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Lightbringer3

Lightbringers were bioforms created by the Luminoth for use in their war against the Ing. They are similar in appearance to clusters of crystals, and generate an energy field.

They behave like mobile Light Crystals and Light Beacons, as they can be energized like them, generating healing Safe Zones that move. They are immune to Samus's weaponry during their initial encounter at the time (Power Beam, Missiles, and Bombs) and if Samus touches them, she will harmlessly be briefly pushed away. Samus should watch her step when near them as she could accidentally be pushed off a high ledge. Lightbringers are only found in a single room, Duelling Range, where they disappear after Samus defeats the Jump Guardian and collects the boots it drops; they were most likely destroyed by nearby Ing.

These artificial bioforms were one of the few Luminoth-created beings that never went rogue, never betrayed their masters and never fell under the service of the Ing. This is most likely due to the fact that since they generate a constant field of light around them that it would be impossible for an Ing to approach and so possess them.

Weapon Reactions[]

Though they are only seen early on in the adventure before Samus acquires any beam weapons on the planet, using Sequence Breaking can allow Samus to skip the Duelling Range and return to it with a full arsenal at her disposal. By doing so, Samus can interact with a Lightbringer with any of the three Luminoth obtained weapons, which shows the creature having unique reactions to each. This suggests they were intended to be further used in the game outside of one sole appearance.

Similar to a Light Crystal, a Lightbringer will be supercharged by the Light Beam and deactivated by the Dark Beam. In the latter's case, a deactivated Lightbringer can then be shattered by a Missile. In both instances, a supercharged or deactivated Lightbringer will remain idle for a limited time. hitting it with the Light or Dark beams once more will reset its brief idle time. The Annihilator Beam will destroy a Lightbringer (as hinted by the creature's Logbook entry).[1] However, they can also be destroyed by Power Bombs, the Boost Ball, and the Screw Attack. When a Lightbringer is destroyed, it has a chance to drop an Ultra Energy capsule. Very curiously, the Ultra Energy dropped is the same one used in Prime, which was reused in the Metroid Prime 2: Echoes Bonus Disc. This means the Lightbringer's data was likely never fully updated.

Logbook entry[]

Lightbringer

Metroid Prime 2: Echoes

Temporary scan

Morphology: Lightbringer
Light-generating forager. Creature generates Safe Zone while living. Immune to most forms of attack.

Logbook entry

Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire; only a burst of matter-antimatter can destroy them.

Development Data[]

An unused Logbook entry for the Lightbringer exists in the Metroid Prime 2: Echoes Bonus Disc. No Logbook model is present for the creature, suggesting it was yet to be developed. Its entry is identical to the final, with the hyphen in "weapon-fire" being removed and the "crystal" in "Safe Zone crystal" being capitalized in the final.

Gallery[]

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