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{{Sourced name}}
 
 
{{Infobox Planet Area
 
{{Infobox Planet Area
|name=Kraid's Hideout
+
|name=Kraid's Lair
 
|image=Fake Kraid.png
 
|image=Fake Kraid.png
 
|caption=Samus fighting [[Mini-Kraid]] in ''[[Super Metroid]]''
 
|caption=Samus fighting [[Mini-Kraid]] in ''[[Super Metroid]]''
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|items=
 
|items=
 
|connected=[[Brinstar]]<br/>[[Norfair]] (''Zero Mission'')
 
|connected=[[Brinstar]]<br/>[[Norfair]] (''Zero Mission'')
|features=Kraid's Chamber
+
|features=[[Kraid's room]]
  +
|map=''[[:File:SM Kraid Lair Layout.png|Super Metroid]]''
|map=
 
 
}}
 
}}
'''Kraid's Hideout'''<ref>''[[Nintendo Power]]'' Volume 29, pg. 43</ref>, also known as '''Kraid's Lair'''{{fact}}, '''Mini-Boss Hideout I'''<ref>''[[Metroid (game)|Metroid]]'' instruction manual, pg. 30</ref>, '''{{Nihongo|Kraid's Chamber|クレイド部屋}}'''<ref>''[[Super Metroid: Sound in Action]]''</ref>, or simply '''Kraid'''<ref>''[[Metroid: Zero Mission]]''</ref>, were two distinct areas on planet [[Zebes]]. The first lair appeared in ''[[Metroid]]'' and its [[Metroid: Zero Mission|remake]], while the second one, built in another location within [[Brinstar]], was visited during ''[[Super Metroid]]''. These places are where [[Samus Aran]] battles the [[Space Pirate]] enforcer, [[Kraid]].
+
'''Kraid's Lair'''<ref>''[[Metroid (game)#Ports|Classic NES Series: Metroid]]'' manual, pg. 16</ref><ref>''[[Metroid Prime: The Official Nintendo Player's Guide]]'' pg. 130</ref><ref>''[[Metroid: Zero Mission: The Official Nintendo Player's Guide]]'' pg. 43</ref>, also known as '''Kraid's Hideout'''<ref>''[[Nintendo Power]]'' Volume 29, pg. 43</ref>, '''Mini-Boss Hideout I'''<ref>''[[Metroid (game)|Metroid]]'' instruction manual, pg. 30</ref>, '''Brinstar Area F'''<ref>''[[Super Metroid Players' Guide]]'' pg. 36-37</ref>, '''Brinstar Area G'''<ref>''[[Super Metroid Nintendo Player's Guide]]'' pg. 56-57</ref>, '''depths of Brinstar'''<ref>''[[Super Smash Bros. Melee]]'' [[Kraid]] [[Trophy]]</ref>, or simply '''Kraid'''<ref>''[[Metroid: Zero Mission]]''</ref>, is the name of two distinct areas on planet [[Zebes]]. The first lair appeared in ''[[Metroid]]'' and its [[Metroid: Zero Mission|remake]], while the second one, built in another location within [[Brinstar]], was visited during ''[[Super Metroid]]''. These places are where [[Samus Aran]] battles the [[Space Pirate]] enforcer, [[Kraid]].
   
Kraid's Hideout also appears in ''[[Super Smash Bros. Melee]]'' as a stage named [[Planet Zebes: Brinstar Depths]].
+
Kraid's Lair also appears in ''[[Super Smash Bros. Melee]]'' as a stage named [[Planet Zebes: Brinstar Depths]].
   
 
==Description==
 
==Description==
Both of Kraid's Hideouts had their entrances decorated with a [[Lair Entrance Statue|large statue of an unknown creature]] featuring a disproportionate head similar to a [[Geega]]. The statue's appearance remained mostly unchanged between ''Metroid'' and ''Super Metroid'', but ''Zero Mission'' heavily redesigned it to resemble a reptile-like being with its mouth closed.
+
Both of Kraid's Lairs had their entrances decorated with a [[Lair Entrance Statue|large statue of an unknown creature]] featuring a disproportionate head similar to a [[Geega]]. The statue's appearance remained mostly unchanged between ''Metroid'' and ''Super Metroid'', but ''Zero Mission'' heavily redesigned it to resemble a reptile-like being with its mouth closed.
   
