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Landing Site Charlie is the main Landing Site for the Pirate Mines on the Pirate Homeworld in Metroid Prime 3: Corruption. It is one of five Landing Sites on the Pirate Homeworld, the others being Landing Site Bravo, Landing Site Alpha, Transit Station Leviathan, and Landing Site Delta.

Description[]

The landing pad is square, and is initially littered with metallic deposits and Heavy Phazon Canisters. There are also several Phazon growths on the pad. Curved safety shields are in place around the edges of the pad. The rest of the room is composed of pipes and wires. A large tunnel hatch allows spaceships to leave the site to reach other locations on the planet. Finally, Phazon pods are slotted into ports on the right-hand side of the room, presumably for storage purposes.

The room is different from other Pirate Landing Sites in that Samus Aran does not land her Gunship here when she initially visits the Pirate Mines. Instead, Samus reaches this area after exploring the area. Although this Landing Site can be seen on Samus's map of the planet, she is initially unable to dock there. When Samus arrives in the room, there are many obstructions blocking the pad, which are preventing her Gunship from landing. Samus must melt the metallic deposits to raise the Landing Beacons again and command her ship to dock.

PED Marine dialogue[]

There are still pirates taking refuge in this area. Any that you can dispose of would be appreciated.
One of those large harvester units was spotted in this section. Some of the pilots were trying to take it out with a bombing run just for kicks. Sounds like fun to me.

Connecting rooms[]

Inhabitants[]

Development notes[]

The room's internal name is 00_pirate_langingsite_c (including this misspelling of the word landing as langing). The keyword pirate indicates the Pirate Homeworld, and the prefix 00 indicates that this is a utility room.

Gallery[]