump Boots
- "Space Jump Boots"
Development notes[]
Curiously, Luminoth Webbing is seen applied to a locked door behind the large metal wall during battle. This can only be seen using out of bounds or a free-view modded camera. The webling may have been a leftover from the game during development, specifically from data within the Metroid Prime 2: Echoes Bonus Disc where Luminoth Webbing was at one point considered a scannable creature. Both this webbing and the Blast Shield behind it are unscannable. Internal data refers to this type of Luminoth Webbing as Weblock, which is somewhat unusual as this is the same internal name used by the Ing Webtrap, another type of web-like door blocker. Although both species appear identical in terms of behavior, the Weblock in this room uses a Luminoth Webbing model.
The metal wall that blocks the hallway is referred to internally as a Blocker.
Version differences[]
In the Nintendo GameCube version, the Jump Guardian is loaded before the battle, albeit invisible. Because of this, Samus can damage the invisible Ing. This allows Samus to almost completely drain the boss's health before the battle officially starts, sparing her an extended battle.[1] The boss cannot be "defeated" in this invisible state. Samus can also get close to the beast using Bomb Jumps to reach the higher ledges. She will receive minor contact damage the first few times she touches the partially loaded boss, after which the creature no longer inflicts damage while in its invisible state. This oddity was fixed in Metroid Prime Trilogy.
Sequence Breaking[]
The battle with the Jump Guardian officially starts once Samus touches the center Safe Zone. If Samus avoids this and uses Bomb Jumps to reach the higher ground area, she can reach the Dark Agon Temple without the Space Jump Boots.
Using Sequence Breaking, it is possible to load two Warrior Ing into the room during the battle with the Jump Guardian. If this is done, sometimes the Jump Guardian will become blocked by a solid Warrior Ing as it attempts to run past it. Other times, the Jump Guardian's large size may push Warrior Ing into the large center Safe Zone.