 
===''Metroid''===
 
===''Metroid''===
In Samus's first mission on Zebes, Kraid's Hideout was completely separate from Brinstar, and consisted mostly of structures crafted out of natural stones colored white. Despite this, vegetation was persistantly growing in several segments of the region. Pools of [[acid]] were common hazards to be found; a few of these were actually holograms used to hide passages. Several isolated rooms, including Kraid's chamber, contained blue colored metals, while others featured [[Air Hole]]s as well. As Samus reached closer to the Pirate's room, the surrounding environment was no longer built out of stones, but instead with green metal, panels and fences; [[Fake Kraid]] was located in these synthetic corridors. Both rooms outside and inside Kraid's chamber contained ceilings made to resemble eyes and sets of teeth. Noticeably, an extensive vertical shaft containing long rows of [[Fake Block]]s can be found in this region, which required Samus to carefully shoot and move quickly before the blocks would reform on her.
+
In Samus's [[Zero Mission|first mission]] on Zebes, Kraid's Lair was completely separate from Brinstar, and consisted mostly of structures crafted out of natural stones colored white. Despite this, vegetation was persistently growing in several segments of the region. Pools of [[acid]] were common hazards to be found; a few of these were actually [[fake acid|illusions]] used to hide passages. Several isolated rooms, including [[Kraid's room]], contained blue colored metals, while others featured [[Air Hole]]s as well. As Samus reached closer to the Pirate's room, the surrounding environment was no longer built out of stones, but instead with green metal, panels and fences; [[Fake Kraid]] was located in these synthetic corridors. Both rooms outside and inside Kraid's chamber contained ceilings made to resemble eyes and sets of teeth. Noticeably, an extensive vertical shaft containing long rows of [[Fake Block]]s can be found in this region, which required Samus to carefully shoot and move quickly before the blocks would reform on her.
  +
  +
It is reached via the [[Fake Block shaft|second room]] in Brinstar, once [[Bomb]]s have been obtained.
   
 
===''Zero Mission''===
 
===''Zero Mission''===
In the remake ''Metroid Zero Mission'', the layout of Kraid's Hideout was slightly changed. The background of the entire region now featured ruins and crumbled architecture. There was also sophisticated technology to be found in the area, such as [[Zip line]]s and their power source, the [[ancient Chozo machine]], along with [[Morph Ball launcher]]s. One of the large pools of acid now contained a mini-boss known as the [[Acid Worm]]. Rooms with purple stonecraft seemingly replaced all blue colored rooms.
+
In the remake ''Metroid: Zero Mission'', the layout of Kraid's Lair was slightly changed. The background of the entire region now featured ruins and crumbled architecture. There was also sophisticated technology to be found in the area, such as [[zip line]]s and their power source, the [[ancient Chozo machine]], along with [[Morph Ball launcher]]s. One of the large pools of acid now contained a mini-boss known as the [[Acid Worm]]. Rooms with purple stonecraft seemingly replaced all blue colored rooms.
   
Thanks to ''Zero Mission''<nowiki/>'s improved graphics and additional content, Kraid's Hideout was ultimately revealed to have once been an important [[Chozo]] region before the gigantic Pirate settled in it, as it featured numerous ruins and destroyed structures, along with Chozo machinery.
+
Thanks to ''Zero Mission''<nowiki/>'s improved graphics and additional content, Kraid's Lair was ultimately revealed to have once been an important [[Chozo]] region before the gigantic Pirate settled in it, as it featured numerous ruins and destroyed structures, along with Chozo machinery.
   
 
===''Super Metroid''===
 
===''Super Metroid''===
 
By the time Samus returns to Zebes during ''Super Metroid'', the original lair belonging to Kraid was inaccessible, with its only entrance entirely closed off with Brinstar's blue cavernous rocks. Kraid was to be found in a new lair, located near the red swamp segment of Brinstar, though carefully hidden with [[Super Missile Block]]s. It was largely industrialized, with scarce signs of greenery and plant life, save some vines and Kraid's chamber. Some rooms were built with the same synthetic, green metal seen during the previous mission on Zebes. Contrary to the original hideout that mostly featured dangerous wildlife, there was a large presence of Space Pirates in the form of green [[Kihunter]]s and [[Green Space Pirate|Green Zebesians]] which guarded Kraid and Mini-Kraid; the corridor containing Mini-Kraid featured a ceiling crafted into a threatening face similar to those found in the boss' chamber in the previous hideout. 
 
