Light Crystals are Xenotech found throughout Dark Aether. They were set there by the Luminoth during the war, to protect them from the planet's noxious atmosphere, and their enemies, the Ing, who cannot stand bright light. They restore Samus' energy units by one every second. Light Beacons are a less stable alternative to crystals.
Supercharging[edit | edit source]
A blast from the Annihilator Beam can also supercharge crystals and beacons. Like a dangerous, lethal trap, these "Super Crystals" draw the entranced Ing towards them, where they meet an incinerating death. This does not work on most Darklings, however.
Conversely, Ing can fire their blasts at Light Crystals, coating them with dark energy and deactivating them. Samus can do the same with her Dark Beam. She can clear the crystals with either the Light or Annihilator Beam, or alternatively, she can fire a few Power Beam shots or a single charged Power Beam shot at them to clear them. However, she cannot clear crystals that Amorbis has nullified - her shots will simply bounce off. They will eventually relight on their own.
Logbook entries[edit | edit source]
Xenotech: Luminoth Light Crystal
Generates protective field of light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy, or super charged by light energy. They were created by the Luminoth during the war with the Ing, and many still remain in use. Dark creatures despise the Crystals: some are injured or killed by the field they create.
Xenotech: Energized Crystal
Generates enhanced field of light energy.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged or killed by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.
Xenotech: Nullified Crystal
Protective field of light energy deactivated.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy.
Light Crystals, when covered with dark energy, cease to function for a short time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.
Glitch[edit | edit source]
There is a glitch that sometimes occurs when supercharging a crystal with the Annihilator Beam. If used when a large amount of Warrior Ing are in the area, it is possible for one to approach the field but not enter it, and remain there. If Samus stays or strays out of the field, it will not attack her and will remain docile until the field deactivates or the Ing is killed.
Gallery[edit | edit source]
|Hazardous||Acid (Beta/Fake) • Acid Rain • Afloraltite • Dark Water • Fire • Fuel Gel • Lava (Fake/Scalding-hot) • Phazon • Purple liquid|
|Gases||Dark vapor • Industrial-grade pesticide • Meta-viprium gas • Nohadin gas • Noxious gasses • Poison gas • Talvania Gas|
|Destructible||Barnacle-like material • Bendezium • Brinstone • Cordite • Denzium • Frigidite • Glass • Grobnite • Ice • Maldium • Meltable Metal • Metroid webs • Radion • Sandstone • Talloric Alloy • Vegetation • Zebetite |
Kelbium and Zafrite
|Phazon||Red • Crystal • Black Crystal • Mass • Ore • Elite Nutrient Mix • Strain Vertigo • Phazite (Red) • Concentrated|
|Crystals||Ammolite/Witherite Shards • Black Phazon • Crystallized Fuel Gel • Crystals • Dark Sentinel • Lift • Liftvine • Light • Minerals • Phazon • Red magma • Sentinel|
|Ore||Urthic • Phazon|
|Miscellaneous||Invisible platform • Jovian steel • Liquid Resource • Liquid solution • Sand |
Vaccine "Metroid" • Waste • Water • Yellow goo • Yellow liquid