A "Lair Entrance Statue" is a construction resembling a monster present in rooms leading to the respective lairs of Kraid and Ridley in Metroid, Metroid: Zero Mission and Super Metroid. Each game presents them in a different fashion, but they are always present in rooms containing elevators to these lairs, or in rooms next to an elevator.
In the original Metroid, the statues appeared to be made out of the same rocky terrain as found in Brinstar and Norfair, colored blue and red, respectively. The statue in the elevator room leading to Kraid was constructed in the shape of a quadrupedal monster with an extended neck, leaning its horned head down toward Samus with the body standing on blocks. Its head has disproportionately large jaws, similar to a Geega. The Ridley counterpart simply had two heads, both protruding from rock formations in the walls.
Zero Mission retcons these statues as rounded, more reptilian heads with closed mouths, and the Kraid statue no longer has a defined body. This time they are blue (Kraid) and purple (Ridley). Both statue heads crumble after Samus returns from the respective lairs, possibly as a result of the deaths of both Space Pirate leaders. The walls behind each statue head open up new passages for Samus.
In Super Metroid, a blue monster statue very similar to the original game appears in a similar room as well, this may suggest it is the original statue and room, although modified. This is because Samus now passes through the monster's mouth to access Kraid's Lair rather than using an elevator (there is an elevator in the room, but it leads to Norfair). To access Kraid's Lair, Super Missiles are required to break through Super Missile Blocks in the elevator room wall, revealing the room with this statue. The statue at the entrance to Ridley's Lair resembles his head, with its maw open, again for Samus to pass through. The actual elevator room to Ridley's Lair features rock formations in the shape of arms protruding from the ceiling.
In Metroid Dread, a very similar statue to the Metroid and Super Metroid ones appears in Cataris. It is witnessed in the Announcement Trailer and briefly at the end of part 2 of the Treehouse Live showcase of Dread. In the trailer, Samus is seen rolling under it with her Morph Ball, and the Live show cuts off as soon as Samus reaches the statue. It foreshadows the return of Kraid.
"The room Samus discovered... It looked like the entrance to Hell."
Nintendo Power Volume 60
"This portal leads to another large area in Norfair. The adventure continues!"
- The Ridley's Hideout entrance statue in Super Metroid is referred to as a "portal" on page 19 of Nintendo Power volume 60 (May 1994).
- In Zero Mission, the music that plays in the rooms with these statues is shared with the Chozo Ruins in Crateria.
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