By the time Samus returns to Zebes during ''Super Metroid'', the original lair belonging to Kraid was inaccessible, with its only entrance entirely closed off with Brinstar's blue cavernous rocks. Kraid was to be found in a new lair, located near the red swamp segment of Brinstar, though carefully hidden with [[Super Missile Block]]s. It was largely industrialized, with scarce signs of greenery and plant life, save some vines and Kraid's chamber. Some rooms were built with the same synthetic, green metal seen during the previous mission on Zebes. Contrary to the original hideout that mostly featured dangerous wildlife, there was a large presence of Space Pirates in the form of green [[Kihunter]]s and [[Green Space Pirate|Green Zebesians]] which guarded Kraid and Mini-Kraid; the corridor containing Mini-Kraid featured a ceiling crafted into a threatening face similar to those found in the boss' chamber in the previous hideout. 
   
==Power Ups==
+
==Power-Ups==
{{Main|Kraid's Hideout/Items}}
+
{{Main|Kraid's Lair/Items}}
 
===''Metroid''===
  +
*2 [[Energy Tank]]s
  +
*4 [[Missile Tank]]s
  +
 
===''Zero Mission''===
 
===''Zero Mission''===
  +
*2 [[Energy Tank]]s
  +
*9 [[Missile Tank]]s
 
*[[Unknown Item]] 2 ([[Space Jump]])
 
*[[Unknown Item]] 2 ([[Space Jump]])
 
*[[Speed Booster]]
 
*[[Speed Booster]]
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==Enemies==
 
==Enemies==
===''Metroid''===
+
===''Metroid'' and ''Zero Mission''===
 
*[[Baristute]] (''Zero Mission'')
*[[Menu]]
 
  +
*[[Gadora]] (''Zero Mission'')
*[[Mini-Kraid]]
 
*[[Ripper]]
 
*[[Sidehopper]]
 
*[[Skree]]
 
*[[Zeela]]
 
 
===''Zero Mission''===
 
*[[Baristute]]
 
*[[Gadora]]
 
 
*[[Geega]]
 
*[[Geega]]
  +
*[[Menu|Memu]] (''Metroid'')
*[[Reo]]
 
 
*[[Mini-Kraid]] (''Metroid'')
  +
*[[Reo]] (''Zero Mission'')
 
*[[Ripper]]
 
*[[Ripper]]
 
*[[Sidehopper]]
 
*[[Sidehopper]]
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*[[Mini-Kraid]]
 
*[[Mini-Kraid]]
 
*[[Sbug]] (non-hostile)
 
*[[Sbug]] (non-hostile)
 
*[[Zeb]]
 
*[[Zeela]]
 
*[[Zeela]]
   
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==Music==
 
==Music==
In ''Metroid'', [[Brinstar Depths]] plays throughout Kraid's Hideout. The ''Zero Mission'' remake features a remixed and extended version of Brinstar Depths.
+
In ''Metroid'', [[Brinstar Depths]] plays throughout Kraid's Lair. The ''Zero Mission'' remake features a remixed and extended version of Brinstar Depths.
   
In ''Super Metroid'', [[Lower Brinstar]] plays in the first few rooms of Kraid's Hideout. Upon entering the long corridor containing Zebesians and Mini-Kraid, [[Tension Before a Confrontation (Super Metroid)|a tense theme]] will start playing up until the boss battle against Kraid; if Samus revisits these areas after defeating Kraid, [[Silence]] will play instead.
+
In ''Super Metroid'', [[Lower Brinstar]] plays in the first few rooms of Kraid's Lair. Upon entering the long corridor containing Zebesians and Mini-Kraid, [[Tension Before a Confrontation (Super Metroid)|a tense theme]] will start playing up until the boss battle against Kraid; if Samus revisits these areas after defeating Kraid, [[Silence]] will play instead.
   
 
==Official data==
 
==Official data==
  +
  +
===''[[Super Metroid Players' Guide]]''===
  +
;Area F
  +
:''"There's no rest for the wicked or heroic adventurers in this section. Virtually all the skills required in the game will be tested in the gruelling arena of section F. A tough challenge climaxes with Kraid and the battle for the [[spazer|Spazar]] [sic]."''
  +
 
===''Metroid: Zero Mission'' manual===
 
===''Metroid: Zero Mission'' manual===
 
''"This is the lair of the largest boss in the fortress - [[Kraid]]."''
 
