Wikitroid

READ MORE

Wikitroid
Wikitroid
7,203
pages
Jump Pad in the .

Jump Pad in the Ice Hive.

Jump Pads[1] are mechanisms that appear throughout the Alimbic Cluster. They appear as black, raised helices with white rings rising from their centers. Some of the outer edges are engraved with faintly visible Alimbic symbols. If a Bounty Hunter comes into contact with a Jump Pad, it will launch them up, hence its name. They are essential for reaching great distances or jumping into out-of-reach areas. Some launch hunters diagonally, such as in the tunnels of the Cortex CPU. They are unscannable.

Occasionally, Samus Aran encounters a Jump Pad that is inactive, such as in the Council Chamber on Alinos and the Ice Hive on Arcterra. Unlike active Jump Pads, these can be scanned. The Council Chamber's Jump Pad is located next to a Jump Pad Switch, which will activate the Jump Pad if Samus scans it. In the Ice Hive chamber, there is a Disabled Jump Pad that is not functioning due to an obstruction in its power conduit. This is caused by a number of War Wasp Hives spawning Barbed War Wasps. Once Samus destroys the hives and scans all of the Energy Routers in the room, this Jump Pad will activate. Samus can then use it to reach the Door Controller Unit.

A hunter can move during midflight travel to adjust their trajectory. This can occasionally help reach heights greater than usual combined with a Space Jump. If any Bounty Hunter touches a Jump Pad in their Alt-Form, they will be propelled to a lower height than usual and may consequently not reach the pad's intended target. Both set of physics prove useful in multiplayer matches when dealing with opponents.

Jump Pads are similar in function to Kinetic Orb Cannons and Morph Ball launchers.

Official Data[]

Disabled Jump Pad in the Ice Hive.

Disabled Jump Pad in the Ice Hive.

Disabled Jump Pad scan (Ice Hive)
"THIS JUMP PAD IS NOT RECEIVING ANY POWER. ELECTROSTATIC ANALYSIS SUGGESTS A BLOCKED CONDUIT IN CLOSE PROXIMITY."

Metroid Prime: Federation Force[]

A jump pad on .

A jump pad on Bion.

Jump Pads, or similar mechanisms, also appear in Metroid Prime: Federation Force, with a new appearance. They appear in M02: Hardball as a means to quickly scale a large gap over lava, and in M18: Hightower at the base of the Drill, so the Federation Force can get back to the top if they fall into the Talvania Gas.

Trivia[]

  • Most files name the object as "JumpPad" (one word with a capital P).
  • Within the files of Metroid Prime Hunters exist five unused models of Jump Pads not seen in-game. Many of these accompany the planet or space station they would have been housed in with their unique texture designs.

Gallery[]

References[]

  1. ^ Named in Max Szlagor's Metroid Prime Hunters design notes.