''"This is the lair of the largest boss in the fortress - [[Kraid]]."''
  +
 
==Trivia==
 
==Trivia==
*Kraid's Hideout in ''Super Metroid'' contains the famous [[Deceased Soldier|mysterious dead soldier]], seemingly killed a considerable amount of time before Samus returned to Zebes.
+
*Kraid's Lair in ''Super Metroid'' contains the famous [[Deceased Soldier|mysterious dead soldier]], seemingly killed a considerable amount of time before Samus returned to Zebes.
*The ceiling made to resemble eyes and teeth in Kraid's second hideout can harm Samus if she were to jump and touch the sharp structures that make up the fangs. This is somewhat difficult to avoid as a result of Mini-Kraid launching its belly spikes from across the corridor.
+
*In ''Super Metroid'' (the original version seen in ''Metroid'' is harmless), the ceiling made to resemble eyes and teeth in Kraid's second hideout can harm Samus if she were to jump and touch the sharp structures that make up the fangs. This is somewhat difficult to avoid as a result of Mini-Kraid launching its belly spikes from across the corridor.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Brinstar-Kraid elevator.gif|The entrance to Kraid's Hideout in ''Metroid''
+
Brinstar-Kraid elevator.gif|The entrance to Kraid's Lair in ''Metroid''
Kraid's Lair-Brinstar elevator.png|Samus enters Kraid's Hideout in ''Metroid''
+
Kraid's Lair-Brinstar elevator.png|Samus enters Kraid's Lair in ''Metroid''
 
Fakekraid.jpg|Samus battles Mini-Kraid in ''Metroid''
 
Fakekraid.jpg|Samus battles Mini-Kraid in ''Metroid''
Kraidcard.png|Kraid's Hideout depicted in a [[Topps]] card
+
Kraidcard.png|Kraid's Lair depicted in a [[Topps]] card
Nintendo1991Calendar-09-August.jpg|Kraid's Hideout depicted in [[The Power Game Calendar]] 1991
+
Nintendo1991Calendar-09-August.jpg|Kraid's Lair depicted in [[The Power Game Calendar]] 1991
Kraid's Lair Entrance.png|The entrance to Kraid's Hideout in ''Super Metroid''
+
Kraid's Lair Entrance.png|The entrance to Kraid's Lair in ''Super Metroid''
 
UMS 8.gif|The deceased soldier in ''Super Metroid''
 
UMS 8.gif|The deceased soldier in ''Super Metroid''
Brinstar-Kraid ZM elevator.png|The entrance to Kraid's Hideout in ''Zero Mission''
+
SM Kraid Lair Layout.png|Layout of Kraid's Lair in ''Super Metroid''
Kraid-Brinstar elevator.png|Samus enters Kraid's Hideout in ''Zero Mission''
+
Brinstar-Kraid ZM elevator.png|The entrance to Kraid's Lair in ''Zero Mission''
Acid Worm3.png|The Mua's chamber in ''Zero Mission''
+
Kraid-Brinstar elevator.png|Samus enters Kraid's Lair in ''Zero Mission''
  +
Acid Worm3.png|Mua's chamber in ''Zero Mission''
 
Boss kraid.gif|Samus battling Kraid in ''Zero Mission''
 
Boss kraid.gif|Samus battling Kraid in ''Zero Mission''
 
</gallery>
 
</gallery>
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[[ru:Логово Крейда]]
 
[[ru:Логово Крейда]]
 
[[Category:Zebes]]
 
[[Category:Zebes]]
[[Category:Kraid's Hideout]]
+
[[Category:Kraid's Lair]]
 
[[Category:Kraid]]
 
[[Category:Kraid]]

Revision as of 03:05, 30 October 2019

Kraid's Lair[1][2][3], also known as Kraid's Hideout[4], Mini-Boss Hideout I[5], Brinstar Area F[6], Brinstar Area G[7], depths of Brinstar[8], or simply Kraid[9], is the name of two distinct areas on planet Zebes. The first lair appeared in Metroid and its remake, while the second one, built in another location within Brinstar, was visited during Super Metroid. These places are where Samus Aran battles the Space Pirate enforcer, Kraid.

Kraid's Lair also appears in Super Smash Bros. Melee as a stage named Planet Zebes: Brinstar Depths.

Description

Both of Kraid's Lairs had their entrances decorated with a large statue of an unknown creature featuring a disproportionate head similar to a Geega. The statue's appearance remained mostly unchanged between Metroid and Super Metroid, but Zero Mission heavily redesigned it to resemble a reptile-like being with its mouth closed.

Metroid

In Samus's first mission on Zebes, Kraid's Lair was completely separate from Brinstar, and consisted mostly of structures crafted out of natural stones colored white. Despite this, vegetation was persistently growing in several segments of the region. Pools of acid were common hazards to be found; a few of these were actually illusions used to hide passages. Several isolated rooms, including Kraid's room, contained blue colored metals, while others featured Air Holes as well. As Samus reached closer to the Pirate's room, the surrounding environment was no longer built out of stones, but instead with green metal, panels and fences; Fake Kraid was located in these synthetic corridors. Both rooms outside and inside Kraid's chamber contained ceilings made to resemble eyes and sets of teeth. Noticeably, an extensive vertical shaft containing long rows of Fake Blocks can be found in this region, which required Samus to carefully shoot and move quickly before the blocks would reform on her.

It is reached via the second room in Brinstar, once Bombs have been obtained.

Zero Mission

In the remake Metroid: Zero Mission, the layout of Kraid's Lair was slightly changed. The background of the entire region now featured ruins and crumbled architecture. There was also sophisticated technology to be found in the area, such as zip lines and their power source, the ancient Chozo machine, along with Morph Ball launchers. One of the large pools of acid now contained a mini-boss known as the Acid Worm. Rooms with purple stonecraft seemingly replaced all blue colored rooms.

Thanks to Zero Mission's improved graphics and additional content, Kraid's Lair was ultimately revealed to have once been an important Chozo region before the gigantic Pirate settled in it, as it featured numerous ruins and destroyed structures, along with Chozo machinery.

Super Metroid

By the time Samus returns to Zebes during Super Metroid, the original lair belonging to Kraid was inaccessible, with its only entrance entirely closed off with Brinstar's blue cavernous rocks. Kraid was to be found in a new lair, located near the red swamp segment of Brinstar, though carefully hidden with Super Missile Blocks. It was largely industrialized, with scarce signs of greenery and plant life, save some vines and Kraid's chamber. Some rooms were built with the same synthetic, green metal seen during the previous mission on Zebes. Contrary to the original hideout that mostly featured dangerous wildlife, there was a large presence of Space Pirates in the form of green Kihunters and Green Zebesians which guarded Kraid and Mini-Kraid; the corridor containing Mini-Kraid featured a ceiling crafted into a threatening face similar to those found in the boss' chamber in the previous hideout. 

Power-Ups

Main article: Kraid's Lair/Items

Metroid

Zero Mission

Super Metroid

Enemies

Metroid and Zero Mission

Super Metroid

Bosses

Music

In Metroid, Brinstar Depths plays throughout Kraid's Lair. The Zero Mission remake features a remixed and extended version of Brinstar Depths.

In Super Metroid, Lower Brinstar plays in the first few rooms of Kraid's Lair. Upon entering the long corridor containing Zebesians and Mini-Kraid, a tense theme will start playing up until the boss battle against Kraid; if Samus revisits these areas after defeating Kraid, Silence will play instead.

Official data

Super Metroid Players' Guide

Area F
"There's no rest for the wicked or heroic adventurers in this section. Virtually all the skills required in the game will be tested in the gruelling arena of section F. A tough challenge climaxes with Kraid and the battle for the Spazar [sic]."

Metroid: Zero Mission manual

"This is the lair of the largest boss in the fortress - Kraid."

Trivia

  • Kraid's Lair in Super Metroid contains the famous mysterious dead soldier, seemingly killed a considerable amount of time before Samus returned to Zebes.
  • In Super Metroid (the original version seen in Metroid is harmless), the ceiling made to resemble eyes and teeth in Kraid's second hideout can harm Samus if she were to jump and touch the sharp structures that make up the fangs. This is somewhat difficult to avoid as a result of Mini-Kraid launching its belly spikes from across the corridor.

Gallery

References